This is old now. So I will just say this.
Remove or change Dark Arts and add the mechanics to the classes and give Dark Knight another mechanic unique to the class.
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This is old now. So I will just say this.
Remove or change Dark Arts and add the mechanics to the classes and give Dark Knight another mechanic unique to the class.
"Blood Weapon - Make it usable in Grit - Instead of Restoring MP, it Restores a little bit of HP.
Or, you know .. You can cross-class Bloodbath.
Usually I like to post in your threads and tell you all the things that are just absolutely stupid or flat out wrong
But I'm not gonna bite your bait this time
Getting on topic however though everyone needs to start ignoring OP. Crying about DRK once a day seems to be his forum mechanic.
DRK really needs to be it's own thing and not just a different version of PLD or WAR with fancy effects and a mish mash of jaded concepts from both tanks. And until that happens DRK will not know what the hell it wants to be.
I'm going to admit that I don't know what I want DRK to be, I know there are a lot of things about it that feel wrong, weird or out of place, but I can't think how I'd do it better. But everything in the OP makes me instinctively scream no.
Blood weapon, I think it's fine being only mp, but it does feel weird being restricted in grit. I get their thinking behind it but I wish it had been done differently, maybe even just making it a full time stance that swaps with grit kind of like shield oath and sword oath. Slightly reduce the effect to make up for the increased up time.
Sole survivor, not really necessary to change it to 15% hp especially when some adds can die from full health in like 2 seconds and not used on bosses just seems silly.
Everything you say remove dark arts from, no. Dark arts is an amazing mechanic on DRK and if anything I wish it was used more and introduced earlier.
I will agree abyssal drain should drain basely cause drain is in the name, it feels weird for it not to. The same with souleater. They should both have a weaker potency and drain and dark arts should enhance it.
Delerium reducing MND, there is basically one mob in the game so far that actually heals itself this would be stupidly niche and not fit drk's magical tank motif.
Why would you want to use it on a boss. So when it dies and you collect your loot your healed for 20% max life/power? You regenerate out of combat so fast. Also, under 15% is a very good mechanic because that is how Mercy Stroke is. It does nothing if they are alive.
Because what do you define as a boss? How would the game know? How would it restrict it? Is a dungeon mini boss a boss? Yes I'd want to use it on one of those as there's trash right after and I might be tapped out and it would get me to the next pull faster. Is a hunt a boss? Yes I want to use it on one of those as I might go right back into farming mobs around it after. Is zombie dragon in CT a boss? He dies 3 times yes I'd want to use it on him to get my mp back up. It's a stupid restriction. You just need to learn to use it properly and not expect the game to do it for you. The 15% on mercy stroke is a restriction not a benefit, it's there because it does damage, if it was unrestricted you could open with it and spam it throughout the fight for an extra 200 potency attack.
Bosses in this game, are usually surrounded by an area or arena. They also usually drop a chest afterwards. Usually are found in Dungeons and Raids. That fight "the dragon" also has a ton of adds you can use it on. Don't be a baby, this is a really good change and actually a good idea.
I've always kind of wanted Living Dead to act as a bomb that dealt damage equal to your max hp if you died from Walking Dead. I'm sure someone would form a hilarious strat involving using a drk as a suicide bomb.
It's not a good change its stupid and unnecessary, clearly you have accidentally used it on a boss when you didn't need to and instead of thinking "maybe I should be more careful with when I use this" you've gone "duuuh, game is broke!"
Anyway you already have a sole survivor sucks thread where everyone widely disagrees with you so I'm not gonna turn this into another one.
Delirium damaging the target's Mind stat as an addition to what it does now would be enough to make DRK desirable in Feast pvp. But I suppose they don't really want to encourage players to use healer focus strat.
Living Dead is the only "uber cooldown" that doesn't do anything if it doesn't work in the game.
Go away, Nek.
Then, consider the last boss of Lost City of Amdapor (hard): it dies thrice and Sole Survivor works on these deaths. I do not see why you would need to wait for the last phase's add to use Sole Survivor. I do not know what to think about the 15% change but I sure cannot see how not letting it works on boss is a "good change".
What about A6, are the four robots bosses in your definition or is it only the last one? If you want to rush, you sure want to use Sole Survivor on them...
Dark Arts is fun, it just takes a good DRk play to fully use Dart Arts and still keep Darkside on, if it we didn't have Dark arts then DRK would have no real MP management.
As for not seeing a reason to go DRK, it depends on the fight. I main PLD and DRK, for Sep Ex, A5 and A7 I go PLD as I think he is the best to use in those fights as for A6 and A8 I use DRK.
And who knows when the next Ex primal comes along most of it's attacks or even it's auto attacks could be all magical so then I would op to use my DRk over my PLD.
As someone who plays DRK religously and exclusively... I find most of these class ideas overwhelmingly terrible :\
http://2.bp.blogspot.com/-x2_8ib6NEB...it-Im-okay.gif
So basically what you're saying is that you run Expert Roulette on a different tank class now.
I'm glad you don't have any control or effect on the game's abilities or balance.
main DRK here, sup:
Martin up there made a good point. Removing Dark Arts would make this class utterly boring. casting 30% magic reduction and using full potency souleater in one sec? Kill it with fire. And never mention again.
One more thing, someone said dark dance doesn't match heavy armored guy with greatsword. Like what? DRK was SLIGHTLY based on Artorias of the Abyss. Did you see his crazy moves? Plunge, in example, is almost a plagiarism.
Not to mention lack of shield- isn't that obvious, you concentrate on parries and feints?
DRK is not WAR blind to pain, getting his guts out while screaming "Berzerk on, esuna soon pls"- armor is last line of defence for a knight. regardless holy or not.
And about 20% evasion- it's OP on trash pulls + 100% mitigation for 1 per 5 attacks.
Parry needs a fix, rite, but not dark dance.
Nothing is wrong with Dark Dance. Parry however right now is just complete ass. Plus Dark Arts is really DRK's main gimmick. However even that's a ripoff of Warrior's Infuriate. A MP costing 5 second recast Infuriate at that. Gives no buffs like WAR outside of the action and just enhances existing actions much like getting access to IB or FC as a WAR.
Not to mention all the carbon copy slightly altered PLD skills.
In retrospect a mish mash of ideas.
I have often thought Shadow Wall should get SOMETHING to make it anything but an inferior version of Sentinel.
Whether that was a 15s duration, or a lowering of its cooldown to 150s, or some sort of combination.
I had this thought a while ago, it sucks that sentinel has the same recast but is 10% stronger and vengeance has a shorter recast with the same effect + an extra effect. I'd love shadow wall to get an add effect personally, maybe something like converts all damage mitigated into mp when the effect ends and a little longer duration.
How about a 15 to 20% parry buff when grit is up?
I like that.
DRKs should just deal as much damage as Artorias... I love this class so much but in my opinion its lacking burst =/
Loved the suicidal Walking Dead xD