As per subject. Can we reset timers on a wipe?
I think there is not much of a point making us sit around waiting for abilities to pop.
Thanks.
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As per subject. Can we reset timers on a wipe?
I think there is not much of a point making us sit around waiting for abilities to pop.
Thanks.
I think there was a comment on this in the last live letter, but they want to make sure it can't be abused. Not sure how difficult that'd be though.
+1000
literally about 75% of our raid night is standing waiting for CDs, 25% raiding/wiping :(
I just wish SE would actually listen. This has been begged for many times before.
12-16-2014 06:20
08-04-2015 03:21 PM
08-09-2015 10:19 PM
... you get the idea.
And, I have seen several others over time.
But it will get abused!
...is an excuse I hear often. SE really needs to make this happen. Nothing better than waiting out a BLM's Raging Striked, MNK's Perfect Balance or a Potion after every wipe in a raid. :)
I can see one risk though - where should be it available? In dungeons aswell? That would result in scenarios like pulling pack of adds, HG, killing one, wipe, restart, pulling pack of adds with 1 less, HG, killing one, ... U got the idea. SE to introduce reset timers mechanic should also reset the packs of adds who wiped party or sth on that matter to balance the game.
Or just make it only work on Trials/Raids where it's truly relevant. And I don't think intentionally wiping would really serve as a means to do the dungeon faster; you have to go through the effort of dying and to move back to the point where you used to be. In most dungeons you can already do big pulls anyways.
Ok, so this feature may be abused by people who enjoy staying 50 minutes in a dungeon, running 10x times from the beginning before they even reach first boss, because they are too bad for surviving trash mobs. Granted, let them "abuse" it this way.
Also I don't see this in dungeons in general, since I never had to wait for any CD of anyone in any dungeon i'd run till now. But they could really add this to trials/raids, since you can't enter an arena again after you died until all others are dead, too.
I would REALLY like for cooldowns to reset instantly after wiping in a raid. It's getting pretty annoying wiping over and over again and waiting for minutes every time before we can have another try. This is obviously really apparent in Alex Savage (especially A3 and A4) were the raid will die...a lot.
This will allow us to just get more attempts in overall within the time frame Statics tend to have for their schedules. I wouldn't mind if this will be applied to all instanced content but it's especially needed for raids.
Why do people come up with such ridiculously niche scenarios. If this was even in dungeons, which I don't think anyone is really calling for, are you seriously suggesting a material number of people would be going in and abusing Holmgang to kill Neverreap adds one at a time? When all the dungeons are faceroll anyway? If someone generally wanted to do that, so be it, they will be in the dungeon >hour. There is no reason to deny a QOL change that a lot of people would appreciate, because of something that in all likelihood would never happen anyway
I don't deny it, I alone am looking forward into that but I just gave a first sample where that reset timer can bring more harm than good. And it was just after 5s of thinking, possibly there are more scenarios which are more dangerous to gameplay than this and even if SE was to introduce it they MUST be caution. You would probably implement it straight away and after 1 week a loads of exploits would come up, wouldn't u?
If cooldowns reset on wipe which resets the -whole- encounter itself, I can hardly see how it can be exploited. People still need to start from scratch, nothing that was killed on previous attempt stays killed. At most it makes the trial and error a bit more bearable.
Except that your scenario doesn't really work in HW dungeons, where artificial barriers break up trash pulls so that there's at LEAST 2-3 "groups" that must be pulled separately before each boss which would make the "pull, kill, reset and move on" method significantly slower.