No one uses it, might as well take it off your bars.....
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No one uses it, might as well take it off your bars.....
I'm a Tank and Itry using it but 95% of this time I can't use it during raids
What are you talking about? I see it used alot, especially in big raids. Maybe you shouldn't be so quick to respawn, raise isn't something a healer can use right after you die. Especially if it's a boss fight. Have to have the free time between heals to raise you, even if they do have Quickcast.
Cool story bro.
This is the reason I cringe as a healer whenever someone dies and chooses to return rather than letting me revive them.
Try not to keep dying so the healer won't have to choose between using a huge chunk of his MP on you every 15 seconds or keep it for the rest of the party.
(he'll always choose the rest of the party)
Exactly. My priority is keeping the living party members... well, still living. You'll get your raise when I have the spare time and resources, because it's more than just a raise. I'm using Raise to get you up along with Protect and Stoneskin to ensure you don't eat it again while the sickness debuff wears off, not to mention potentially blowing my Swiftcast which could be used for better things. And if I don't have Swiftcast up? I need to find a safe point in the battle to stand around for 8 seconds doing nothing while I wait for the spell to cast.
Not in T12! :(
A dead person is a huge burden. The boss gains stacks if a KO'd person stays down for too long.
what is the point of this thread ? there is nothing but just : remove raise because I don't get raise or something ?
I always try to raise ASAP when I see someone dying. There ARE occasions where this is very difficult, tho... like when you're the second one to bite the dust in a short time and my swiftcast is on CD. Normally on those situations I analyze if the other healer has a big mana pool, and hit my hard raise macro (that sends a chat message warning the other healer I'm hard raising, so he knows the healing's gonna be on him for a while). But if the other healer has like 50% or less mana, I rather wait for swiftcast.
Another thing to consider is that Raise costs A TRUCKLOAD OF MP. Seriously. Like 1/4 of max MP. Maybe you guys don't know that, but raising a fellow player can be the difference between having or not having MP to hold that dmg spike that'll come later, specially if Shroud CD is still a long ways to go. I had my fair share of odin runs where I had almost zero MP on the BEGGINING of Gungnir to heal even through the tank's Sanngetail because I had to raise like 3 people during the first half of the fight, wasting like 2.200 MP (roughly HALF MY POOL) on people who could have dodged that Hall of Stone/Valknut, but didn't. And that isn't even counting the Protect I'll have to throw at ya after you're kicking again which costs ANOTHER 700 MP. Or the Cure IIs to get you back to full health, lest you get tailswiped to oblivion once again with just one blow. Also, have you considered we could be waiting for the end of some party-wide AoE damage to end, which would kill you again a couple of seconds after you were raised? We have LOTS of variables to deal, and need to make a LOT of split-second decisions with the potential of alone meaning the difference between a kill and a wipe.
Bottom line: healing is a complex job, and healers have to make some tough calls every now and then. If you weren't raised, this probably had a good reason behind it.
Sometimes I feel cheated after raising 3 people in a row and the BRD I just raized do not put up the Ballad...
OP has only beaten T5, and i suspect that wasn't a legitimate run ;)
So his only experience is dungeons (where bosses rarely require a raise and you can run back to trash) and The Crystal Tower, (*laughs*)
I think the OPs post was a jab at certain recent story developments and not an actual complaint.
Why doesn't spoilered text count for the 10char minimum.
What qould be nice is a reraise item that can be used to self raise like in FFXI. Then maybe dungeons etc would not become ragefests.
Well, if this is a spoiler disguised as a gameplay rant, I'm not gonna like it in the slightest, as I've been dodging those till I'll be able to play the 2.55 main scenarion on Friday. Anyhow, if this is one more of those "Why nobody phoenix down'd Aeris?", I'll just add this bit: KO is not Death.
And here I thought this would be an intelligent discussion about the untraited cross class version of raise being pretty useless (it is). Battle raise is awesome. Cross class out of combat raise is pretty stupid when you can just return and skip weakness.
Could MAKE it an intelligent discussion about the untraited cross class version of raise being pretty useless. My PLD is SO jelly of my SMN. :x
And don't forget the pointless raise potions . . . .
I use raise plenty as heals. When I'm healing I raise party members because them being alive makes my run go faster. If you die from a misjudgment and my swiftcast isn't on cd, I'll rez you np. If there's a delay its because I'm healing an mt or someone else and I'm waiting for my swiftcast to be off cd from rezzing someone else, or I'm completely out of mana from rezzing numerous times. It's also hard to rez when I have hate and am getting beat down from an uncontrolled mob. Keeping my living party members/mt alive is also a priority over rezzing you. However, if people are repeatedly dying from being too lazy to dodge aoe's or if the other healer is dying from watching our group getting picked off while in cs because dpsing during the wrong times is more important, I might let another group deal with rezzing them. I've gone thru all my mana as SCH/ WHM rezzing lazy chars or people who want to blatantly ignore mechanics and at some point I decide I'm not going to waste my mana anymore.
I want reraise.
When I play SCH I raise all the time even in the 24 man content, I find myself raising people outside my immediate party.
However a trend that I do see is people AFKing with the raise icon then just cancelling the raise and porting to wait AFK outside the fight... (This happens more than people not getting a raise, tbh)
There is a level of "WTF" that can be used to determine the difference between a troll post and a real post. Someone not understanding the benefits of one of the most crucial healing spells in this game and many other MMORPGs.
Therefore I say let's not feed the troll and let this thread die :)
I primarily play damage dealer. I've got Conjurer close to level 30. I also have a level 50 Scholar on one character (though I don't use it 'cause I have no clue what in the blue hell I am doing). Knowing this, if I do not KO in the middle of a boss fight, I will release over accepting a Raise for two reasons: I'd rather NOT have the Weakness debuff for 1 minute and I'd rather NOT waste the healer's valuable MP. The only time that I will release during a boss fight is if the boss is down to 1-2% health.
To summarize why I'll release over Raise:
1. I'd rather not have the debuff (especially if I feel that the risk is high that I'll KO again very quickly after the rez)
2. Raise/ Resurrection costs a metric butt load of MP
3. There are more valuable party members to keep up than to risk bringing me back
4. Raise/ Resurrection takes a long time to cast if Swiftcast is not available.
http://adaptershack.com/m/files/img4...eifserious.gif
Edit: TBH that's all I can post here...People must be bored...here comes the lull till 3.0 with
topic's that make no sense....Shark guy was the best.
Hey, let's not forget that we as healers also don't like to have dead ppl in the party. Dunno about the others, but it makes me cringe and it's almost OCD-inducing to have that grayed out name in the party list with the empty HP bar making it look ugly.
You know that no matter if you release or not, healers already had that butt load of MP and time (and swiftcast as well) spent so they'll need to spend another butt load on you when they are not sure if you're waiting for an AoE to pass or afk or even do not want to get up, right? And sometimes even for a healer from another alliance.
Btw, I always raise and (if situation allows) stay target to wait for the person gets up then immediately throw a cure2+protect(+cure if needed) on him/her in case of a 2nd accidental death. If unfortunately that happens I'm often the one who apologizes.
There will also be cases where healers juge that the party will need as much dps as possible or existing dps not enough (e.g. Cloud of darkness, Odin, King Mog ex) so they'd better pull up as many dps as they could.
Anyway, if you're really going to do release it over, inform your healers AS SOON AS you die.