Often times, 2 groups are fighting one another; while the third group is off my itself.
What I am suggesting, that Nods spawns in cluster. Keep the combat more intense and that why 1 group isn't left to them self alone.
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Often times, 2 groups are fighting one another; while the third group is off my itself.
What I am suggesting, that Nods spawns in cluster. Keep the combat more intense and that why 1 group isn't left to them self alone.
This can happen in 72 man too; this isn't just an 8 man thing. If your group is stupid enough to fight another GC the entire time and ignore the one merrily walking to first, that's not the mode's problem.
Dont worry. Next patch is going to solve all the PVP problems and complaints we have. Just wait and see the brilliance of Yoshi~ /sarcasm
If Frontlines dies...I don't think I'd PvP for much longer. I love it way more than Wolves' Den.
Hard to balance a game with so many unbalanced jobs, that's why SE use this random feature.
The only way to play against this feature is to rule your job, if i see the dmg of some ppl, than i think they will sabotage the game.
https://gyazo.com/dc527c2850d99907a52025429c31ed22
But i think ff14 pvp will die with "Soul & Blade" coming out, heard it have the best 1vs1 balance.
To be honest the jobs are all balanced pretty damn well. The reason it looks like they aren't is because people don't actually use jobs to their full effectiveness. A good team with all the different jobs using each ones unique playstyle can ruin the chances of enemies doing damage. SMN is always said to be broken, but its not so much broken in my opinion as that people just are bad and I bet if you took a real look somehow at PvP I bet over half the people don't even use their PvP skills (like purify).
Heh. Blade & Soul, ya mean.
While the game has good PvP (at a glance - I PvPed a bit in the first closed beta weekend), I highly doubt its full release will kill FFXIV's PvP. The two games are just too fundamentally different. Not to mention it's free to play. Many people who go to play Blade & Soul will probably just play both.
What might kill FFXIV PvP is Patch 3.2. If the PvP changes of this purported PvP patch don't fix PvP and make it big, but rather fails to do much beyond a small band-aid fix, then PvP will continue on its downward spiral of neglect and disuse.
My main complaint in 24 man Seal Rock is that the map is too big for such a small amount of players.
If there were a smaller map, maybe similar in size to secure, then I think it would be a lot better.
I love 24man seal rock. To me, that is when you get truly test how good each team is. Sure RNG can suck, but that can happen with any match.
I like 24 man much more than 72. 72 guarantees you 5+ cherry picking smn's ready to burst you when you fall below 50%.
A good warrior and healer you almost always win 24 man.
Side note, 8 man can be a joke if you get stuck with Eso farmers.
I wish I took a screenshot but last week's I had a 24 man match Adder team had 4 healers, 3 smn's and me as Nin. Suffice to say, we lost "harder than Bill Cosby at a sleep clinic". Thank you nightly show for that reference.
When so many seem to like frontline more than wolfden, i can understand but i don't understand the unbelievable progress to make queue easier on PvP.
rank restriction on Wolfden and GC restriction in frontline.
Everything is make to make pvp pop so fast,
this make player play pve, it's ironic of course.
Job is unbalanced too, i think perfect balanced game is not fun, SMN>BLM, MCH>BRD, WAR>DARK, it should be ok if by exemple SMN was a little better than BLM by exemple but it's better by far.
I think Wolfden as interesting as frontline, with wolfden you have small partys fight, i can be fine for someone like small party.
1 group vs 1 group, or the fest on frontline with 72 players. but unfortunaly any new pvp mode kill the old one.
It's why it would be great if SE would focus to all pvp instance get queue full as easy it can be.
At least when someone like wolfden or frontline he can easily organize to have a play by just finding other player.
the reward between wolfden and frontline need to be balanced as well.
I've never played MCH but I not once found anything they had to offer that, as a Bard, made me feel worse off. They're just there, like any other Bard as far as I can tell. Less interesting even, since at least I know I have Support features. I have no idea what they can do - certainly nothing that caught my eye at least.