Link to Massively Interview
haven't read yet, so im just posting.
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Link to Massively Interview
haven't read yet, so im just posting.
can i get a bump?
Thanks for the link.
Great info about the new job system that I hadn't seen mentioned much before.
Nice interview! Thanks for the link!
Some of the recent interviews have been touching upon the job system information that was in this interview, but I think this one had the most details out of all of them.
Good questions overall, glad to have read it.
Amazing info about the job system. Has me way more optimisitc about it.
Sexy new UI for the win? What?
Oh, and to quote Yoshida:
"Naoki Yoshida: Out of this release, the big impact was meant to be everything that will be released in 2.0, and then on top of that that we would start charging the monthly fees. But we'd like to bring up again that the billing system won't begin until after about two months. We want players to play the content of 1.19, and then play the content of the upcoming 1.20 patch, and then (after they've seen the progress we've made in those patches) decide on whether or not they want to accept the billing system. This is including people who have played the game and then quit -- we want them to come back in these two months, play the content that we've been providing, and then make that decision.
The other reason that we won't be starting billing for another two months is to make sure that people won't be afraid that the automatic billing is going to start right away without their being able to make the decision. Also, those people who got away from the game deserve time to get back, install all of the patches up until now, and have a period of time when they can still play for free and see the changes that we've made before making that decision on whether to pay or not."
That ought to quell the subscription complaints for now.
Some nice info on the job system there, interesting you will need to be skilled in 2 classes to unlock the system. :)
Im wondering as you progress along the quest path you need to keep your MRD levelled as well as your gladiator and I'm curious if MRD can equip the paladin stone, as he dodged that question :(
Glad to hear that UI changes will be coming prior to 2.0 as well :D
the thing that really shocked me were the comments. They were all positive. my brain hath exploded
I can't believe he is proud of the crafting changes and gatherers getting dyes (the dye system now exclude Alchemists!).
I dunno.
I guess I just don't agree with a lot of the stupid decisions and then patting yourself on the back for it. Must be a japanese thing?
I'm happy to hear the job system is taking a cue from FF tactics. Requiring different jobs to unlock others.
However, part of me kinda wants the "Advanced" jobs when unlocked start @ level 1 and go from there. It'd create a better market for low level materia and for crafters. And create more opportunities for party play. (and give those players with multiple 50s something to do again)
The other part of me just wants to dive right into the job system.
So they're planning on adding self-combos in 1.20? Sweet.
However that info on jobs left me kind of lukewarm about the whole affair. I guess I'll see once 1.21 hits.
Either way, that was a pretty excellent interview.
I was really glad to see him explain the job system a bit more in depth. That really helped me out. I've read every interview at this point, at least the ones that have been posted that is, and I gotta say I just love this guy more and more each time I read something he's said.
I can't wait to see him roll out 2.0. I have faith in his & his staffs abilities.
I didn't actually like that you had to have a "base class" levelled and then another random one as well. It seemed a bit flimsy/pointless.
And as for making the jobs level up separately than the class, the reason they wouldn't do this is because they already have the vague classes we have now, and many of the jobs would create a serious amount of overlap, so much so that they'd pretty much be redundant. Thus, they must be considered as a specialisation, but as a specialisation, levelling independently from level 1 would add to much grind to the game for something which is meant to be nothing more than a method of "role definition" for your base class.
So yeah, it would just add too much grind to the game.
As much as I hate the demotion of the Armory System to a method for soloing, the quest-based progression for jobs was wise choice.
So im the opposite to you. I like the quest-based progression of jobs but I don't really see the benefit of levelling something to R15 as a sub requirement to get the job (not that it's hard or anything, it's just flimsy and random).
News on the jobs : Not impressed at all.
News on the updates to classes and the ability for players to chain their own skills : Very impressed, as this is highly relevant to my interests.
Seriously considering paying for the game after I heard about solo chains...
Delighted about how you go about unlocking jobs. It's exactly the system that I was hoping for. :)