Originally Posted by
Atoli
There rarely is a situation in dungeon runs (and in my first post I already said I'm talking about them, not about trials and other 8 person content) where a group of monsters survives long enough to require SS AND healing. The goal is to have the dps survive until the last mob dies, after that their HP will regenerate by themself, no heals needed. Throwing out one SS or regen during the downtime of cleric stance after switching back to heal the tank is an efficient use of time:
tank heal + 1 heal that will maybe top off whoever got hurt (but will not protect him should he get hurt again, forcing you out of cleric stance even if the tank doesn't need healing)