In a recent interview for the upcoming 3.1 update. Yoshida was adamant that there will never be 1vs1 play because balancing classes would screw up pve.
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In a recent interview for the upcoming 3.1 update. Yoshida was adamant that there will never be 1vs1 play because balancing classes would screw up pve.
http://jpgames.de/2015/08/gamescom-2...naoki-yoshida/
For those who want to read the whole interview.
"But if you want to request something like to calculate how much damage you deal for test purposes, then you can let us know and we can look into it." Is he telling us to ask for a parser?
From the wording, it sounds like he was saying that we will never have meaningful content (content via Duty Finder, since he specifically mentioned that) based on 1v1 PvP. Perhaps 1v1 just-for-fun dueling in the open world (or in specific sub-zones of the game) may still be a possibility, as it doesn't sound like he declined that entirely. After all, that "this class can't beat that class" balance concern is a nonissue when players can simply pick and choose their duels rather than queue up against random opponents.
That said, I wonder about the accuracy of this translation of the interview. Subtle details can be hard to determine in translations.
An duel function is the easiest solution but SE need years to understand that.
C'mon...
We are months in and the wolves den is almost not a complete disaster. 1v1 pvp would be just a tacked on thing that would simply serve to piss off the pvp populations of the game. I feel like 1v1 would turn out like 1v1 borderlands duels... where people do them once and then never touch it again cause it's so broken.
As I said in other threads; no thanks to Duels even if I must fight with my scholar against another healer.
again: http://jpgames.de/2015/08/gamescom-2...naoki-yoshida/
Quote:
JPGames.de: Are there any plans for a 1 vs 1 dueling system?
NY: It’s been asked several times already, but we don’t have any plans to do it at the moment. We are not going to make something on the system with it, that is, make content with it. We do not have this plan at all. Say that in Duty Finder you have a list PvP 1 v 1, we will not have that. Because the job balances are not based on 1 v 1. Let’s say that a scholar won’t be able to beat astrologian, that’s impossible. It will not be fun, that is why we will not do it. If we would do it and start balancing on the jobs, it would affect PvE. But if you want to request something like to calculate how much damage you deal for test purposes, then you can let us know and we can look into it.
It sounds more like he was talking about 1v1 "arena" matches than a simple duel system.
Again: http://jpgames.de/2015/08/gamescom-2...naoki-yoshida/
You wouldn't have to fight any duels you wouldn't find fun if it were just a duel request system.Quote:
JPGames.de: Are there any plans for a 1 vs 1 dueling system?
NY: It’s been asked several times already, but we don’t have any plans to do it at the moment. We are not going to make something on the system with it, that is, make content with it. We do not have this plan at all. Say that in Duty Finder you have a list PvP 1 v 1, we will not have that. Because the job balances are not based on 1 v 1. Let’s say that a scholar won’t be able to beat astrologian, that’s impossible. It will not be fun, that is why we will not do it. If we would do it and start balancing on the jobs, it would affect PvE. But if you want to request something like to calculate how much damage you deal for test purposes, then you can let us know and we can look into it.
Seriously, most everyone knows that an instanced duel system with random match-ups would be boring as balls. But that's not true for an open-world (even if it's restricted to certain buildings or something) duel-request system where you can pick and choose your battles.
Duels are incredibly broken and imbalanced in nearly every MMORPG that has them. Most of those RPGs aren't balanced for 1v1, either. Yet, despite this, in these games, duels tend to be wildly popular amongst the respective PvP communities. Typically, duels are opt-in content with no reward, so the people that don't like them have absolutely no pressure to participate in them, and the people who do like them can participate to their hearts' desires.
I know that feeling. I'm not very optimistic about it anymore, myself. However, I don't believe they've firmly denied all possibility of it, and until they do there is at least a slight chance.
Kind of like how there's a slight chance that they'll add small-scale PvP to Elder Scrolls Online.
In either case, we can only dream until (and unless) it happens. @_@
How would it work? A warrior can mess up most melee dps and healers would need CS, but healers are impossible to kill alone and then there are a couple other small issues. I'm not against it being added to the game because fun is subjective but won't it be sloppily implemented (more sloppy than current pvp... achievement unlocked)? Do people actually want that?
No rewards, no achievements, no requirements. Just pure, untainted fun. Could be as easy as walking up to someone as you would for Triple Triad, and it could even be restricted to certain areas if it bothers peoples' immersion that badly. Majority of people who want this don't care for the balance of it. I know I don't.
Well this game could probably develop a SSB4 level of balance where there is a tier for viable and interesting fights or something. Could actually almost include everything but healers and blm's I suspect. Melee dps could get some interesting fights with each other, paladin, dk, and summoner, and occasionally warrior (though they mess up melee dps).
I wouldn't touch that with a stick but to each their own.
I'd be totally down with a system like that, provided you could only initiate it in certain areas, like with triple triad. Nothing kills a game more for me than getting duel request spammed.
