But wouldn't it be cool if DRK and WARs autos were changed to a frontal cleave auto attack to hit multiple targets with those big giant weapons? :3
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But wouldn't it be cool if DRK and WARs autos were changed to a frontal cleave auto attack to hit multiple targets with those big giant weapons? :3
Just remove Overpower and Unleash and sure.
See, and here I thought you were going to suggest nerfing Warriors. Of all the unpopular ideas I've ever seen, that is the most unpopular one.
This idea, though, this idea actually sounds like it could be fun. We'd just need to figure out some way for PLD to get AoE to match, and it'd be great.
Well in the back of my mind I was thinking PLD could get some kind of single target auto attack buff of some sort that I can't think of.
I wouldn't want unleash and overpower removed. I was actually honestly thinking of this from the standpoint that the Tanksbrole more and more lately is DPS and if it were a auto cleave I wouldn't expect a lot of extra damage. I would just want more threat generation on multiple targets . Just a tiny bit for those dungeons when you're pulling a big group and trying to slap down all your dots inbetween spamming unleash. Rarely the occasional mob loses threat.
You're out of mana and have to sacrifice spit and carve for mama for an unleash
DRK and WAR don't need any help with AoE threat generation. Even the best tank can't expect to hold hate 100% of the time, all the time. Maybe the DPS is great and better-equipped than you, maybe he's a BLM, maybe he's an idiot who attacks whatever you aren't attacking...
Lol it was a hypothetical suggestion based off the size of the weapons lol. Our at least that's how I interpreted the op.
I sort like this idea, maybe add a ability to switch between Single AA and cleave AA for the cleave AA it would of course need to be weaker than single AA.
Eh for some reason bold isn't working on phone ;; but you get the idea lol
I think that's how most Guild Wars 2 melee worked, with certain exceptions like daggers. I haven't been there in over a year though, my memory could be betraying me.
I can't speak to GW2, but in GW1 the dervish was the only class whose autos and (most) skills were frontal cleaves with that giant scythe they carried. It was a neat change from the rest of the melee classes, to be sure, but WAR/DRK absolutely don't need any help in threat generation, let alone AOE threat in DRK's case.
All melee slashing weapons should cleave.
All Piercing Weapons should have +1-+2 Range.
All Blunt weapons should do more damage to armored targets.
However auto-attack does not really help much with threat. Gaining cleave would increase your DPS a little bit but it wouldn't give you a huge chunk of threat.
But why would NIN have an Auto attack cleave? :o
How about they give all tanks a buff for when their standing still. Marauder had this in 1.0 where if they stood still all attacks became cleaves.
Actually I think the original combat design of 1.0 was for something like that. Lancers wer supposed to fight from a safer distance and be able to pierce stuff in a line. It be great if we could get back the battle system that let us damage a certen part of mobs to cause more damage.
Nah not really, when you take into account the fact that Warrior has four AoE's (Flash, Steel Cyclone, Overpower and Decimate,) you already have enough cleaves. I'm not to sure about Dark Knight but they're in possession of AoE's that can be spammed (granted neither of the two would benefit from spamming those abilities, but the point still stands: why give them more when they already have more.)
The only job that would make sense to be given a cleave of some sort would be Paladin in regards to its shield. It'd also have to be given to Paladin in such a way that it would make sense: a proc from Shield Swipe that you have the option of clicking or ignoring sense in some situations it would actually be detrimental (Ravana Extreme is the first thing in mind.) The reasoning for this is that a cleave given to Warriors and Dark Knights for their auto attacks would actually be problematic as they can't control it. Which from a design standpoint is extremely bad.
EDIT: Even on Paladin it would be bad since you'd have to designate it to only Pacify the enemy targeted or it would be considered OP.
EDIT II: Actually from a design standpoint, any sort of cleave would be bad since we're required to be surgically precise in places like (King Mog Hard/Extreme) while micromanaging the smaller moogles.
"Just an Auto Attack" means that in Ravana Extreme the butterflies start casting immediately while the group is attempting to work any of the four or five of them down in groups of two. A learning/farm party will potentially wipe because of that Warrior or Dark Knight if everything else goes according to plan. I don't wish things like that even on my enemies. It makes a person feel miserable when they're at fault for the struggle people face.
i see paladins are not at their worst time yet, let's tie them on a rock and drop them in the friggin ocean cuz why not