I like thank yoshi p for add this system in ffxi is awesome system i got a lot help out it.
Printable View
I like thank yoshi p for add this system in ffxi is awesome system i got a lot help out it.
Don't rush the thank you just yet. Gotta wait til it's released and see how ppl will "mentor" the community first. That's what im waiting on.
As said above depending how people use the system will depend on how helpful it is.
At the very least when in the mentor system you won't hear " I pay for my game I'll play how I want to."
I don't think it's even been confirmed as much as it was an idea that was just tossed out. There's always the chance that it will end up like the summoner-egi glamours and the increased GC ranks.
:(
On the subject of the Mentor System, is there any info on what it takes to be a "mentor"? Like, do you require a level 60 job. A certain playtime. Etc. Or is this not confirmed yet?
All those things are confirmed though... Egi-Glamours just takes a lot of time to produce given they need to animate all the Egi (OK, they might scrap the idea for that alone) and they've said new GC Ranks are coming, but they want significant content to come alongside it, rather than the same dull "Go farm X Seals" quests we previously had. So they need to create the content tied to new Ranks as well, which like Egi animations is going to take time.
Fairly sure the Mentor System is confirmed for 3.2 though, it was mentioned alongside all the other 3.2 content in the recent live letter... Not to keen on it having a Roulette though... They can certainly make it work, but I worry about the reward being such that people just opt in, regardless of whether they want to help out or not... Perhaps it will just reward Commendations? I'm still kind of peeved that the Commendation system was so lackluster... Heck, if the Roulette is just a "Pair up with first timers", then they've shot themselves in the foot; Anima weapons requiring Poetics has already effectively given us the same thing. People are going nuts to help out and get that Poetics bonus...
From the Live Letter;
So seems Achievement based? Wonder if they'll just lock it behind having Lv60 (Lv60 Rogue = Rogue Mentor, for example), or something more... robust... like saying only people with lots of Commendations can become Mentors... That might actually be the best way to implement the Mentor Roulette, locking it behind Commendation Achievements. Then you have to be generally helpful to even get the Roulette for the extra rewards... People can still "cheat" to farm Commendations though, so it's hardly perfect, but it would certainly lock out a few people who have no interest in helping and just want the extra rewards, or cause them to actually start being helpful.Quote:
The Mentor System (Tentative)
This system will allow veteran players who have certain achievements to be called “Mentors” for Disciples of War/Magic and also Disciples of Land and Hand. Once players become a “Mentor” they will be able to use a system which will help new adventurers. Players will be able to use features such as a roulette called the “Mentor Roulette,” which is close to volunteering, but we hope we can motivate those who want to support beginners.
Come to think of it, they kind of make it sound like Mentors will be more specific than "I am a Mentor", since you can be one for Disciples of Land and Hand as well... So would Rogue/Ninja Mentor actually be a thing? Could tie in with the Training Hall that way; Have an Achievement for proving you can really play your Job there, and have that Achievement required for becoming a Mentor. Then anyone with <Job> Mentor status is (hopefully) someone who knows what they're doing. Getting the Lv60 Achievements really doesn't indicate you know anything, after all.
The real question remains: can we train new players by beating the crap out of them?
Why would locking it behind level 60 be a bad implementation, when it is clearly the only one that makes sense for the Job. There are poor lvl 60 players as well, unfortunately. You realize that, right? One can only hope it does more harm than good lol.
I think she means that making the only requirement to becoming a mentor is to be a level 60 is a bad idea. Due to exactly what you said that there are a lot of poor level 60 players.
Don't really want people at 60 who can't play their jobs right trying to teach other people how to play the job wrong.
Eh, I'm glad we never got new Ranks in 2.x. That Elite gear from Hunts was clearly slated for the new Ranks, and while I loath Hunts, I'm glad it delayed new Ranks.
I mean, what would new Ranks have actually added to the game? We'd have the same dull "Grind 30,000 GC Seals" quest to reach the new cap and then we'd be done. Snore.
I want new Ranks as much as the next person, but I want new Ranks to mean something. I want them to have some kind of event attached to them (Hamlet Defense? Please?). I want them to put effort into crafting a story around the new Ranks. At least half of that is at least what they've since said they're planning for new Ranks, so yeah, glad they waited.
How is it the only one that makes sense? Commendations makes perfect sense, that's a measure of not only how long you've been playing, but how helpful you are in general, for the most part at least. Terrible people tend not to get Commendations, granted Tanks and Healers can be mute and rake them in, but it's better than just going "You got Lv60! That means you can be a Mentor!", despite being Lv60 meaning absolutely nothing. Likewise, they can add new Achievements, if the Training Hall can test how good you are at your Job, and they can tag an Achievement onto that, then that's pretty much the perfect option.
Probably because it doesn't take any skill to level up.
But then again, I think some people are hoping that the mentor system will help them guide new players to savage raid-level battle expectations. Others are probably hoping to bring them under their wing of doing their job and nothing but. But the actual system will probably be nothing for either extreme side of the camp.
