What jobs/classes would you like to see in future ffxiv? It doesn't have to be a job in other ff games!
Tell us about your idea and let's brainstorm :D!
What jobs/classes would you like to see in future ffxiv? It doesn't have to be a job in other ff games!
Tell us about your idea and let's brainstorm :D!
I personally would like to see dancer and necromancer/necromage.
Dancer could be a melee dps in charge of team support, like bards songs.
As in necromage/necromancer... It just feels good to see personal skeleton army lol
((that wouldn't be "warrior of the light"-ish, would it xD))
Samurai as a DPS.
Dancer.
I'd like Sam and Dancer (as a healer), but also something shape shifty like that one wind adept from Golden Sun: Dark Dawn. As for crafting, engineer would be great (if it's not already covered by gsm) as would publisher/scribe, and salvager would make a good gathering class.
Even though I know they won't do it Blue Mage :D
Red Mage has always been a favorite off mine, so it would be ace to see it implemented in some shape or form. Not sure how it would be done, given the rather strict roles each job is given. Still, it would be worth it all just for thee red feathered cap! :D
Another Job I would love to see would be Puppetmaster. I adore the FF11 design of this class (Especially the puppets!) and as we now have both a ranged and magical pet class, a melee one is no needed!
Beastmaster would be amazing.
Shaman sounds a bit more feasible, but I was thinking more Animorphs, but that may cross into BLU.
YES! Although summoners get their pet to do some of their overall damage, but the main damage is still dots. I'd like to see a class whose main dps is from the pet; in this case, puppet. The owner of the puppets should only have ways to control the puppets and support it with minimum amount of direct dps and extremely vulnerable without puppets.
Blue Mage, Red Mage and Samurai.
Red Mage as a job even Yoshi-P has mentioned wanting,
Morpher as both a spellcaster tank the closest thing I could think of to a transformation user in any Final Fantasy game (FF Tactics Advance),
Blue Mage just for the possible storyline (Blue Mage info here),
And any job that would have a greater effect as a battle healer (heals by dealing damage).
Beastmaster or Puppetmaster would be wonderful!
Beastmaster, Puppet Master, and Blue Mage
A more counter based parry tank. Swashbuckler/ Fencer or some such.
I really wanted there to be a more chemist type healer. One that throws potions and elixirs for heals and has bombs for its nukes.
I'd like to see samurai too. A debuffing tank or a DPS that has to carefully manage its TP through high cost moves and TP regen.
I'd like to see some abilities in the game as well that benefit from holding the button ( increases potency depending how long its held) to change the flavor of some classes that are supposed to appear to have hard hitting manuevers i.e. WAR, DRK, LNC.
Blue mage is a melee mage that learns skills from monsters.
I want to see blue mage and red mage.
http://finalfantasy.wikia.com/wiki/Blue_Mage
Some kind of a fencer would be cool!
It should be a dps though, I want a sword wielding dps.
Red Mage please =)
Make it DPS, Tank or Healer i dont care.
shepherd or chocobo tamer
Gonna list three of each. Not all of them are gonna be winners, but I felt I should challenge myself.
Disciples of War:
-Samurai (Melee DPS/Tank that uses katana)
-Beastmaster (Mid-range DPS that uses whips and tameable pets)
-Chemist (Ranged Healer that uses a special type of gun that launches potions)
Disciples of Magic:
-Sorcerer / Mystic Knight (A magic-based tank that can use magic to shield and heal themselves, and can convert magical attacks into MP. Uses Chakram as weapons.)
-Geomancer (A mage whose magical abilities rely on nature and their environment, much like a Conjurer pre-White Mage, but can also cast random magic based on their surroundings. Uses special Bells as weapons.)
-Gun Mage (A magic-based DPS that uses a magic pistol, exploits weaknesses in enemies, and can learn and use blue magic.)