I guess another option would be a toggle for whether or not you can even be asked if you want to duel. Not /busy!
There is zero reason not to have a 1v1 duel option in the open world. None. No kidding things won't be balanced. The player base understands this and we can police ourselves.
SE dev/GM, legit question most of us want an answer to... do you think we aren't capable of policing ourselves in terms of 1v1 balancing?
Would give us something to do while waiting for terrible Frontline ques (ruined by GC restrictions, another terrible idea by SE)... and a way to practice. Also would make pvp gear materia slots viable (God forbid they actual have a purpose...).
FYI - simply have 'auto-reject duel invites' option to click for you complainers of dueling.
As fun as dueling would be the real benefit would be to new people trying to learn pvp. Seize 72 offers very little actual pvp experience. It sucks this isn't happening... The translation at the end may not be the best but what do you think he meant? Some ones going to bring up go to den but I have tried countless times to get wolves den party's and no one wants to go...
We're not getting duels because Scholar verses Astrologian isn't balance and wouldn't be fun? Sorry, but when did "fun" become something with a clearly defined rule set, instead of something purely subjective? I'd enjoy the crap out of doing unbalanced match-ups to test myself against a handicap...
This isn't a reason for no duels. It's a reason against instanced duels we queue up for and perhaps duels with real rewards, which isn't really something anyone has been asking for, not what I've been asking for at least (and I've been fairly vocal on this topic...). We want duel requests in the open world, albeit with some limitations to prevent harassment. Want to know what happens if you get a duel request in that scenario? If you don't think the match up will be fun, you can decline! Shocking concept, I know... I literally just want 1v1 duels in various open world areas to pass the time between queues. That's it. I literally just want to 1v1 for fun when I'm bored, and now you're trying to tell me it wouldn't be fun? F*ck that. If you gave a shit about balance Frontlines wouldn't exist, can it with the pathetic excuses already...
I'm going to dig up the Triple Triad analogy again, because it so perfectly highlights how dumb this whole thing is... Scholar verses Astrologian isn't balanced? Who cares, a player brand new to the Gold Saucer can challenge, and be challenged by, a veteran at Triple Triad. Should we remove Triple Triad duels from the game then? I mean, a player with a 1 star deck going up against a player with a 3 star deck isn't balanced in the slightest, so obviously Triple Triad duels can't be fun, so they should exist. I can't even tell what deck someone has until I'm already facing them, I can at least tell what Job someone is on instantly...
I mean really, I'd have taken "We don't want people to be harassed for duel requests" as a better response in all honesty, even though we've come up with plenty of solutions to that in various other threads... "You want 1v1s for fun? But it wouldn't be fun!", what tripe... Nevermind the benefits of having instant access to PvP (if I queue for PvP, I want to PvP, but currently I have to wait on that queue), nevermind the potential for practicing PvP in an environment where you're not going to negatively impact your team, nevermind putting PvP out there to make your average player more aware of it and more likely to get interested in it in a way that doesn't result in mindless ganking and harassment, nevermind any of that, it wouldn't be fun so we can't have it... Jesus Christ, that Wolves' Den revival better be f*cking amazing... Can I get tomestones removed, or at least greatly adjusted, because I certainly don't find grinding them fun in the slightest? Great that PvP lets me ignore that tomestone grind completely, I guess... I'd still rather have something closer to BCNM/ENMs/etc. though, that would be perfect...
We could give af about balance, we just want it as an option for fun.
It's not meant to be a serious mode or another. Dueling is for entertainment purposes.
It's never been nor should it be treated as a hardcore feature.
The interviewer should have had a follow up question... "If balance is the conern, why did you guys 'develop' and then release Frontlines: Slaughter format?"
Or ask why SMN has been a bit OP in dens, secure, slaughter, and seize... and this whole time, not a single thing has been done to the class to put it line. (FYI - Jubs has about 400 Secure matches using SMN... Jubs isn't anti-SMN.)
Not wanting to do something citing something they have no problem ignoring as is. Spits on the face of people with a clue, acting like we couldn't understand. Jubs says it is SE that doesn't understand how to develop PvP content!
NY: "Because the job balances are not based on 1 v 1. Let’s say that a scholar won’t be able to beat astrologian, that’s impossible. It will not be fun, that is why we will not do it. If we would do it and start balancing on the jobs, it would affect PvE."
I'm starting to think that Yoshida is not very experienced or familiar with pvp in MMOs. It's already uncommon for healers to duel each other. In WoW, if 2 healers dueled each other it was just for the hell of it and wasn't a real competition by any means.
Plus, his own game already balances jobs in pvp (for example: swift cast damage halved in pvp) separately from pve. Is he unaware of that too?
Yeah I wasn't expecting anything major but a few adjustments after an expansion would be normal, right? How are players not suppose to treat pvp like like second rate content when the developers are.