Just a small change that would be appreciated.
It would encourage leveling other jobs to cap and give us a reason to do so, instead of having to focus on one, with secondary jobs being significantly behind in ilvl.
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Just a small change that would be appreciated.
It would encourage leveling other jobs to cap and give us a reason to do so, instead of having to focus on one, with secondary jobs being significantly behind in ilvl.
YES PLEASE /signed.
This would really help but I don't see it happening.
Wouldn't that mean that you (if you so chose) could farm up every single piece of loot the game had to offer in about 11 weeks (give or take depending on if weapons, accessories, etc are included).
The situation was the same back when Philo/Myth were the two types of tomes.
It's likely the next type of tome gear will be more generic again. Just wait it out, 'cause change isn't likely going to happen for Eso gear.
I am in support of this motion and have been since this weekly cap has been released.
The amount of commitment and time required for anyone to try and farm up gear for ALL jobs in 11 weeks is insane. If they manage to do it, they deserve it. It's not as if the tomes will suddenly fall into their laps without doing anything?
Never will understand the mentality of people wanting gates to bar people who want to play from playing.
Hell, this might even be the answer to make the game more engaging outside of the Raid and Cap in 1 day and wait for next week.
Even if you only can cap 1 job's worth of tomes while others are capping 2/3/4/etc. you aren't behind by any means because at the end of the day, you can only enter an instance as 1 job and not as multiple jobs.
There is literally no disadvantage to this and the fear of people gearing their alts instead of twiddling their thumbs is extremely illogical.
Anyone that wants to spend that much time grinding tomes per week is more than welcome to do so. Even if I had all the time available in the world, I wouldn't do that lol
I don't think it would be as much of an issue as people think it would be.
1 - You would still have to be on that job, meaning it would need to be max level. (Then I can't gear other jobs before I even level them)
2 - You are still locked per week on that job, so it is not like you will magically come out ahead of anyone else.
3 - things like ark or ct would still be relevant if they make them drop upgrade items and can still be used as filler gear.
4 - You would learn that job better, since you are forced to play it frequently, if you want to gear it. (good from a learning stand point)
5 - It would keep green dungeon gear mildly more relevant to hold on to instead of trading in, causing you to make a choice seals or hold on to the gear. (I don't know about you but I have all law gear for half my jobs that are not even leveled yet lol)
6 - it stops the feeling of hitting a brick wall every week, and gives the feeling of more to work for.
7 - You would be able to bring less played jobs to raiding without feeling like you delt the party a blow by an ilevel (obviously you still have to be able to play the job well)
With that said, it works better when jobs don't share gear. I think if this were to happen, you would find most players would still level/gear/favor 1 or 2 jobs, but not feel like they are locked into only those. (Speculation)
Also... I wish it was like this, but I doubt it will be.
a lot of good points there, it's hard to enjoy the flexibility of being able to level everything while being handicapped for wanting to do so.
Solution:
gear farming with airship explorations (3.1)
Making the cap job specific is kind of silly, really. It's not going to encourage people to gear more jobs and honestly most people don't have trouble gearing more than one job, there is a thing called Alex normal that gives 190 loot and Savage with 210 gear. As someone with 4 190+ classes I dont really see what the point would be and for one it's already annoying capping 450 tomes a week why the heck would I wanna do that more than once a week
I suppose there's a semi-valid argument that allowing tomestone lockouts per job would allow people to gear up faster than normal and throw off the curve (eg: If you're a White Mage main, you could use your weekly cap on the Seraph Cane and Orison gear, and then level up Astrologian or Scholar to buy your belt and accessories on a different cap).
But I can't see any possible reason whatsoever not to at least allow people to have a separate cap on "Tank" Tomestones that buy tank gear, "DPS" Tomestones that buy DPS gear, and "Healing" Tomestones that buy Healing gear - and it wouldn't really upset things to go a step further and have "VIT", "STR", "DEX", "INT", and "MND" Tomestones that buy gear for all classes that use each of those main stats.
The only reason to consolidate lockouts, in my mind, is if separating them would actually accelerate the gearing process for any particular job. The current system does nothing but discourage you from playing more than one job/role per character, when being able to do so should be one of the stronger features of the game. And as far as I can tell, there's no actual benefit, to the players or to the game as a whole, in limiting the weekly caps this way.
someone else had made a thread asking for this exact thing, except you added the further step of having more tome stones. the main problem your has is it locks people out of gear that "isnt" for them(i.e tanks using slaying). then there is when someone has extra tomes that they have nothing left to buy for that job.
Even though i'm not as far into the game that i have to worry about lockouts i have to agree with this idea. This would be a really good thing. :)
I hate the lockouts as it is. If it takes 11 weeks to equip 1 job, why would I even want to try and equip another afterwards? At the next patch all of that work is outdated anyway. It really doesn't seem to do any good at all. Far better I think that if you wish to play and have the time, and the additional jobs at level 60, you should be able to do it.
Let's first assume that you could only buy the gear for your current max level role, because otherwise someone with all 13 jobs would be geared within one week by using all jobs to buy gear for a single job. A massive advantage.
Then a tank, say PLD, could use the tank lockout to get 1 piece and a DRG/MNK lockout to get another. Someone who only has their tank (DRK) leveled would be at a disadvantage because they would not be able to buy the dps accessories.
This could be solved by making gear only be able to worn by the appropriate job, but what about tanks who like dps accessories? I think they would have to change how parry and vit work for tanks before forcing tanks to use such gear.
If you were talking about Alexander normal gear though, that could have a bigger loot cap imo since it's casual content and not even the best gear available. Maybe they will remove the cap in patch 3.1 as the new 24 man is opened.
How is that even a disadvantage? It doesn't matter a bit if someone has iLvl200 on them or iLvl190 except in Alex Savage, which is the only current place that matters. Who cares if they can get all their characters (provided they are first all level 60) in Eso/Alex gear if they can put in the hours? It would still take 8-11 weeks (depending on how they make gear choices) if they were really able to do the cap each week for each character. The iLvl cap is rendered moot at each iLvl increase anyway. Poetics do nothing anymore despite having had the same lockout and cap and Law is pretty much at the same point. I'm just not seeing it. The gating and the caps really discourage me more than anything else - and I'm new. It's not like I have level 60s waiting in the wings to take advantage of a change. *shrugs* It's a really frustrating system imho.
I find the current eso cap freeing in a way. I do my PvP roulette daily (and often play other games during the week as well). I do my Alex Normal to get my drops every week and A1S/A2S with my raid static. I also do Expert Roulette if I'm asked to or if I actually end up needing it to cap. After I've hit the Eso cap, I'm free to do pretty much whatever I want the rest of the week until reset. As an example, last week I fished for big fish for three days straight. If we were able to grind out 450 Eso a week per job... I'd probably be burning myself out on the game capping every job every week because I'd feel a compulsion to cap out the tomes lest they go to waste and to level the rest of my classes to 60 asap. Then weeks down the road I'd be wondering to myself 'wtf do I do with all this eso?'. I dunno. I think it's fine how it is; if you were able to get 13 x 450 tomes every week, eventually they'd be just as worthless as Law.
Doubt this will ever happen