At least very very much resistents and with a lot more of pool life. People pulls without wait a single minute even teammates of party. SE must fix and put a lot stronger the hunts if they don't wanna players hate themselves for this question
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At least very very much resistents and with a lot more of pool life. People pulls without wait a single minute even teammates of party. SE must fix and put a lot stronger the hunts if they don't wanna players hate themselves for this question
or people start to actually hunt them instead of waiting for ls shouts
It's not a problem with the hunt mobs itself, more a problem of a bad behavior of the players which hunts them.
They just seem so weak cause of 1k hunters on every huntmob. If they make them stronger they will get unhuntable for the lone hunt groups who cares of hunting after the big hype cools down.
We know this from the 2.X hunts, new stuff (upgrade-items) through huntig soaks half the server to hunting in the first month. After they get fewer until there will be only 2-3 groups of hunters on a S. And then the next great hunt expansion comes and the circle starts again.
Big wave of "hobby" hunters -> hunt mobs dies to "fast" -> hunt hype cools down -> just a few hunters left-> hunt mobs dies "in proper time" -> next hunt expansion -> and return from the start = big wave of "hobby" hunters
Hunt mobs are just weak if a single group or less can handle an A without problems, like the old ones now.
i don't say unhuntables, but a little more strongs or at least with more regenerative life will be great, and yes small groups maybe can not hunt if they dont let enought damage or take hunts more time if their life has bigger, but in my opinion the conctract from SE with us garanted a good experience of game, as you can not address the misconduct of some selfish players, the company has to do something to ensure their own compliance with the contract and that means providing equal opportunity, the hunts have more vitality and regeneration (not force) would solve this problem and people would give him at least more time to arrive, step in and enjoy the experience (and needs to be competent means now to enjoy the content itself) the game that they are committed to giving contract
We have equal opportunities for all active hunting players. Active means you search for the fucking mobs. If you are just waiting for your ls-ping you are just a leecher at all. Equal opportunities are given for all players who are active in this part of the game. Passive players don't have the same opportunities like active players and that is good as it is.
And how long schould someone wait after the first sight of an huntmob? We have complaining players after we wait more than 15 min, is that to short? 5 min is more than enough, perhaps 10 min. Schould i do a ready check before the pull if everyone is there? If you are not fast enough because of reasons you are not active enough in hunting.
And for equal opportunities, they are far from equal if i can't hunt later after the hunts lose their popularity.
You accepted a contract to play on the playground they give you. If you don't like a part of the playground just keep yourself far from this. If you are missing some sweets they throw in the crowd, is it their mistake that they don't throw enough for everyone or that they don't give everyone a direct share just for coming for it or trying or that they don't make the throwing long enough that everyone can come. Hit the frame and get your reward, if you miss get better or more active, reorganize your priorities.
This assumption is very cute. Does it make your bad behavior feel better if you think people are just ls-ing? Just as an FYI, people on my server don't wait at all. The first party that gets there will pull. Having people wait a minute is too much for them. They whine about how hard waiting is and then pull. I have people who shout on LS the moment the hunt is up and the hunt is down before you can teleport and fly.
It is frustrating. I have spent hours hunting, searching, trying to get S's to pop, etc. I've always been considerate to other people who hunt them. My reward? People who can't wait a minute for people to arrive. I just can't anymore. 95% of the time, the hunt is down before the vast majority of people can even get there. It's bad behavior. Quit trying to defend it.
I agree with you. It's absolutely ridiculous. And for those who say 'well, why don't you hunt them' have got to know the vast majority of people aren't actually hunting them. They're using sites online that show when a hunt pops up. That's hardly 'hunting' for them.
It's bad behavior at all. But you all just ask to get your sweets instead of penelazing the bad behavior.
More HP will only encourage the pullers, cause now more people can come "in time" to get a reward.
But you all are looking to short, just what is now.
I want to enjoy the hunt after the popularity goes down too.
I want a complete rework instead of just a gapholder.
It's unreasonable to ask for a wait till pull, cause the player should wait 5 to 10 mins after they found a hunt and shout it out. That's good behavior at all.
So if you are trying to spawn an S you should be on the same map as the S spwans, so you don't need more than 5 mins to reach the spot where it spawns. If you are on an other map you should be there within 10 mins. If you are asking to wait more than 15 mins it's ridiculous. After 10 min there will be a "ninjapuller" and the bad behavior has won again.
But this disscussion will never end cause there will be allways someone who feels treated "unfair" and won't stop complaining about how the community on her server works and want to force SE to do something to control the community.
I just want to say this is my first time posting in this thread
You're not understanding the issue. Obviously, shouting and waiting 5 to 10 minutes is good behavior but people ARE NOT WAITING those 5 to 10 minutes. The first group that gets there pulls, irregardless of anyone else. And they mock anyone who asks for them to wait a minute. That's the issue. I'm not saying wait 15 minutes. I'm saying WAIT FIVE minutes. It's bad enough on my server that people who warp in don't shout for an inv. They shout to see if the hunt has been pulled and what % it is. I know many who gave up on hunts because it's so frustrating.
As for me being in the map, I left to use the bathroom for a minute and to grab a coke. When I came back, I see that it's spawned and on the other side of the map. And it was killed before I got there. I was only gone a couple minutes. Another example, an FC member happens to be next to the S that's in AL so he shouts about it when it comes up. I immediately warp in there and it's killed before I get there (it was on the other side of the map.) There was no waiting 5 or 10 minutes.
I just want to say this is the second time I have posted on this thread. I have a posse at my disposal that follows me along as I follow my hunt ls's. It seems to be helping a lot as the #s help count toward contribution. Also waiting is dumb. A monster is a monster in the end and serves only one purpose...extermination.
Except hunts aren't meant to be full server zergs. That's just what you want them to be. An S rank is designed for an alliance at level, not a server.
Okay, so I joined the game back in feb of last year. I'm slow leveler, but I always kept an eye out for A and S ranks, and let my guild know when I saw them.
Later on I was invited to a hunt shell, so I could get alerts and help out.
For the most part, up until recently, huntshells were low key.
At night especially getting enough people together to be able to kill a boss in decent time without getting killed yourself was trouble at best.
But I only saw A ranks being killed fast when there were more then 25 people on it, and even then, it still took several minutes to do so.
S ranks took a good 5-10 minutes, and you had to be sure to set your homepoint for that zone so you could zerg back.
After the last patch, things changed.
Overall ilevel cranked up, and trickled down. Casuals were in gear that only the hardcores had on their mains.
And the whole relic quest thing pushed the demand for tombstones through the roof.
cont.
Now everyone and his dog want world bosses, and they have the gear to kill it fast, and in some cases, quietly.
In the last month and a half, A ranks now die in seconds. S ranks in less then a minute.
And people DO NOT WAIT.
You have poster above complaining no one's waiting even 5 minutes.
I'm seeing less then that. 3 minutes, if they're NICE, from announce, to kill.
And if you have an asshat on the server, he WILL pull the second he gets in range, and everyone else, panicing they won't get thier share, will join in.
Attempts to reset are futile because people don't want to miss out.
Especially on S ranks.
Right now there's extreme demand, and it's holiday.
After holiday, it may not be SO bad, but mobs are to the point they can be insta gibbed by any group of 8 or more.
S ranks, 16 or more can take it out quickly.
cont.
So there IS a problem. Question is, what CAN be done?
Social policing doesn't work. Ashats will be ashats. They'll still get word when an S rank is up, and will be there and pull before most people can get there.
Not sure what dev's can do about that.
The idea of some areawide indication when an S rank is up would be nice.
I also like the idea of early invulnerability after initial spawn.
A big thing is to increase HP/defense. But this will make it problematic for smaller groups once the demand dies down.
Would a buff that activates if too many people are hitting at once kicks in, be the way to go? That could work, though there's advantages and problems with that.
There's things that can be done, but it's not likely any of them are easy long term solutions.
But telling people to get a better connection/computer, stop being salty, isn't one of them.
Easy, makes S Ranks harder depending on how many players are in close proximity and make it sliding after it starts.
EG-16 players S Rank is normal difficulty. 24 players S Rank has 100% more HP and does 100% more damage. 32 players 300% more HP.
If you start the pull and the number of players in the area goes up by 50% or more, the S-Rank resets itself up to two times.
That will make it so it's optimal to wait until there's a critical mass of players so it doesn't reset anymore.
Hmmm, that would actually work.
Especially the resetting part.
As it currently works, you have early puller, and no one wants to miss out, so people keep attacking even through someone else is trying to reset the boss for others,
and yelling at people to stop attacking, which most will do, but some won't, then everyone keeps plinking, and then goes back to full attack mode.
