Hey guys,
I have a question about FC Workshops and airships:
Does it matter if the materials used are Hq or not?
That is all^^
Thanks
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Hey guys,
I have a question about FC Workshops and airships:
Does it matter if the materials used are Hq or not?
That is all^^
Thanks
In earlier steps its better because it gets you a higher chance of excellent or outstanding progress, which reduces the quantities needed for the next step by 1/3 and 2/3 respectively. It's not all that important on the final step since nothing seems to be HQ.
Absolutely agree. There is no correlation between construction quality and HQ items.
From what we have gathered, the only reason to craft HQ items is the increased exposure returns from increasing quality during the craft. That's all it offers.
That is NOT true.
I just got 100 / 100 (outstanding condition) from using all NQ mats for an Enterprise forecastle.
The XXX/100 condition increases are totally random each time you put in materials and hq materials do not give increased chance of a condition increase.
Nope, my company turned in 90% nq items and ended up with excellent condition. We maybe turned in a total of 6 hq items.
As other has said, from observations of putting in thousands of mats into the FC Fabricator, its clear its 100% RNG and HQ/NQ has no impact.
Perhaps you havent done much work on the airship yet? Have you considered how long it would take to make several thousands of HQ materials?
Making them yourself would still increase time spend by a large factor, something else I would not advise, as it offers no benefit in airship construction.
Why would one waste so much time to craft that many HQ materials for absolutely no reason?
Even the extra exp you get when turning in the items is not worth it. 3k or 6k exp is way too low to matter when GC turn-ins give over 1 million exp for HQ stuff + daily bonus and leves easily give 400k+ for HQ items....
There is a counter argument though. You really get a massive amount of exp across the board crafting all your mats. A lot of our crafts hit 52~ on relevent classes just from purely doing Airship turn-ins.
Its not a terribly good argument for a system thats already 100% RNG but its one way to look at it.
HQing items for the turn ins was reasonable enough when doing it for just one part. But once you build 10+ of them and in addition peoples interest in the airship wanes theres no reason to spend the extra time for HQ, now that we know it has no noticable benefit.
Airship capacity is only limited on paper. You will still want to build 1 of each part as you progress as you will continously add more to your ship. Once you get the second one you will use your old parts to put it together.