I'm really looking forward to taking in newbies as a mentor :D. A lot of new Dragoons don't know their AoE abilities, so I'll show them that using Ring of Thorns does great damage and looks badass at the same time :D.
Likewise, I can't wait to show those baby MNKs the art of Arm of the Destroyer spam :D
and teach all those BLMs that they're really meant to be tanks. Unequip your job crystal, go full STR build and STR accessories, CC Flash, and spam it under Umbral Ice; true metagame tank right there.
Commendations make no sense, since you pretty much get them by default when playing a tank or healing class. They mean little anymore. If they were somehow capable of discerning the amount of commendations you received while playing a particular job, I'd say fine, but otherwise they are relatively a throwaway measurement. I could see them locking it behind you actually defeating all of the "challenges" in the beginner hall, which would be good. That way you don't get lvl 60 Healer's telling players to never use half of their kit, or tanks that refuse to use their cooldowns.
All in all, the system has a lot of potential to make better players out of the people coming in, the only downside is that I could see it being extremely overwhelming for someone new to the game having everything explained to them right from the get-go. While leveling is relatively a cakewalk at this point, some jobs have a lot of finesse at the end of the game, not to mention the general knowledge that accompanies being able to make smart decisions during end game content. Managing cooldowns, knowing when to use certain skills so your buffs don't fall off, managing enmity, not pulling hate off of a tank as a DPS etc.
I'm going to have to disagree. Commendations are a poor benchmark for a number of reasons. Proving your proficiency through achievements would be a much more accurate method of measuring someone's worthiness of being a mentor. They could use preexisting achievements or craft new ones specifically for unlocking the mentor system or a combination of both.
They might even tie it to the "training hall", but that seems a lot less likely and wouldn't make much sense.
You son of a--! Beaten to it while I was trying to writing! You included all of the stuff that I was going to mention and ended up taking out anyway, so there's that at least.
Yeah, I was thinking training hall too. It would make sense for DPS players, since they could be met with DPS challenges and only become a mentor once they can kill the training dummy within the allotted time (maybe make ilv 190, 200, and 210 versions of the same challenge to make things more accurate), but not sure how that would work with tanks and healers.
I figured they'd take multiple Achievements into account, not just a single one. The Commendation Achievements say that you're either helpful, or willing to play a helpful role. Mentors are meant to help teach newer players, having a Commendation requirement at least gates off a few people who'd just pick up the title for the special Roulette and its rewards. Proving you can actually play the game says nothing of whether you're actually helpful or not. Commendations aren't the perfect measure of that either, but they're the best we've got.
:confused:
Some new info from the live letter:
Quote:
Mentor System Part I
What is the mentor system?
The mentor system is a system which will allow players to assist beginners. In order to become a mentor, players must earn specific achievements and talk to a specific NPC.
There are three requirements:
Must have one job from each role (Tank/DPS/Healer) at level 60.
It’s set up in a way so that the player can offer advice for each role.
Must have completed 1,000 or more instanced dungeons or trials.
You may feel this is a large amount of number; however, we believe a lot of players have this completed already.
Have earned over 300 commendations.
Additionally, there are requirements for those who don’t play battle-related classes/jobs.
Instead of the above requirements, players can also become mentors by completing the following:
Have at least one class from both Disciples of Hand and Land at level 60.
Have crafted over 100 collectables.
Have gathered over 300 collectables.
I like that crafters can be mentors too. I wonder if they will have a different icon next to their name.Quote:
Mentor System Part II
Once you’re a mentor...
You’ll be able to invite beginners to special chat channel. As a countermeasure against RMT, we will be allowing mentors to invite beginners to the channel as they see fit.
We’ll also be adding Duty Roulette: Mentor.
Though there won’t be a ton of rewards, you’ll have priority matching for the content that has not been cleared yet by the person you are queuing with. Completing this a certain amount of times will yield achievements and rewards. Additionally, you’ll have a crown mark added next to your name, and you can turn this off and on as you like.
The 1000 dungeons or trials might refer to the "Dungeon Master" achievement (not title). Seems I'm still 200 off. :D
This is somewhat related:
Can't wait to test my dps as AST! I'm hoping we get some kind of healer and tank tests too in the future, Proving Grounds style.Quote:
Stone, Sky, Sea
This is a battle challenge where you have three minutes to defeat a specific training dummy. At the beginning of the broadcast, we had Yoshida demonstrate the battle against the striking dummy for Alexander: Gordias, The Burden of the Father (Savage).
There are several levels of challenge. Each training dummy corresponds to the difficulty of high-level content, and players will be able to test their rotations for each job. We also have Patch 3.2 content available as well, and players can practice here before challenging the new raid. For example, by completing the Alexander: Midas (Normal), the first area for Alexander: Midas (Savage) will become available.
This content is for solo players. There aren’t any rewards, but I believe it’s worth trying. We believe players will expect healers to DPS as well, so we were worried about whether or not we should include this for healers, but we implemented this so healers can challenge it too.