The big question here though, do the devs WANT to mess with old world bosses?
It's probably a wait and see sort of thing, although with a mechanic like that, a sliding scale or additional player reset mode, they'd have to go through testing to make sure it doesn't bug out, which I could easilly see happening.
How would people feel if the rewards were x4 but only 1 party of 8 can claim it and earn the reward. The people who actually hunt would be the only ones who actually reap the rewards.
Early pulling is annoying and SE says it is not against ToS. It is not a hunt when 3rd party apps are used. Players on PC hang out in an area and when the A or S rank spawns they are notified what zone and location the hunt is at. This is really at the core, you could be on PS4 like me and looking all over an open zone for a hunt only to have a person with a 3rd party app that is against ToS find it first, pull it and kill it with out every hearing anything in the zone. Generally I wouldn't care as I stay away from hunts but as they have added hunts to relic, it does matter more and SE needs fix this.
Yeaaaaahhhh... that sounds a lot like wow to me, and I left wow because of crap like that which they have refused to change.
At least older mobs.
The open tap model is working best.
The only problem is large scale mobs are dying to fast for people to get to them in time.
I guess part of the problem is perception. Is sending out a call to a linkshell, asking for help, or allowing people to leech?
So far as I know, there's no 3rd party app that tells you if a mob has spawned in a zone. What there IS, are web sites that keep track of what's died, and put a timer on their respawn, so people know if it's worth searching a zone for a particular A or S rank.
I belive that there's some mobs that can be force spawned, just how I'm not entirely sure of.
Sorry to burst your bubble, but there are several sites/apps out there that do this. Basically, these people have an app up while they play and if a hunt spawns while they're in a map or is already spawned in a map they're just come into, it'll notify them as well as send that information to the website (and/or whomever has the app up as well that is on the same server.) This is how, less than a minute or two after a hunt spawns, 50 people will be at that location. All they have to do is listen to the ping or reload a 3rd party site.
So far as I know, there isn't any app that will scan an entire area for mobs. The client doesn't give info past a certain range.
You have to get within range where the names will come up before anything will register.
What you're seeing is people use various 3rd party sites which have mob timers loaded in on them.
When the timer for a mob in a given zone comes up, hunt groups will go in, scour the area, or even work to trigger the S ranks to appear.
As soon as the mob is announced in one linkshell, often people will have macros loaded that will relay them to other linkshells.
I've announced a mob in one LS, and someone immediately reposts that into 4-5 other LS.
From that point it's a matter of switching your class, finding a party, loading into the zone, getting to the mob on time.
30 seconds after initial broadcast is usually how long it takes people to get out there from a port crystal, and within 1 minute, you get to the critical mass of people waiting before someone decides to do an early pull. Depending on mob to port location of course.
We're getting off track here.
For me, the whole point of this thread is that an A or S rank mob dies incredibly fast now due to gear power creep.
I distinctly remember brontes taking a good 10 minutes to kill when I was still under 50.
That same mob now dies in under a minute with not even near the same amount of people on it.
This is something that needs to be dealt with on the dev side, by increasing the monster's HP or defenses, possibly on a sliding scale.
I don't believe the world bosses should have full on fate mechanics, but something to make them last longer would be appreciated.
I hate having to stop what I'm doing, switch classes, port out to location, try and find group, only to get there in time to see boss dead, or get the bupkis prize. If I know I'm not going to make it, I don't bother. I can find better things to do with my time like working on the main story quests or whatever.
My apologies to Alisi, there are 3rd party addons that do just that.
Everyone who uses them is linked to everyone else, and as soon as one of those people with the addon passes by the A or S rank, it sends an alert out to that person, and all the people with the addon.
Thing is, this now presents a problem. Either you have it, and are risking a ban, or you don't have it, and you're not likely to get to the A or S ranks in time to get in a group and kill it for full credit.
This weekend seems to be hamming that home heavily.
So I guess the question here is, which side of the playing field is SE going to force us to be in?
On my server, we have a few choice individuals and their FC and linkshell who are blacklisted from other linkshells because of pulling early.
And yet when these guys are on, they're first to the S ranks to pull, and a lot of A ranks if they actually choose to go to them.
Part of it is there's pros in their group that know the tricks to spawning S ranks, but also I think they're using the addon that is technicly illegal.
And yet people still use it, and there's no idea how much, or if there's actual banning as a result of using this client.
