This' been VERY popularly requested yet we've heard nothing about it.
Please dialogue with us Devs/SE.
Maybe just make it so mobs 5 levels or lower can't Heavy, if anything.
We've been very patient...
This' been VERY popularly requested yet we've heard nothing about it.
Please dialogue with us Devs/SE.
Maybe just make it so mobs 5 levels or lower can't Heavy, if anything.
We've been very patient...
Id rather take double damage than heavy. Heavy doesn't make the world feel dangerous to traverse, it's just infuriating.
Here, I'll take away your heavy status and give you FFXI pre nerf style mob trains in it's place. I loved those high level mobs wrecking down low level players back in the good ol' days.
SE, just remove Heavy from getting hit while mounted and put in Lamed instead, how it was during 1.0. Also make it that auto-unmounting happen more frequently
How it should be:
https://www.youtube.com/watch?featur...ynGGV7Dk#t=450
I love and approve of this.Quote:
Haha "Lamed" is awesome.
Heavy - as annoying as it is pointless, whoever had this genius idea belongs beaten
I think a good option would be changing it from heavy to mini and other various status effects like that varying from area to area. This would bring some variety, and in the case of mini humour. As heavy is overused and is mainly an irritant.
Look at that health go! Consequences for running into a billion enemies in the open world? Wow! So you slowed down while on Chocobo, but still ran on foot normally? Sounds like the better way of doing it as long as there is monsters who would threaten you. Otherwise just remove both cause the outcome ends up being the same either way (you getting away with no damage).
There's actually a fairly simply yet eloquent solution...
Keep heavy. But make it only apply to melee attacks or spells that already specifically gave it as a status ailment. As a trade off give cast spells a % chance of knocking you off your mount. The % chance decreases based on your MDef and level difference, thus making it nearly impossible for a lvl 41 sylph to knock a lvl 50 blm off their mount, but a lvl 41 would still be legitimately threatened.
The major problem most players have with Heavy is that it applies from cast spells, which can hit you even after the mob has leashed. Getting in melee range while on a mount can be avoided if you're creative enough, but spells...nope.
Hey guys play Paladin and when you get Heavied, jump off your bird, Tempered Will and Sprint.
Get good.
Think of what you're asking for here!
The poor sahagin and sylphs already have a complex because of the adventurers running through their homes with impunity and just ignoring their feeble attempts at murder! Heavy is all they have. It's there only way of telling a i116 geared warrior (not a paladin, those guys have tempered will...smug jerks) "Hey, remember me? I'm here". It's a small price to pay to help the self esteem of a lowly trash mob.
Think of the monsters!
Also, for only 2 gil a day you can help a mossless gobbue find some moss.
@Yoshida-san, and Developers, please do not take "heavy" away. Thank you.
-Tari
heavy status on frontline is good, but no for open world
This is why mmo these days are so boring people just want to run through hordes of enemy mobs on a chicken and be invulnerable to magic spells. Sure its okay if we get hit by an arrow that doesnt slow us down or really do anything, But heaven forbid you get hit with 1 attack in the entire outside realm of the game where you have a slight chance you may have to dismount and actually fight a mob or 2 in the enemy territory that your carelessly running through. 99% of the time you just continue on with the slow on you because you will still outdistance the mobs agro range. Seriously 1 detrimental effect in the entire outside realm of the game that can cause the slightest chance of you having to possibly fight a mob or 2 and you want it removed. I so miss old mmo's and death penelties,large loss of exp when you died , corpses, shard loss, Level loss. Grey mobs that agro you. No leashes on mobs and they would chase you across an entire zone.Ventering out in the realm was dangerous.
Problem is, people wouldn't mind all this if the world was actually dangerous but, even as dragoon who has paper def, I can still stay idle for 5 minutes with mobs attacking me and won't die (not kidding, once I went to wash my dishes while hunting mobs for my animus book, when I came back 10 min later I was being attacked and my life was only at 50% >_>)
What you say is half true half false, however I do agree with your vision of how the open world should be as I too kinda miss the challenge, but current mmo are all about accessibility unfortunately :/
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The people arguing to keep mount-heavy in are absolutely baffling.
Yes, let's keep absolutely pointless annoyances in the game instead of making the open world actually legitimately threatening.
no seriously YOU..
i know "slow" and "Snare" effects in every MMorpg i know.. which MMorpgs have you played before?!
its therefore that you cant escape that easily from mobs. dont you get the point of it?
gawwd you guys... "remove this and this"... bla bla bla..
REMOVE AGGRESSIVE MOBS in the Open World IT DISTURBS ME!! Because aggressive Mobs "are pointless".
REMOVE RANGED ATTACKS FROM MOBS, it disturbs me "its pointless"... and rupts me as a blm anyways.
*SARCASM OFF
Fast Food MMO peops..
YES it disturbs me also some time.. but thats what it is about.. if you remove crowd control skills from mobs, then you can run easily through the beast tribe outposts without any disturbance.. wow thats easy.. as if the game wasnt easy enough. (!) maybe you just better watch where you walk!
but this would be too hard right?
in Final Fantasy XI the monsters followed you till the end of the zone, and the zones have been huge... and you talk about nerfing monsters for their crowd control skills? seriously.. Many Monster skills can "disturb" at some point.. DoT effects, paralyze or what so ever.. so its not just "heavy effect".. that disturbs.. and then we and up cutting all skills out that can get on your "nerves" at some point.
FFXIV ARR openworld mobs became already trash mobs more or less in comparison to 1.0. version.
^we know the purpose of it... it's just that the mobs are not threatening whatsoever so it only serves as an annoyance & nothing else.