Disciples of the Hand:
-Engineer (Creates various kinds of machines and guns for use in combat, creates Airship parts. Main hand tool is a wrench. Synergy with: Machinist, Chemist, Gun Mage)
-Scribe (Creates various forms of paperwork used in a variety of different ways as well as Grimoires for Summoners and Scholars. Main hand tool is a Feather Pen. Synergy with: Arcanist, Summoner, Scholar, Merchant)
-Enchanter (Creates various magical items, can work with materia in a way other crafting classes cannot such as using them directly in a craft to modify the base stats of an item, and can enhance items from other crafts using aethereal manipulation. Uses a Runic Chisel as its main hand tool. Synergy with: Mystic Knight, Geomancer, White Mage, Black Mage, Astrologian, Biologist, Archaeologist)
Disciples of the Land:
-Archaeologist (Uncovers lost relics in ancient dig sites. Acts similar to fishing, but on land. Uses a Brush as a main hand tool. Synergy: Engineer, Scribe, Enchanter, Alchemist)
-Biologist (Siphons various types of elements and chemicals such as Ceruleum from the ground using a special tool called a Runic Filter. Synergy: Engineer, Enchanter, Alchemist)
-Merchant (A unique DoL job, they use Contracts and Bartering to acquire resources unable to be procured anywhere else. Their main hand tool is a Fountain Pen. Synergy: All)
Personally I like the idea of a Geomancer (not XI version, but the one from FFT), I think Beastmaster and Puppetmaster would be cool (both versions from XI), and of course the fan favorite Redmage (FFTA version)
Just stick them both together and presto! Necrodancer!
{forces monsters to dance, gradually losing hit-points at a percentage to your HP 'till one of you drop, or you retract the dance. Higher lvls give you better percentages (1 hp for you vs 10 for mob etc.) and cause additional de-buffs.}
I really enjoy a lot of what you put up. More notably, the Archaeologist and Biologist for new DoH classes. I wouldn't mind a little more variety in that sector.
As for jobs, I would like to see the following:
- Spell Fencer (Tank)
- Salve Maker / Chemist (Healer)
- Red Mage (DPS)
- Sword Master / Samurai (DPS)
- Beastmaster (Whips!)
- Enchantress / Necromancer (Summoner of ashkin, soulkin and voidsent)
Mime!!
Being able to copy any spell/ability of any of your teammates could be fun
For me:
Puppetmaster
Dancer
Red Mage
Blue Mage
Beastmaster
If this game could have a pet job anywhere near as complex as Puppetmaster was in FFXI I would be extremely happy.
I will take a bite on this. What I would love to see are these:
Hunter (Range DPS)
Blue Mage
Morpher
Illusionist
Chocobo Knights
Dancer. Specifically, a DPS job with healing skills.
If healers need to have DPS skills, I think its only fair.
Despite majority preference... Tank samurai, because I like to tank and I like Samurai! XD
This would be a perfect parry-tank.
Two stances: One called "Shogun" to raise parry rate, more enmity and reduce m-dmg received (since parry doesn't work against magic attacks), other one called "Ronin", giving Samurai a slight + %dmg and + %atk speed.
Something specific to gathering monster crafting material.
Gathering class: Retainer Trainer
Whip those frikkin retainers in bringing back better stuff dammit.
Dancer...like seriously SE, hurry up :P
Also, and it's more flavor than a specific class but I want a scythe wielder
http://fc09.deviantart.net/fs40/f/20..._by_lrme87.jpg
http://img1.ak.crunchyroll.com/i/spi...43468_full.jpg
Sage (BLM 50/WHM 50 req): can use both DPS and Healing (uses all THM, BLM, CNJ, and WHM weapons, shields, and cross-abilities). [this one's been bothering me for a while - since FFIV has one in Tellah]
Engineer, makes gunblades and other magitek related items.
DOW Thief, A real Thief. A true Thief.
DOM Time Mage
DOH Augmenter, Ability to convert any 2 NQ gear to 1 HQ gear.
DOL Scavenger, Ability to clean up dead mobs for extra loot. Mob wouldn't disappear for 60 seconds or until scavenged, for extra loot.
Geomancer and Gambler <3
Dancer, samurai, red mage (if they can pull it off).
Almost confident samurai will be released when we visit Doma so not to worried.