So, now with the new changes, hunts are relevant again. Figured I would start a thread for all the inevitable hate that is to come.
I'm a Jenovian, though. Jenova is known for having the most organized hunts of any server there is.
Lets get started!
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So, now with the new changes, hunts are relevant again. Figured I would start a thread for all the inevitable hate that is to come.
I'm a Jenovian, though. Jenova is known for having the most organized hunts of any server there is.
Lets get started!
Imba Ilvl 130 People Inc in 2 Days.
Was anyone excited for the mind-numbing grind-fest from 2.3 hunts to come back?
We once again have no direct reason to participate in content other than Hunts (except for the CT line for an extra Carbon item per week), since the (twice as long) Hunt grind will overflow both Soldiery and Poetics for everyone. 2.3 was, all told, the least fun I've had with the game since launch, and the broken Hunt reward structure was the primary cause of that lack of enjoyment. 2.5 looks like it will be about the same, which is really disappointing for the last major patch before the expansion.
3K seals for one Carbontwine? Yikes.
What is wrong with SE... seriously. The CT weekly was a great idea, hunt grinding again... not so much.
I purposefully finished my Novus prior to 2.5 so I would not have to participate in hunts during this madness. I'm just fine with the weekly quest and coil drops. There's no way I'm grinding hunts for one gear upgrade. Turned shouts off in my log window too so I don't have to read the early pull rage.
If it were almost completely random (for example A rank spawn window starts after 3 hours and lasts for 10 hours; same with S ranks but 10 times more rare 30 hours after death/100 hours spawn window), there would be a much higher feeling of hunting (or just stumbling into one, maybe) and it would be fun, not necessarily effective, not necessarily a good way to get gear, but the cosmetic would actually be worth something (right now, it's just not, anyone and their chocobos can get the gear as it is, makes it downright bland).
The other options would be making S rank triggers more obvious, but more difficult to trigger. And maybe have a signal where the monster dies until he spawns again, just so that we wouldn't have to rely on hunt tracker websites. (Maybe keep his corpse disappearing into the aether gradually until it completely disappears and spawns 5 minutes later, that'd be cool I think)
Hunts are insanely easy now, especially S ranks. I've had Agrippa the Mighty killed in under two minutes... on the smallest server.
https://www.youtube.com/watch?v=eRw9t-Aydjc
http://www.quickmeme.com/img/34/34c5...6306494e00.jpg
May be a noob question here but why is this game making everything obtainable from hunts? What's the point of having these hard coils or whatever when you can just obtain everything by easy hunts?. I have yet to even unlock TFCOB (stuck on 2nd coil last turn) but is it that hard the game had to make a way for like the other 99% who can't beat it? This hunt thing seems like a total noob/lazy way of getting the best gear, its very disappointing
It's probably a little more to do with sheer player volume. But the biggest problem is the early pulling. People can use whatever selfish reason they want to justify it, but doing it makes you a jerk, there's no debating that fact away. It's a major problem and I hope SE fixes it.
My suggestion would be to implement something like Ultima Weapon, where A and S ranks would have a massive defense and determination buff for, say 30 secs-2 mins after the initial pull. Some party decides to be selfish and pull early? BAM, their tank, and maybe a few healer/DPS get eaten because there's not enough people to help. Some idiot facepulls? BAM, he dies as he should. All the while, the hits being done during the startup phase counts towards your party's credit.
Yeah I hope they either can this hunt crap or set tighter cap limits and restrictions. As it stands lets face it nothing is remotely difficult with these hunts whether it be A B S or any other letter they throw at us, when you got like a entire server focused on a boss don't matter if he has a million HP he gonna die lol (Also makes you wonder why people pull early knowing that). I can see and understand that some people for whatever reasons may not be able to do certain content but with the extreme ease at which this loophole allows at least make tighter restrictions lol.
Oh I just now recently came back from a FF break a few months ago :). My skill is just fine maybe you can explain how people still die in titan x due to titan Hm mechanics?
Also lag, poor coordination, lack of practice... you know the usual suspects.
The general "problem" with the hunts revolves around finding a good modicum to keep them fun and relevant without damaging other features of the game or player relations, but IMHO it requires some degree of awareness from the community: on Excalibur, a highly populated server with a longstanding hunting community, there have been renewed efforts towards that after patch 2.5 hit, such as LSs promoting cooperation between parties, singling out early pullers and bots (yes, those are around too, it appears), making public shouts.
I'm under the impression that situation is gradually getting better, also because a good deal of people who were only in for the gear has gotten what they wanted, so they'll presumably move on leaving more room to those who hunt for fun more than for profit. But I'd leave further considerations about the linkshell/FC/channel side of things to those who have a better grasp of the situation, such as Roxinova.
Simply canning the hunts as a feature seems too far-fetched to me. They serve a purpose as open-world content, they can be fun (A marks upwards are a good way to practice party tactics), and they provide an avenue to socialize: more often than not, you'll end up helping others with FATEs, quests and whatnot while en route to a mark. You can make friends and find out good players to party with later on.
The only fundamental problem I see is with those who mistake rushing at new content for effort - but that applies to other features as well. Though that's just my two gils, of course.
It brings me no satisfaction at all to say this, but. . .
. . . I called it.
Yeah I was in a hunt group the other day where they were actually waiting for people before pulling, I was shocked. Also like someone mentioned above I'm also as starting to realize and become aware that you can't have it both ways really, either go about your gaming routine or set aside a few hours or even a day to dedicate yourself to hunting. The problem seems to stem from S ranks from what I see as the spawn rates are so wacked up, 48hrs 66hrs lol always some different site saying different stuff plus all these weird triggers ect. When they finally do spawn it takes less than 2min to kill them so I understand people who complain about early pulling, as there is like 0 chance of not beating the mark lol so maybe it has to do with them wanting to ensure full credit or something idk
Aside from Alexandrite, what exactlly is it that people are supposed to be able to get from seals that has caused all this nonsense? I see no carboncoat or carbontwine or encrypted tomestones in the Hunt vendors list. Just the alexandrite...
I'll link Nicobo's explanation here, Teddy:
http://forum.square-enix.com/ffxiv/t...=1#post2753695