Such as "Fire 2 now has a 40% chance to proc a Flare with no cast time with no mana cost.'
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Such as "Fire 2 now has a 40% chance to proc a Flare with no cast time with no mana cost.'
Casting any Ninjitsu has a 50% chance of causing the Ninja to use Mijin Gakure, causing a massive explosion dealing a lot of fire damage at the expense of their life.
Bard is given a damage dealing limit break.
Dying as a Dragoon causes 99999 damage to all other players in your party/alliance.
Bards can no longer move and attack
ouch
Casters can attack while moving
a class or a job? everyone has been breaking jobs not classes even OP :P
Hallowed Ground is buffed from 10 seconds to 2 minutes and is applied to the whole party and not just the PLD, making the whole team invincible and allowing them to curb stomp everything.
... I can dream right? :p
Adding a "I win" attack that one shots any monster recast is instant
Pet class without a pet.
Marauder's go-to enmity attack Overpower loses it's enmity bonus in favor of extra damage.
Well according to some people "small change" mean dealing 9999999999 damage anytime you want!
BLM : Manawall can now be used on party members
Bard : Mana song also affect the bard
SMN : Fester no longer cost aetherflow. Mana cost : 150
MNK : GL is a passive effect
Ninja : Ninjutsu no longer have a cooldown. Instead ninjutsu related attacks were given their own individual cooldowns.
DRG : Jumps have invincibility frames
SCH : you can summon Eos and selene at the same time
WHM : Cure III have had its range increase to 15 yard radius
PLD : Block absorb 100% of physical damage
WAR : Steel cyclone and Inner beast now cost 130TP instead of defiance stacks thingy
I thought we were breaking the classes, not buffing them.
BLM get Holy
Sch - shields from heals now shield for 3x the amount healed, and have light spikes effect.
Aether flow gives stack of 5 and restores half of your max mp when cast.
Ss and shadow flare can coexist.
Ss no longer takes aether flow stack.
Adloquium costs the same as cure
Lustrate uses 10% of your max mana rather than aether flow stack
Shields from heals last till full damage is taken, rather than 30 seconds. (would love this)
Whm Benediction is to the whole party and you get the mob aggro.
Writing the answers to the test on the chalkboard while the test is being administered...oh wait, you mean adjustments to the jobs in XIV not educational classes?
Upon successful combo Dragoon gains Dragon Heart (instant 100% Reraise with no weakness), this has no cool down.
Power surge's effect will now expand to include DragonFire Dive. Power surge will also have a lowered cool down time of 10 seconds now.
Any player buffed with Selene's Fey Glow has the MP cost of their spells cut to 0 and triples their spell speed.
Any player buffed with Selene's Fey Light has their TP cost of their abilities cut to 0 and triples their skill speed.
All players within Holy's radius upon cast will be healed with a 200 potency heal, unaffected by Cleric's Stance.
Ninja = Kassatsu's cooldown is reduced to 40 seconds.
Warrior = They can now cross-class Invigorate.
Monk = Fists of Fire's bonus is increased from 5% to 15%.
White Mage = Presence of Mind will temporarily nullify MP requirements for all spells.
Scholar = Galvanize can stack.
Summoner = Bane is no longer limited to 3 targets.
Dragoon = Can cross-class Berserk
Black Mage = Apocastasis will affect multiple party members, including the caster.
Make Warrior's Holmgang last 2 seconds instead of 6.
Make Paladin's Rampart and Sentinel last 30 seconds and increase the damage reduction for Rampart to 30% and Sentinel to 50%. c:
This idea is taken from WoW, i think its druid healer or shamans not sure. But you had a passive when you died you could Self rez.
Whm trait, when you die gives the ability to self rez with no weakness full Hp and Mp. 10 min CD (WoW one was 30mins)
Gladiator - Flash has it's enmity effect removed, instead it's blind effect is made native and is increased to 100% miss chance.
Thaumaturge - Swiftcast inflicts a 10s Slow effect once expended.
Conjurer - Protect and Stoneskin can no longer be cast under aggro.
Append:
Lancer - Invigorate converts MP to TP at a rate of 3:1, 4:1 cross-class.