The question then becomes, do you want to risk your game account on the off chance SE figures out you have this, and bans you, or do you want to get to the A/S ranks in time to kill them?
Oh, it's worse than that tho. A lot of these 3rd party apps send the info to their website when a hunt is found. You don't have to risk having the app. You just go to the page, find your server, and just reload. On a big server, there's bound to be people with the app on so most people don't even have to risk a ban. They just reload the website.
I think that's what's really the biggest issue here. Sure, you'll have those willing to risk a ban to run them but most people won't. Those people who won't feel like it's not cheating to reload a site. How can anyone who doesn't use apps/website compete with that? Especially when the people who use these apps/sites are generally the people who pull 30 seconds after they get there.
I've been noticing a really bizarre (and very telling) thing lately. I'll be camping in a map for red scrips (while I watch a movie or what not) and suddenly there will be a ton of people saying 'inv for hunt' but no hunt was shouted. It's obvious they've just warped into the map and no one in the map has called it so how are these people getting their info? I could see people not shouting in the map being an occasional oversight but to have it on almost every map I'm in? Either there's some ultra secretive LS I'm not on or these people are getting this info from somewhere else. I dunno. It sounds stupid, I know.
Got to be a troll.
Alisi: Those people warping in are getting shouts out from someone in their linkshell that an A or S rank is there.
If you're not in the LS, then you're not getting that info. As far as them asking for an invite, that's just people being lazy and not looking or making parties yet.
Usually you can get into one or more of these LS by asking around, and having them go through and do some purges on people who are past the 30 day mark as far as attendance goes, if that's what you want.
It may be just me, but I think demand is quickly dying down for A and S ranks. I'm seeing less people showing up for hunts now, at least on weekdays. Weekends are still jam packed, but that's to be expected. I still think there needs to be some defense mechanic for old world bosses to last just a bit longer, to make them more challenging for larger groups.
Oh, I know about LS's. Don't need to explain that. It's just weird that there will be NO shouts in the map where the hunt is found and then you get a whole ton of people asking for invites. Usually, when you find a hunt, you shout in the map and send the info to FC and LSs. I can see someone forgetting to shout in the map once in a while but, lately, this is all I'm seeing. So why aren't they shouting in the map? Either they're all assholes who only post to FC/LS or they aren't in the map when it's found and the first calls go out to FC/LSs instead of the map. As I said, I can see people being lazy every now or then, or forgetting to shout in a map, but for most hunts? It's strange...
I know with my FC and LS, it's because we want to give them time to get to the area so we don't shout it right until they're around because there are too many insta-pullers. It goes Party, FC, LS, wait, Shout and most of the time by the time you shout, there are people asking for invites because your party or whatever is full before your LS or FC get there.
There is no problem with the Hunts, you could argue about the lvl 50 ones but they ARE lvl 50, not 60, and would stay that way because people who don't have heavensward have the right to hunt too.
Hunts were never designed as a server-size zerg, they are meant to be hunted and killed by small groups of players, the community is responsible for organizing and creating linkshells dedicated to hunt together and share positions when something is found so more people can benefit from the rewards. It not necesary have to work like that.
This is the cycle every other patch when hunts become viable to upgrade gear, or in this case to grind relics. "Casual" hunters show up, they pull early, other "casuals" hunters complain and demmand for a "fix". Meanwhile those like me, who enjoy hunts even when they aren't usefull at all except for aetheryte tickets, either accept things will stay like that untill people get their gear. Or stop hunting on prime hours to avoid them.
I doubt they would change the hp/str of the hunt mobs. Sadly things do get hectic and early pullers come out of the woodwork the moment hunt seals are relevant again. It would be great if se did adjust things according to popularity but in all honesy thats never going to happen in this game...it just wont. (years and we still cant even sign up for df with a chocobo out errrrr...good lord we are not going to get any adjustment on hunts especially dynamic scaling)
You just gotta dive in the the madness when they are popular and try your best to get credit. I would rather they change how credit is given, allowing solo people to get alot more credit easily and also for those that arrive 20 seconds after it is found instead of 10...and its already 90% dead -.- ... but that wont happen either unfortunately.
I only hunt when they are relevant, could not even imagine hunting the same mobs every few hours endlessly forever...I would find that a complete snoozefest and waste of time, now I do enjoy them when the seals are worth something to me though, very much enjoy scouting and finding them tbh!! But only when relevant .