After seeing this I think we may see Red Mage play as a FF14 version of Ramza Beoulve in 4.0...
(minus the self flying ability)
https://www.youtube.com/watch?v=Z0QgbqVu6Ec
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After seeing this I think we may see Red Mage play as a FF14 version of Ramza Beoulve in 4.0...
(minus the self flying ability)
https://www.youtube.com/watch?v=Z0QgbqVu6Ec
Cool video but nothing in it screams Red Mage.
I'm not buying the next expansion if there is no beastmaster
Personally I'm more surprised that another Dissidia was made.
Jokes (haha, not really....) aside, he seems more like a normal mage rather a "red" mage. Even then when I think of Red Mage, I think of a fencer. And when I think of a fencer, I think of Raphael from Soul Calibur.
Maybe something like that could work, since rapiers are pierce damage and the like. Even though I'd like another Blunt attacker
I still want to break the "trinity" of tank/healer/DPS. And get other types in there.
Other than that why does Ramza Beoulve look like a flat chested girl?
I was like cool Ramza then he turns around and I liked Ramza from the lion war.
In this game he has eye liner and looks like pink chap stick idk hahaha I thought his eyes were light brown also and those eyes are like yellowish something like gold.
Though I guess its fine, I wish they made a final fantasy tactics continuing Ramza story I mean I am sure some bad dudes would be looking for the zodiac stones.
Spoiler to plot if you havent played tactics.
Also would of liked to see what happened to Delita after being stabbed at the end hopefully you guys played it after this many years cause thats a spoiler.
http://static.giantbomb.com/uploads/...9226-ramza.jpg
Plus why does he have a nose? I know I am probably grasping at straws and heck no I hope red mage is totally different.
Well...At least you're not asking for a DPS to be an off-healer... >w>
I'm calling tank for it, personally. Melee, check. Black magic for AoE aggro, check. White magic for defensive cooldowns/healing, check. It's the simplest way to cover the three things RDMs usually do in Final Fantasy games. A support DPS could work too, though (the game's first melee one, most likely), especially if they expand Bard Songs/Turrets to incorporate things like health regen.
It will be a melee dps. It will be another canned version of the trinity with the exact same amount of skills as any other melee dps and the primary role will be to hit things as hard as you can.
They will add some flair to moves to make it kind of feel "red-magey" but at the end of the day it is another dragoon with a different name. They will have some kind of "support" skill like mantra or battle litany, but that's about it. Due to balancing they will just be another dps'er with some little flair to make the nostalgic folks feel good.
somehow i don't see RDM as a tank its just so untanky and it goes against the meta of RDM
What i'm really hopping for this but they will have to cut out a lot of the "Jack of all trades" out of the job to make it fit into the trinity which i believe will piss off the community so much there will be mass unsubing unless its "fixed"
Tank makes the most sense for Red Mage. Keep them in caster armor and give them a trait that lets them match pdef/mdef with the other tanks.
But god damn that Ramza lookin' young. I guess it makes sense since he's supposed to be like 16 in chapter 1. I hope they have chapter 2 and 4 alts for him. Also that version of antipyretic is awesome.
There were a lot of people who didn't see DRK as a tank either, though. I think they could pull it off. They'd probably have some sort trait that gave caster-like armor higher Defense values or something for them, so they still looked like a mage, generally. Granted, RDM being a tank would potentially cause some goofy things with gearing, especially in static groups. Of course, they've also been moving just about all tank gear to a very "mage-like" look—nearly everything is some sort of armored robe these days, it feels like. That could, I suppose, be a sign of things to come.
We won't see them break the trinity for them though, that's for all but certain, and healer is pretty much all but out because of all the "don't stand next to the healer" mechanics, unless they take away Melee aspects entirely, which I think is unlikely. So that pretty much only leaves tank or Support DPS, in my mind.
I don't think we would see a massive loss of subscriptions whatever they do, though—Red Mage is hardly as popular as other FF staples like Dragoon, Dark Knight, and Samurai.
Yeah, they always tend to use Chapter 1 Ramza for promotional uses, like in Theatrythym too. In my experience, America overall seems to prefer Chapters 2-4 Ramza. By that point, he's hardened by the sins of battle and has begun to understand just how cruel the world can be, culminating in his hopeful blue attire in Chapter 4.
I imagine they'll add in atleast one of these costumes as alternate attire, not unlike how they added Vaan's FFTA2 shirt for Duodecim. I'm looking forward to the eventual PS4 release of the game. Shame that will take some time... Most here won't be able to experience the Arcade version.
whatever its , only 1/4 will be happy
rdm could be
tank
healer
melee
caster
as i said only a few will be happy with RDM ....other than being the 1 true hybrid job that has 4 stances..... and can be everything....