I just want the crown icon. XD
[EDIT] As for people complaining about the commendations, I find class doesn't effect much of anything. Obviously if you say nothing the whole dungeon and hope people just notice your damage and expect commendations, you're probably not going to get any. You're not playing with a bunch of NPCs, you're playing with people, your attitude does effect what they think of you. Most of them like hello's and good-bye's and even the odd joke here and there. I find I get more commendations on my DPS than my healer some days.
What if you just want to mentor for a specific role? I have all mage classes at 60, just about 1000 commendations, but I don't intend to level any tanks. Scholar is my main and I've played healers in MMOs extensively for over a decade, so therefore I would like to mentor new healers only. What can I do in this scenario?
Oh boy! Here come the bads with their now inflated egos!
I really, /really/ hope the requirements are account wide and not on a per character basis for mentor status. I know. Wishful thinking. Hear me out though. It isn't about the commendations or the 1000 dungeons. I still personally think those things should be account wide as well but at least they are something that you can work towards by just being a decent person and enjoying the game. The 'one class of each role at 60' thing however, presents a rather interesting problem if you leveled alts. Since launch I've kept three up pretty actively. One for DPS melee/physical classes, one for tank classes and one for healer/caster classes. For aesthetics and also for storage etc. As things stand I have a max NIN, a 51 WAR and 60 WHM. Meaning if it is done account wide I would really just need to finish getting my tank up to 60 to be able to go help people in the mentor system. However if its done character to character, I'd need to level two superfluous classes from scratch (and the secondary classes to 15) to meet requirements. I'm relatively sure I won't be the only one in this boat. Logically to me it feels like being a mentor should be account wide anyhow since its a reflection of your knowledge/willingness to help. Neither of which are negatively effected by having multiple characters but, as I said, its probably wishful thinking.
http://www.quickmeme.com/img/2c/2c60...ba565b0dc1.jpg
I'm usually pretty good when it comes to helping new players, giving them advice, and helping them make intelligent gear choices. I do this so I don't feel as bad when I occasionally train a Wimp Lo.
Kinda sucks that I'll need to farm commendations if I want to participate in this. I understand they need a benchmark but that's such an easily abused one - would've been better if they added a special trial in the training hall to gauge whether you're capable of teaching.
I wonder how Summoner/Scholars will be classified in this, as both level up simultaneously due to the same base class.
What would also help is if you had to pass some sort of basic information quiz. There are SO MANY systems in this game that new players are unaware of, and the sea of quest markers that most players encounter in cities and the field obscure some of the most important ones.
Where do you unlock glamour, dye, aesthetician, combat chocobo, grand company ranks, materia converting, materia melding, housing ward access, gold saucer, challenge log, sightseeing log, various dungeons, various roulettes, etc. What classes do you need to level for jobs, what cross-class skills should you focus on getting, which job skills should you immediately acquire when they become available, how do you start 2.0 relic weapons, etc.
There is so much that newbies need to know, but wouldn't necessarily occur to endgame grinding pros. You'd be surprised how many new players miss the challenge log quest in Limsa, and miss out on the 2-3 free levels of xp it rewards each week.
Basically, anytime you see a new player bonus, just start typing out short 1-2 sentence advice as you approach each boss room. The last pack of adds before the boss might not die as fast if you're typing between GCDs, but a quick "click on an orb when his eye glows so you don't get turned to stone" will suffice. Even if the new guy already knows the fight, you'll probably get commendations thrown your way by everyone since you were the helpful one.
Excited to try it out at least, who knows how it will turn out but I like teaching new people
Why all of the trinity to 60 and not 2? Not everyone enjoys all of the aspects of the trinity. I know tanks who don't have DPS leveled or don't care to, same for healers and DPS... and these are people that have played for years, are knowledgeable, helpful, friendly.
I don't mind the duty or the comm requirements but the Job aspect makes no sense to me as it limits who can help new players in the mentor system. Just because I get tank to 60 doesn't mean I can offer a lick of advice to new tanks when I dislike playing the class nor do I care to retain information about it... Same could be said for all roles.
I wonder about this too.. I do not plan on leveling a tank. and the only reason why I leveled my summoner was because it was easy to do as I was leveling my Scholar. All of my classes are healers basically. I would love to be able to teach newly healers what I know ;]
"The mentor system is a system which will allow players to assist beginners. In order to become a mentor, players must earn specific achievements and talk to a specific NPC."
I would love to help as a mentor, but I RP my characters and have a tank char, a healer/caster char and a melee dps char. So I hope the mentor system will be player (account) based rather than character based?
I'm kinda confusedSo for people who don't have the 300 commendation, 1000 dungeon/trials done + 1 lv 60 in a Tank, dps, and healer then all one needs is to be after?Quote:
Instead of the above requirements, players can also become mentors by completing the following:
Have at least one class from both Disciples of Hand and Land at level 60.
Have crafted over 100 collectables.
Have gathered over 300 collectables.
Not sure how an expert crafter is going to help ...