Samurai should be implemented as the dps upgrade from the base class swordsman while the tank upgrade from swordsman is the shogun.
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Samurai should be implemented as the dps upgrade from the base class swordsman while the tank upgrade from swordsman is the shogun.
SE should focus on fixing the classes we currently have instead of making new ones.
nerf summoner
I thought Yoshi-P said he imagined SAM as more of a DPS anyways. I'd be happy with either.
Yoshi said this a long time ago before Heavensward. However SAM was being considered as a tank for this expansion (It apparently came down really close to the wire) but they figured DRK fits the overall area and theme of this expansion better, not because of how Yoshi-P feels. They probably still have concepts of how SAM is going to play stored away and ready for later if it really came that close.
Yoshi-P does not make all the development decisions for the game, it's a team effort.
I think Yoshi-P mentioned it in one of his past interviews that SAM would be a DPS class though I wouldn't mind if SAM would be the parry tank.
I don't like Samurai as a Tank.
Come on, another Bi-Hander Tank after Warrior and Darkknight, that uses Swords like the Darkknight (Even though they are Katanas).
If Samurai would be a thing, than please make him a DD, so we have at least one Bi-Handed DD.
As Tank I would like to see a Vikings charakter with two one hand axes. A direction that would be unique in the XIV Universe and would fit great, due to no, one Handed Axe in the game currently.
For Ranged I could see a Red- or Blue Mage.
For the story introduction, we could be part of a War between a state of Asien Warriors (Job class Samurai) that fights a state of Vikings (Job Class Berserker).
A viking with two axes ?
Stop smoking carpets XD. Vikings fight with a one-handed sword (that you can find to the immortal npc vendor) or one handed-axe, and one little ring shield ( a "targe" in french). Maybe they used the Francisque too like the Merovingians but it's a weapon we throw before unsheathing the blade.
Well... a shield is still a weapon. It could be very cool to have a DD with combo that alternates between axe/sword and shield blow. FF is much more inspirated by the Nordic mythology than the far-east.
Sure i enjoy to play ninja. The job is really well design but it would have been really more interesting to play a kind of arabian magical warrior to suit better to this universe.
I mean tall and big guys with two-handed weapons, europeans blade, enormous shields, Druids, Alchemist, "Cowboys" and.... Ninjas ?
And now you ask for Samurais ??
I hope for SAM and RDM to be released as "hybrid jobs". I think Yoshi P already mentionned being interested in such a concept. Jobs that would be able to fully switch between two roles before entering a duty. Like there is in a lot of other MMOs, different "specs". In that case, it would be completely OK if SAM had access to both tank and DPS specs, and RDM healer and DPS. Let's be imaginative. I'd love to have that in XIV. Currently character evolution is more linear than FFXIII. You have absolutely nothing to choose, you're not involved at all. Even with gear, you only have the choice between 2 sets of the max ilvl at end-game with only super weak secondary stat choices and that's it. I want to at least see specs. Even if they don't want talent trees or shit like that, at least give us specs for some jobs. SAM and RDM would be the ideal first candidates for such an integration.
Currently FFXIV is super limited, scripted and linear in every concept it has. Let's break some barriers.
Before any new job out,dev should work on the one whe have now,quite a few of the chose made on the jobs are crappy
Don't worry. Yoshi already mentioned that we will see new jobs earliest in 4.0 with a new Expansion.
Then next tank class should be this. There needs to be a tank that benefits from the blunt reduction given by the monk.
http://vignette2.wikia.nocookie.net/...20130317213959
I also agree with SAM being a dps. The last thing we need is a job that focuses on parry as its main mitigation tool, especially in FFXIV where parry is and after thought.
I'd rather not see another tanking class before they address current imbalances and prove they are working to avoid poor design concepts in the future.
I could honestly see samurai going as either tank or dps though I'm fairly sure any new thing we get will be strictly Job only rather than something like say... Arcanist that can eventually go dps or heals. That being said, if Sam were to be a tank, I'd rather see it based on the Blademaster in Bravely Default. A class that specializes in damage reflection and countering to mitigate damage. With appropriate caps and potencies in place to prevent it from being overpowered of course.
That being said however, the game needs another two handed melee weapon class that isn't a tank. We already have the 2h axe and the 2h sword for the tanks, for that reason I could see Samurai as being a tank that shares the same armor as drg's.
If SAM used the Iaido form of removing sword to attack then immediately sheathing while using the sheath to parry or block in instances could end up with some cool animations that wouldnt be too fast moving for a tank.
yo man we dont need a 4th tank we got enough problems as it is lol
They should focus on addressing issues with the jobs already existing. Then focus on creating more jobs options from the existing classes. Like Marauder could go into a Berserker dps job, Archer could become Ranger, more DPS than bard with no support skills. Rogue could become Blue Mage or Dancer, Pugilist could give in an evasion based tank job like Brawler or another DPS like puppermaster. Red mage could be from gladiator. There's a lot of jobs they could create from the already existing classes and they would be easier and faster to create.
As for SAM, i would rather see it as a DPS. We need another melee 2h DPS.
They already said that they'll never do that again. They regret the decision they took with SMN and SCH both being tied to Arcanist.
And for the "They should fix the already existing jobs before creating new ones" seriously guys. We're gonna have new job(s) for every expansion. It's a completely normal thing. Job balance comes in patches, new jobs are coming with expansions. That's how it works and one will never prevent the other from happening.
Evasion based tanks aren't plausible in FFXIV's tanking meta of fluff damage > tank buster > repeat until boss dies.
A tank who can't guarantee he won't die to the tankbuster will be the last pick at all times.
Samurai brings to mind more of a dps kind of role than tank, though the idea of being a evasive kind of tank could fit the theme but seems a bit of a stretch to get working me. Personally wouldn't want to see it as a tank since we already have sword/shield and 2handed sword setup for tanks already, and another sword based tank seems a bit dull haha. Would be more interesting to see a sword based dps if you ask me.
Also irks me a little with posts saying to not work on new class till the ones now are fixed. Yes, the ones we have now do need fixing, but why not plan for the future as well and think of ideas of how to better balance new classes into the fold with what we have now. If not we'll once again deal with the same treadmill of problems no matter what is currently fixed when we don't think about what new classes will adversely affect the classes we have now.
over time I have grown on the idea of a samurai
hopefully not as an extra job though, have it as a branch off of some new swordsman class
dps
what about fighter
I was thinking in FF1 what the red dude is
thats not warrior right? its fighter or somethin
we could have that in the game. have that and samurai branching
or did fighter turn into warrior later
i dont remember