It is always crap. Always. Just look at the joke of Hunts and Fates. When I play a game I want to be immersed in the experience... not be watching Netflix so I don't cry tears of boredom.
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It is always crap. Always. Just look at the joke of Hunts and Fates. When I play a game I want to be immersed in the experience... not be watching Netflix so I don't cry tears of boredom.
and the whinning continues...
---- "Maybe this game is not for you. Go find another game."
Im not going to lie, making the world more and more open is a great idea, but its going to take time. To do more, we're going to have to wait for the ps3 cut off date. Right now its just not possible.
Actually, don't stop asking for Open World content ... in fact, don't stop asking for anything at all. Most of everything people will ask for will, almost always, get ignored. But it helps the community and the team grow together - to get all these ideas and thoughts out there for people to brainstorm over. No matter how strange the request, it could always spark a creative thought to help the game grow into a new direction and give ideas to the right people to make new and interesting things happen. What you shouldn't do is ask for something without any context; for instance, simply stating you want open world PvP without anything to add to it. Actually throw ideas out there, events and such that could make such a thing interesting and fun to play through rather than just for the sake of sneaking up on someone and stabbing them in the back. Don't tell them that you want them to think of better ideas for dungeons/raids/trials without adding any ideas for it yourself for people to break down and discuss.
Throw some big ideas out there, let people discuss them, and allow it to spark some new creativity in the minds of others.
how bout no. does no work for you?
I don't see any Open World Content yet.
We need Contested Dungeons.
open world content is bad? No
open world conten with unlimited participants is bad? yes
SE should build up the battle leves again (they are now only a shadow of the 1.0 leves), and bring back 1-8 participants open world content (have to talk with an NPC to join before the content start), like chocobo escourt and behest every 30 minute on different locations.
What was also good open world content in 1.0 was the surprise contents that just happen within a patch at random times until next patch, like the garlean ambush (best was the one during 1.21).
Sure, the amount of paticipants was also not limited, but at least the event area was big enough that it didn't feel crowded.
https://www.youtube.com/watch?v=gvEXkeHtf_g
Always ask a lot to get the less. If we stop asking devs will think their game is too amazing and we are too happy with it so they won't bother fix or add anything more. It is with the help of the community that this game escaped its death and grew so large. And it is because we keep asking that this game will grow further. I want more open world just as I want more dungeons. I want both for diversity.
guys OP is a troll when ever he posts it is always full of shit. Let the thread die he is just trying to cause a drama thread, let the stupidity die.
Stupidity? He's right. Square has demonstrated they have no idea how to implement open world content. And to be honest, I don't think the players know how to either. Times have changed, the same playerbase that made openworld content good have long since moved on. FATES are Squares idea of prime open world content. I can only imagine seamless transitions being cool, sort the boss wall appearing at the opening of a dungeon and then phasing out the other players. Can you imaging the shitstorm if people could contest anything? This game is meant for and played by carebares who for the most part don't want to miss out on anything. Just honestly look at the content as if it was already in game, can you imagine how that would work with the majority of the playerbase for this game? Just give it some honest thought
open world content with "purple areas" or "destination" that make mobs pop ? sure ....
lol OP...because standing in town queuing for lobby bosses is so much more riveting, right? Open world content done right can be significantly more fun than instanced stuff...and it is accessible to many, many more players. I wouldn't mind some more real raids, too (aka >20 people, trash, lots of bosses - you know, a RAID)
Open, instanced, the fact remains that this entire game has a boring combat engine. Neither one of those things will fix it.
Treasure maps? Eh... hardly riveting game play. Now if they made a possibility of actually failing the fight with the monsters showing up due to difficulty THAT would be interesting. Perhaps I should have been more detailed however. *Combat* encounters in the open world are always awful so stop asking to fight things in open world content. Or do you actually enjoy zerg fest hunts and zzz fates?
Stole my words, man. But yeah, rewards in this game have always been very lackluster, which will result in them being good for a bit and then abandoned. Diadem had a decide idea with the trade in system so people could at least make money. More stuff like this might keep up longevity throughout the expansion as long as its updated and difficulty increased, but after the expansion it'll be useless again.
There's zero engagement to it. It's a bad combat system. It was bad in and before WoW as well. Fights are all super boring. You aren't allowed to interact with the enemy in any real way which leads everything to be incredibly monotonous. Abilities lack real distinction. The only difference is the effect they apply, but the attack itself is all the same generic point-and-click. It's stilted. Not a single enemy in the game reacts to you in any way.
I knew this from level 1. People told me "get to endgame, it gets better." Well I did and the flow of combat didn't change a single bit since back then. It's the exact same shit with a slightly different skin and a couple more timers to manage. That's it. The core of the combat is the exact same as your level 1 slapfights.
this game would work so much better inside a wooden box with no windows or internal light source.
Just imagine the immersive content it would bring!
- lol sarcasm /off
Duty Finder made players lazy.
All those dungeon entrances for naught ; ;
People should definitely continue asking for more open world content as well as variety of content as a whole, feedback and suggestions are incredibly useful for developers when given constructively.
The only stipulation would be that players should put some real thought into suggestions before stating what it is that they want. That is the biggest issue I encounter with many suggestions and demands made on the forums. They tend to be reactionary or tainted by heavy nostalgia or bias, which often result in not getting what is actually wanted when given what was asked for because nobody bothered to stop to figure out what they really wanted and whether what they were asking for would give them that.
Keep the suggestions flowing I say, just make sure they are thought out first.
It's better to encourage SE to create open world content (that's actually better implemented/executed because the open world content we have currently is either a disaster or not really that special) because first of all, we are adventurers and it doesn't mean anything at all when all we do in the game is hang out in the same place or at homes because all the relevant content is separated from an instance, and that we could queue for them anytime and anywhere.
This game also has gorgeous zones and it's such a waste to make more of them in the future just for all of it to be irrelevant in endgame, other than gathering.
There is really no adventure to this game. Lol.
Actually it will make it feel more real. Also, if an area can be camped then the "Contested" Dungeon failed. Everquest 2 KoS/EoF are a good example of preventing camping because eventually if you stood in the same spot for long periods your group would be overwhelmed. The "regular mobs." in contested zones were as hard as names were, some of them were "names" from older zones as well.
The Average Vampire in EQ2's Mistmoore Castle, would knock you back, drain your life, mezmorize your healer, break aggro and go after your healer and knock them back as well.
Getting Knocked back a little bit, was a death sentence because you had to really watch your aggro. You could only pull 2 vampires max at a time or it was surely a wipe. In a room filled with 100s.
Also, the excuse is and always will be bad. There is plenty of content for "I can only play 30 minute a day Joe".
Nothing is more real then going into a dungeon and seeing other groups there. It makes the dungeon immersive, and also makes it so you can make a huge dungeon with nameds spread all over the place.
Your one of the reasons MMOs are so boring now honestly. Literally shoving everything into instances is killing games. MMOs should have NO instances whatsoever. The only reason it would be cramped is it would be the only contested dungeon in the game because its *gasp* actually fun to corporate and have to actually speak to other players.
In a contested dungeon, you have to speak to your group. You have to make sure nobody screws up and pulls for you or makes mistakes. You have to keep up, you can't be half-afk you have to be paying attention.
That is probably why most people hate it. Nobody likes paying attention or talking to other players. I imagine the average Duty Finder player is watching netflix with a nostromo running a rotation macro.
Has it ever occurred to you that some people might enjoy parts of the game that you dont?