Hello :)
I just bought a pair of Astral Birch Rings HQ and would like to know to optimal, generic, (not class specific), melds for them. I went to a few websites but couldn't figure it out :(
Thank you for your help !!
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Hello :)
I just bought a pair of Astral Birch Rings HQ and would like to know to optimal, generic, (not class specific), melds for them. I went to a few websites but couldn't figure it out :(
Thank you for your help !!
I've found this document very helpful.
Look at the "Meldable Stats" box to the right of Astral Birch Rings. Use Materia that will get you to those stats, what materia you use and what order you meld them in will be based on your own server's economy.
A cheaper meld option that I used for jewls was
Control IV +4
Control IV +4
Craftsmanship IV +6
CP II +2
CP II +2
You aren't maxing the craftsmanship, but you should be able to make up for it on you secondary tool.
On all other accessories it's
Control IV +4
Control IV +4
Craftsmanship IV +6
CP III +3
CP III +3
As another poster mentioned the document is wrong on at least 1 part.
http://ffxiv.ariyala.com/Culinarian
OP asked for optimal. Thus your scenarios are wrong. Your "all other accessories" doesn't even max CP which is arguably more important.
OP, optimal rings are:
CP IV, Control IV (x2), Craft IV(III), Craft I(II). The "order" depends on your server's economy, but mostly likely that'll be control,control,CP,craft,craft.
Optimal other accessories.
Craft V, CP IV (x2), Control IV (x2).
Impractical, yes, optimal though.
It's going to vary a little depending on how much the various materia are going for on your server.
The cheapest option if you want to cap all three stats is going to be:
1. Control IV or CP IV (whichever is more expensive)
2. Control IV
3. CP IV or Control IV (whichever is cheaper)
4. Craftsmanship III
5. Craftsmanship II
If you don't care about capping Craftsmanship, you can use a cheaper option, such as:
1. Control IV or CP IV (whichever is more expensive)
2. CP IV or Control IV (whichever is cheaper)
3. Craftsmanship IV
4. Control II
5. Control II
Or, if CP IV is significantly more expensive than Control IV on your server:
1. Control IV
2. Control IV
3. Craftsmanship IV
4. CP II
5. CP II
Or, if you really don't care about Craftsmanship at all, you can do something like:
1. Control III
2. Control III
3. Control II
4. CP II
5. CP II
I think (and this is quick, back of the envelope math, and likely at least a little incorrect) that as long as the difference in cost between IV and III is larger than the difference between II and I, Craftsmanship III, Craftsmanship II should be cheaper than Craftsmanship IV, Craftsmanship I.
Our definitions of optimum or most satisfactory are a little different. I value the price it takes. Spending 300k on that third slot at what 16%? Good luck with that. Optimal is not best. It's what is most favorable. To me overspending is not optimal.
This is all irrelevant though since the OP has your max slotted options and other's more economical suggestions.
Are we really doing this?
Optimal
adjective op·ti·mal \ˈäp-tə-məl\
Simple Definition of optimal:
best or most effective
Full Definition of optimal
: most desirable or satisfactory : optimum
The English language has nuances in each word.
You plan to go to college in order to obtain more money to live on. You understand that you will have to pay money now to obtain more later. You need to buy a calculator for your mathematics class. You can buy a calculator for $400,000 that has one extra feature than the $40 model. The $40 model is suggested by your institution. You obtain a loan and buy the $400,000 model because it is the most optimal (by your definition.)
Was it really the most optimal? Your goal was to acquire an education and make money, quickly offsetting your debt and having earned actual profit.
Your goal as a crafter, at least for most, is to be able to craft your own items and make money to continue doing so. This does not seem consistent with being favorable at making money on your crafter. Rings that should cost around 2 mil costing 10-20mil with very marginal performance improvements per item and are therefore, not optimal melds for becoming a great crafter. :)
Again the cost and effort of making the item heavily affects how EFFECTIVE, FAVORABLE or OPTIMAL the item is overall.
The BEST ring is the one that fits all of its users needs. Cost/Effort and Stats. Period.
http://ffxiv.ariyala.com/CRP
CRP as an example, there's literally no difference between the crafting classes so BiS for one is the same/equivalent for all.
I'm just gonna be blunt, the melds you suggested are garbage, CP is the most important stat to a crafter and you're skimping on it, if someone came to me asking for help wearing those melds the first thing i would tell them is to go to Mutamix and tear them out.
Rings should be melded:
CP 4 > Cont 4 > Cont 4 > Crafts 3 > Crafts 2
Only Rings can be capped without G5 materia so if you're a serious crafter and melding you do it right.
Neck/Ear/Wrist are best melded as Zantitrach said, but atm the 9 crafts you gain from putting a G5 materia on them isn't valuable for anything so not worth the gil they cost (at least on my server) unless you're future proofing, but it isn't needed.
A PRACTICAL way to "optimally" meld the Neck / Ear / Wrist items is:
CP 4 > CP 4 > Cont 4 > Cont 4 > Crafts 4, possibly swapping the CP and Control slot based on materia prices.
This here is the main reason I decided to not be cheap and go for the perfect melds in each jewelry. I'm way too afraid to drop a million or two, only later to learn that I can only hit the requirements if I remake my jewelry.
They are good for all 8 jobs, so I don't feel like I should cut corners. (I did get my Crafts V for pretty cheap so far)
I think the problem with put too much CP materia is the requirements to craft. 3 Stars Recipes need 850 crafmanship and 820 control, which are not easy to get even with food. I will suggest cap Craftmanship, follow by control, then if you have space, CP.
The analogy I give to people when teaching them about crafting is that CP is accuracy, and Craftsmanship and Control are Crit and Det, which don't mean anything if you can't hit.
It's easy to hit the minimum requirements for 3 star if you forego CP, but then you can only NQ synth things like Sephirot Trees. If you don't give yourself enough CP to use a reliable rotation to HQ there's no point. The maximum crafting tier is not supposed to be fast or easy to be able to do and it's not going to be until a few patches from now. Also, you only need to actually reach 830 Craftsmanship and 800 control, a Specialist stone gives +20 / +20 and afaik the 3 star recipes are all Specialist only.
I have 405 cp before food and 450+ after on every crafter using an omni set (if not more in the case of specialists crafters with I170 gear.) I think my cp is doing fine.
Master 4 recipes are easier than master 3. Meet stat minimums and use the easily available HQ eso mats to make the craft so effortlessly you could macro it.