Pugilist - Second Wind converts MP to HP at a rate of 3:1, 4:1 cross-class.
Archer - Barrage is a stance that forces you to stand still during attacks as well as impose a slight penalty to accuracy.
Paladin: Sword Oath now allows you to activate a hidden ability, Runic, when a BLM is in the party.
Warrior: Enhanced Bloodbath also restores TP.
Monk: Howling Fist will allow a 50% chance for Shoulder Tackle to damage and ricochet off a target to damage additional targets up to 3 times less than 10 yalms away.
Ninja: Sneak Attack and Trick Attack now have separate recast timers.
Dragoon: Receives a dps bonus inside any Heavensward area, especially when a player points to a DRG and says, "loldrg."
Bard: Rain of Death becomes a 30s Global Cooldown. Added Effect: Quick Nock will cost no TP for 10s. (because spamming RoD in an AoE Rotation over Wide Volley is fail)
Black Mage: Fire 3 and Blizzard 3 now have a 50% chance to split additional damage between foes nearby the target.
Summoner: Tri-Disaster now deals damage at a potency of 600.
White Mage: Stoneskin 2 grants a Reraise effect that can only be used once.
Scholar: Eos now heals your party without fail.
and for the three new jobs for fun:
Dark Knight: When HP falls to 1, [insert passive here] will restore all your health and grant you "Berserker Armor" for 15 seconds. (take notes, Yoshi-P.)
Astrologian: Receives the limit break "Lunar Whale."
Machinist: When loading your cannon, your Turret will now distract a random target by telling them: "These are not the Turrets you're looking for."
I'm not sure people got the 'small change' memo >_>
In any case, in typical FF fashion: healing spells now damage undead. Raise instantly KOs and undead target.
I don't think anyone truly understands what 'break' means, either. Or that the term 'class' was specifically mentioned instead of 'Job'. I think I've been pretty spot on with my ideas.
MNK: Greased Lightning now stacks up to 5 and lasts 10 seconds longer.
PLD: Sword Oath now removes Bonus Emnity from abilities and applies its Bonus Damage to abilities as well as Auto-Attacks.
WAR: Crits now apply a stack of Wrath.
DRG: Dragoons are invincible while using Jump, Spineshatter Dive, or Dragonfire Dive, and those abilities deal 25% more damage.
BRD: Bard Songs no longer impose a DPS penalty.
NIN: Ninjutsu cooldown has been lowered by 10 seconds.
WHM: New trait that restores 10% of total MP on critical casts.
BLM: Astral Fire no longer prevents MP restoration.
SMN: New Trait added that increases Critical Chance by 25% of Spell Speed.
SCH: Can now have both fairies summoned at the same time; the most recently summoned is the one directly controlled by the SMN.
Some more OP, some less, but still break balance.
WAR: Berserk no longer inflicts Pacify after the effect ends. Fracture TP cost has been reduced to 70. Storm's Eye now stacks with Dancing Edge.
PLD: Shield Bash has is now off the GCD but still costs 150TP. Fracture 70 TP
BLM: Manawall and Manaward can be cast on party members.
SMN: Bane spread is no longer limited to 3 targets.
WHM: Regen and Medica II ticks no longer generate hate.
SCH: Crit Succor now doubles the shields. Whispering Dawn no longer generates hate.
DRG: Jumps have invincibility frames.
MNK: GL lasts longer.
BRD: Ballad/Paeon no longer lowers DPS.
NIN: Dancing Edge stacks with Storm's Eye. Mudra sequence is no longer interrupted by other skills.
thm gets the spell at level 60 to summon meteor to obliterate eorzea
For better skill animations animation-lock come back
Dragoons jump actually jumping out of harms way. (you know like the point of that move has always been since forever)
Well, even in the OP's case, they use a Job exclusive spell... :p
On topic:
Life Surge is no longer consumed by the next skill used. 15 seconds of guaranteed crits, woo!
Esuna/Leeches no longer have any restrictions on which debuffs can be removed.
Aetherflow stacks are now infinite, eternal, imperishable, endless.
Yeah I dunno D: