Originally Posted by
Jpec07
Except that's based on estimates derived from 2.x. The calculation changed in 3.0, and made Parry scaling a lot better. But no one has effectively tested how much Parry % you get per point in 3.0, so we don't know if Parry is still as bad as it used to be.
I am highly skeptical that the damage between Fending and Slaying on a tank will provide enough additional DPS to shorten the fight by 15%. And if you're with a weaker/fresher/undergeared healer (or a group that requires more of their attention than it rightly should), they might not be able to keep up with the additional damage you're taking - sure, you'll take less damage overall for the fight not lasting as long, but you'll be taking higher damage over time for that duration, which requires higher heals over time.
Now, if you're with a group you trust and your healer is a certified BAMF? Then it's fine. But in general, I like to stick with my Fending set until I know how well the group will do.