Fishing Brainstorming: New Ideas & Additions
Expanded Use of Guild Marks
I would like to see useful consumables added to the guild marks purchase vendors. This is a system that could be utilized for all jobs, but I am only going to put ones that relate to fishers here.
First off Lets add Drop Only Bait to the list of what can be purchased
- Rat Tail: 2 GMs Each
- Syrphid Basket: 2 GM's Each
- Midge Basket: 2 GM's Each
New Items
Weak Fish Pheromones: Consumable, Last 30 Minutes, +10% chance to catch fish aimed for, stacks with proper depth, proper gear, proper bait and any fisherman traits.
Fish Pheromones: Consumable, Last 30 Minutes, +20% chance to catch fish aimed for, stacks with proper depth, proper gear, proper bait and any fisherman traits.
Strong Fish Pheromones: Consumable, Last 30 Minutes, 25% chance to catch fish aimed for, stacks with proper depth, proper gear, proper bait and any fisherman traits.
Unlockable Inventory Space
Tackle Box, Expansion I: 2,000 Guild Marks, increase inventory capacity by 5 slots. No Rank 10+.
Tackle Box, Expansion II: 4,000 Guild Marks, increase inventory capacity by 5 slots. Rank 20+
Tackle Box, Expansion III: 8,000 Guild Marks, increase inventory capacity by 5 slots. Rank 30+
Tackle Box, Expansion IV: 16,000 Guild Marks, increase inventory capacity by 5 slots. Rank 40+
Tackle Box, Expansion V: 32,000 Guild Marks, increase inventory capacity by 5 slots. Rank 50+