Originally Posted by
Aisenheim
Have been playing this game for a while now. 2 characters lv 50 (LNC, NIN), 1 lv 55 (DRK) and 1 ILVL 190 (BLM). So far from all those fights, I have never seen a useful tanks lb AT ALL. I believe that the tank limit break is useless (people will always go for the DPS or the actual "oh crap" key Healer's Lb). SE should absolutely change the effect of the tank limit break to make it as useful as the dps and healer and less situational. I am a dps guy, but I don't like how the tanks keep getting the short end of the stick LB wise when all classes should be balanced equally.
That said, it is not all critics, but suggestions too: Maybe a buff in defense AND attack (Like the famous WarCry" from many RPGs). That way people will hate the Tank lb a bit less when they see big numbers popping out.