All I know is that they reworked the parry stat and is currently a flat 20% damage mitigation upon proc.
So now what? Is that particular stat better/worse/meh? People disliked parry then, what about now?
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All I know is that they reworked the parry stat and is currently a flat 20% damage mitigation upon proc.
So now what? Is that particular stat better/worse/meh? People disliked parry then, what about now?
At least for WAR with the auto parry buff the stat should be even worse now.
I don't really remember what % I was parrying at before HW but I'm pretty sure it was above 20% per.
So Raw Intuition isn't as good as it would have been for folks with significant amounts of Strength.
DRK gets a CD reset from it, but the parry stat is no match for carrying more strength there.
And just in general, given that every other stat was reduced in effectiveness by the level-cap increase, I can only assume the parry rate was hit as well. Parry probably remains kind of crappy.
One thing I did notice, though, is the first boss of Fractal Continuum. His "tank buster" move is the kind of thing that makes parry a bit more desirable: A bunch of hits very quickly that add up to significant damage. If Alexander has stuff like that and timings make it not so easy to just pop CDs, DRK/WARs might start thinking about carrying some parry if they're MTing.
Could be that they increased the parry rate from the parry stat. Meaning we might get more parries although weaker? Has anyone looked into this?
I kinda wonder if we can stack parry to get 21% damage reduction or if it's a static 20% and all parry does is increase the chance of parrying attacks.
Personally, I don't like the new parry calculation. I understand why they did it (stat bloat for STR would turn parry into The Best Stat), but I don't like it.
Of course, I have to confess that my disappointment is because I use keen flurry to handle trash as a DRG, and that -30% for 20 seconds was a blessing from Altana herself.
Also, reading back on Falgern's post, I don't know if they made parry's rate dependent on the stat itself now, since keen flurry doesn't seem to get any more or less parries than it did before. I guess the only way to really test that is to make a parry gimmick set and go to wolves' den?
With the old 2.55 BiS platinum penta-melded STR/VIT accessories, my WAR used to parry for 29% solo and 30% when in a party.
Now it's a flat 20% regardless of anything.
So imo parry just became worse.
Raw Intuition (will parry every physical damage in front of you for 20s) is useful for physical tank killer moves, but it makes the parry stat even less useful than it was.
We have very limited gear options at the moment, so for tank gloves for example, all ilv160, 170 and 180 have parry, which is sub-optimal for OT in most cases.
Safe to say PLD is 30 Points STR and all Slaying accessories?
Before HW I was doing 30 - 32% (in party) so yeah it worse at a flat 20% I don't think its worth it..
While I never did any heavy end game content (I was ilvl 107 b4 hw) back then. I Can say that back then I Parried for a larger amount but no where near as often. I suppose that can be attributed to the flat parry rate increase from Defiance (I Don't think it did that in 2.0) But I like the change so far. I Feel that all in all it is More mitigation than I had before.
Parry feels no different than it did in 2.0, only now we're mitigating a few %'s less damage per parry.
Warriors however are probably parrying a bit more often due to their new parry stuff though.
Parry is fairly important to the Dark Knight(More parries = more Reprisal/Low Blow procs), but of lesser importance currently to the Paladin and Warrior.
It's still bad/ much worse. Don't bother.
Parry and Skill speed are atm worse than before so crit and det are still superior secondary stats even with that small det nerf, and crit is actually more valuable now as it also increases crit dmg on top of chance.
Let's also keep in mind that all secondaries got cut 1/3 of 2.0 stat weight. So you need a lot more now, than you did in 2.0.
So in reality Primary Stat>all.
Secondaries literally have almost no effect on anything at their current levels.
Stack STR, Stack VIT. Forget about the rest.
guess its back to the old ACC till cap > (warriors only) SKS till cap > CRIT/DET
on another topic: has anyone found the definitive sks number for war at 60? I heard its 460 but I'm having decent success at 452 getting the 9 gcd in berserk.
Its always player/latency related. 376 was the old minimum but most people wanted 390-400. I've been hearing 440-460 myself, I'll be 60 tomorrow and will do some more testing.
Edit: SS scales like crap now. I have 554 on my PLD and it does not effect my GCDs per Goring at all which is a shame. WAR is a little tighter with the 9hit but at least SS seems to come on a lot of gear.
the pre-HW is that every 86? points of STR and DEX added +1% parry mitigation, that's removed so you just do the flat 20% now.
If only they gave us a section in the attributes that told you your current odds of parrying, critical hits, etc. It would be nice to see that sort of thing, though I do imagine the reason why they keep it off is to prevent us from finding out just how powerful those stats truly are when stacked.
Skill speed is very important for Warrior now though.
Should be high enough to land 3 Fell Cleaves during Berserk (i have around 500 skill speed atm since current gear has plenty of it), of course using infuriate and maybe one cooldown that gives wrath (Raw intuition or vengeance, assuming you can afford to "waste" that for a Wrath stack).
TP issues for Warrior are totally gone now, even if you are OT/Dpsing, thanks to Equilibrium and 0 TP cost Fell Cleaves/Decimates under Deliverance.
the consensus seems to be in the 460 range at 60. Though I am attempting to get it lower to know the base minimum and taking into account latency and yes 3 fell cleaves/decimates is insane with berserk. I've critted 2.5k+ with decimate (with the baldur axe) and when paired with blood bath and 4+ enemies you get some massive heals.