just wondering?
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just wondering?
Are you asking how much they need, or how much they can actually get?
http://i.imgur.com/Ax8d4vl.jpg
WHM/SCH Cap would be the BLM Cap that's shown.
That should pretty much explain it regardless. Although if I remember, even if you go full accuracy on your Relic Weapon, as well as Accuracy Food, you won't hit the cap, you might have to make some accuracy accessories (rings, necklace, etc.); even then I'm not sure if you would hit the cap. I've never bothered myself cause I do most of the healing as a WHM in our coils. If my one Aero is saving us, there's more problems then just our dps.
Presuming you mean need? Well I'd imagine the same as Magic DPS and each later turn requires a high acc then the last, but SCHs Bio/II and I think miasma don't relief on acc but Ruin and stone/II dose.
Miasma does need acc, as does Aero. Bio & Bio II as free, guaranteed hits though. Miasma II I'm not sure about.
OP: Since healers are basically 'free'/extra DPS... icing on the cake as it were... missing does not matter as much. Any extra DPS you contribute is gravy, and SCH can hit 300 DPS (pre echo, not sure now) in some fcob turns even with misses.
I built my Last Resort with ACC/CRIT/DET and do eat ACC food. But of course, even with crafted melded i110 accessories you likely won't get to the cap. I looked at it as raid utility to supplement progression.
Yeah, sometimes I wonder why I even spend time putting shadowflare down, and just get to the DoTs. Twin and last pain gets full value for sure though.
For the record, it is possible to reach accuracy cap without using food.
With full accuracy on Last Resort Zeta I have 454 accuracy. One crafted (i110) accessory would provide an additional 15 accuracy. With the magic accuracy cap at 515, you'd only need 61 accuracy from accessories to reach that. 4 accessories would get you to 514 accuracy. That 1 extra accuracy is negligible (but possible to reach the cap, none the less)
I hope they change this accuracy dilemma at some point in HW.
The cost for 4 penta-melded accessories is ridiculous, the +4/9 Acc on healer gear is a joke and totally useless without ACC on Relic and crafted items, it feels like wasted points.
The least I would ask for are alternatives that do not build on mountains of gil.
I don't think they'll touch the healer accuracy thing really. While the current meta encourages a lot of healer DPS, as far as I'm aware they tune the DPS checks in fights assuming healers don't contribute DPS.
I wouldn't call it useless. Yes, 300ish (or say you heal more and only do around 200ish) is not great for a DPS role. In fact, terrible for a red-colored DPS slot. But remember, it's coming from a healer. It's purely bonus DPS that the designers of the fight do not expect that you'll have. I don't really expect us healers will see much more acc on our gear.
That said, I hate melding with a passion.
At i130 healers have 412 accuracy (that is assuming they're not using i110 melded accessories or added accuracy to their zodiac relic). Meaning even at the current ilevel cap, healers do not have enough accuracy to hit 100% from the rear in turn 1 which was designed for i70-i90 players (and has an accuracy requirement of 432 from the rear, 20 more than what healers have). And healers are also 103 accuracy below the rear requirement for the final turn, turn 13.
That being said, Scholars possess a few spells that have guaranteed hits (one of these isn't Energy Drain, for some weird reason), meaning their DPS can be fairly consistent as opposed to a White Mage who actually needs accuracy (and luck) to land all of their attack skills. It is not uncommon for me as a White Mage to miss several times in a row. I had Presence of Mind popped and I was trying to get in some DPS and I missed every single attack (RIP 1,000+ MP). So, imo, healers need for accuracy and the lack of it is very annoying and needs to be fixed.
As well they also need to fix the sinkhole of an MP cost that White Mage attack skills are. I understand the higher MP cost of our DoTs, but Stone II costs more than a Cure and is horrifically MP consuming as your hardest hitting attack skill. White Mage can already easily run into enough MP issues if there is a lot of unexpected damage or deaths. Scholars have a much easier time coping with those situations (MP wise anyway).
SCH has generally been more of the DPS choice for high end content... partly because of their skills that can't miss, but there's more to it. Cleric stance lets the fairy heal as normal, and the SCH isn't as bound to GCD -- lustrate is off GCD *and* unaffected by cleric. Basically, SCH retains a lot of healing ability even in cleric and even spending GCDs on DPS.
And... even with 100% hitrate, WHM single target DPS just doesn't compare to SCH (AoE is great though).
But the real reason I'm skeptical healer acc (or DPS mp, etc) will be buffed much was mentioned earlier in the thread. Healer DPS is really more of a meta thing. In order to convince SE to give healers lots of acc, it seems one would need to convince Square Enix to incorporate the meta. One of the reasons that SMN hasn't been buffed further SE stated is that it also buffs SCH DPS (which the changes to Ruin/Ruin II already did).
This may actually be possible, since we are getting new DPS abilities in Heavensward. However... How exactly this will play out, particularly in raiding, remains to be seen.
I can't see much changing, as I said before. That SCHs can DPS as hard as they can now is less a product of SE wanting healers to DPS and more due to underlying game mechanics (because Bio and Bio II do not have an initial hit, they don't check for Accuracy--Shadow Flare is the same but for a different reason) and as Risver mentioned, because of Eos/Selene ability to heal through Cleric Stance. Since so far as we know, WHM and Astrologian won't have anything especially unique in this regard, things will probably be about as they are now in the expansion. WHMs are receiving a spell that deals damage and heals, but it will presumably still check for Accuracy, which suggests it's meant for dungeon runs and FATEs, rather than raid content.