Oh lord, he's 16 years old and with long hair. He can afford to look like a little girl, considering the circumstances.
Around 24 seconds in, you can see him use "Throw Stone." I can also see hints of him using variations of Ultima here and there. Man, I'm so psyched.
I don't understand the obsession with this red mage thing. there's so many jobs out there... I will name a few that I would like to see next added in:
Oracle
Mediator
Arithmetician
Mime
Geomancer
Because Red Mage is one of the first Final Fantasy jobs and it's very odd why it isn't available in this game yet. I don't think something like Mime could work in this game though.
While on the subject of Red Mage, It's better if it was a DPS and healer, but I really do not see it as a tank, ever. (although evasion tanking is exist, that could've just been something Ninja could have)
Just because it's the "jack of all trades" doesn't mean it could be a tank, especially with the tank specific gear, it doesn't look right at all. Scholar is a healer/DPS hybrid and does it very, very well so I don't see how that's not possible for Red Mage.
Though, there's a lot of craze over Dancer and people who want it in the game, especially when they gave the Thavnairian outfits and the dance.
Mystic Knight is sword mage. Red Mage is a swordsman that could cast black and white magic, but not really use sword magic.
I would doubt that SE is about to break the trinity system in 4.0 (atm SE don't have the resources to do something this radical maybe 5.0) , so i would curb any ideas of this happening
This is what i am fearful of, even worse if SE shoehorns it into a healer/support role to fit it into the trinity system.
There's nothing really stopping the Job from being in Final Fantasy XIV. Red Mage can and could easily fit into game as an offensive support Job, not unlike Bard or Machinist. I even took the time, inspired by this thread, to write up a thought experiment showing off what a potential Red Mage could be in the game's current system and level cap as it stands. Most likely, 4.0 will have some sort of modification to the systems in place, due to skill bloat and the current system becoming stale for many of the older players. Please remember, this is just a thought experiment, numbers and the like aren't meant to be entirely balanced or perfect, but just as a "proof of concept." I'm hardly a professional game designer, just someone with too much time on their hands.
Honestly, it would be workable as all three roles. It all depends on what they focus on. Truthfully, Red Mages have never actually been Jack-of-All-Trades in any Final Fantasy title except for (arguably) the first one (where they were borderline overpowered). In most of the Job-system games, Red Mages tend to be good at two things out of their three skillsets (melee, White Magic, and Black Magic). In some of the games, they're only really good at the magic aspects, while in others, the melee is more prominent, but they're weaker in one of the two magical aspects.
If the developers want to emphasize all three, they can make Red Mage a tank (which would of course require some lore to explain and all of that, or some means by which Red Mages could tank in caster gear instead of tank gear, which isn't impossible). If they instead want to emphasize, say, melee and Black Magic, Red Mage fits right in as a melee DPS. Melee and White Magic? They'd make an interesting melee support DPS. This one could conceivably have elements of all three, since their AoE abilities would likely still be Black Magic. If they de-emphasize the melee aspects, Red Mage fits in as a healer relatively well (perhaps its DPS options would include some melee abilities, but nothing that would require it to be in melee full time).
There are also more "off-the-wall" possibilities which, though unlikely, are not absolutely outside the realm of possibility. Red Mage itself could be a base class, with two (or even three!) Job Crystals, not unlike Arcanist, and each Crystal would fulfill a different role.
There's no real reason Red Mage can't work in a Trinity game. All it takes is some creative application and re-imagining of their classic abilities. They've already done this with Dark Knight—they could quite conceivably do the same with Red Mage.
Doesn't break the Trinity system in the slightest. You queue, once you start, you are allocated one of: tank stance (eg fencing parries), dps stance (eg en-spelled swords) or healing stance (eg cures and debuffs). You might need a macro'd gearswap.
This system could be used for other classes like Beastmaster (different pets dependent on the role) and Puppetmaster (different Mammet frames) etc. Of course it means that these jobs would insta-queue, but perhaps as the game gets older, that becomes a desirable function for new jobs.
I always tend to imagine a Red Mage as taking on more of a Mystic Knight's role, being an INT-based melee DPS.
That would be an awful way to code it and pointless too. Better to drop you in the first available party filling in whatever gap is needed (so usually, but not always tank or healer), or choose the stance when you hit queue (in which case you'd know if you were going to be a dps because the wait would be greater than 10secs). Thinking about it, letting the player choose the stance when they queue sounds like the best way (tank/heal/dps/random).
Yes stance switching skills would be disabled in the instance, in the same way PvP skills are disabled outside PvP instances, so presumably precedent for that is already there.
Ramza started FF T as a Squire
It look like his main job is still Squire in the new Dissidia, with a mage subjob.
on a side note
Ughhhh when is Dissidia coming to PS4