If they made the world threatening somehow, it'd be a worthy effect to force a fight on us.
Right now, a mob I can kill in 2 seconds flat is capable of Heavying me... it's silly.
I'm actually in favor of a terrifying over-world which' funny.
Heavy's problem is how any old mob can do it to you, even ones that you insanely outclass.
Hell no, I'll take the current Heavy status effect and have the freedom to actually explore and kill anything in the world map than go back to FFXI's system where going through areas REALLY was a pain in the arse.
It's stupid that people even make the argument of "heavy is annoying, it'd be less annoying if mobs actually were a threat". You're basically asking for the game to be made several fold more annoying.
Take the heavy away and give me world mobs that can kill you instead. I'll take that.
Actually what he said was completely non-sensical. Heavy, as it stands, is pointless. I can go into a high level part of a zone, leave my character there, go out to eat at a fancy restaurant and be back before the mobs take me anywhere near 50% (slight exaggeration, but you know what I mean.). For many people, heavy status removal is not because they're afraid they'll die because it's dangerous, it's because it's pointless because it's NOT dangerous.
As for a suggestion I believe might be accepted by both sides, make whether you get heavy based on your ilvl. There's no reason a level 42 mob should get heavy on my i110.
I vote, instead of heavy, you get dismounted and face-plant into the ground leaving you with 1hp
Reduce heavy to 25% instead of 50% and make it dismount you on hit. Bam, done.
I'd be happy if they simply made it unable to refresh the entire duration of the debuff if you keep getting hit.
Actually there is a reason. Your character is only level 50. Your gear makes you the equivalent of a level 110 character . But besides that his cast only has a chance to land on you , Dm rolls the 20d and mob Has a 1 in 20 chance it lands vs a lvl 50 character regardless of gear level. How man mobs do you run through that cast on you and they miss? . Add to that you can go go attack any S rank hunt mob alone and they will swat you down like a bug..but guess what ? You are still free to try :) and the mobs don't know the differance of a lvl 50 character in all crap gear that would die in sylph land with a bunch of mobs agro on them with heavy verses your geared out toon. The thing about your fancy gear is it does let you shrug it off like it's just an annoyance. the same as it lets you speed run dungeons that a group in craps gear would get wreaked in.
Which is exactly what makes the mount-heavy effect just pointless and annoying. Haven't you been keeping up with this conversation?Quote:
FFXIV ARR openworld mobs became already trash mobs more or less in comparison to 1.0. version.
Not that many, really. Try riding through Sapsa on a mount 20 times and it wouldn't surprise me all that much if you weren't even able to make it through once without being heavied and you'll probably be cursing Water Cannon's existence by the end. Your ilvl doesn't matter, and your odds of being heavied are a hell of a lot higher than 1 in 20.Quote:
Actually there is a reason. Your character is only level 50. Your gear makes you the equivalent of a level 110 character . But besides that his cast only has a chance to land on you , Dm rolls the 20d and mob Has a 1 in 20 chance it lands vs a lvl 50 character regardless of gear level. How man mobs do you run through that cast on you and they miss? .
http://images.mmorpg.com/images/gall...0c704d09fb.jpg
I just remember when things like Treants were something you actually worried about engaging instead of finding level 5 ones outside the starting zone. The bigger monsters used to have that imposing force behind them.
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Actually there is a reason , your not lvl 110, your only lvl 50, Your gear makes you the equivalent of a lvl 110, Dm rolls the 20sd, mob has a 1in 20 chance to land a hit vs a lvl 50 character regardless of gear. How many mobs cast in you and Miss? I bet it\\\\'s more than half. But you don\\\\'t even notice those. Your free to go and attack a S rank mob alone. It will swat you down, but your still free to try :) and your fancy gear lets you speed run dungeons that would wreak a group that barely makes the requirements and it also allows*you to shrug off heavy as annoying, thats your rewards for getting the good stuff. Your reward isn\\'t "I\\'m well geared now so scrub mobs should just step off" get over your well geared self :) heavy is fine. Instead of thinking of it as slow , think of it as making you strut so all the mobs can revel in your ilvl110 swagnificent\\'s
Actually there is a reason , your not lvl110, your only lvl50, Your gear makes you the equivalent of a lvl110, Dm rolls the 20d mob has a 1in 20 chance to land a hit vs a lvl 50 character regardless of gear. How many mobs cast in you and Miss? But you dont even notice those.Your free to go and attack a S rank mob alone. It will swat you down, but your still free to try :)and your fancy gear lets you speed run dungeons that would wreak a group that barely makes the requirements and it also allows*you to shrug off heavy as annoying, but a lvl50 blm in craps gear in slyph land with a lot of agro and heavy will have to fight or die. Just because you have a well geared toon now doesnt mean they have to remove something thats a slight annoyance to you.It means its a slight annoyance to you because your well geared(Wont even go into the issues with the backaswards loot system in this game
Sorry for the triple posting, the word count limit said I was over and tried editing/rewriting parts on my phone and it kept taking me back a page and didn't realize they all posted on the following page . Dumb phone,dumb word limit,dumb me :)
I tried to find a facepalm pic to express my reaction to your post. It does not exist.
Yes, I am level 50, and I expect no exceptions to the normal aggro range. I hate heavy with a passion. I would rather BE DISMOUNTED than get heavy. You've successfully run out of the beastman camp, and you think you're free, so you mount up. NOPE! Some troll mob comes up and hits you once (I'm looking at you, Zanr'ak.). Watch while I strut my stuff in front of a bunch or mobs that could aggro, but look at me and go "screw that, he'll kill us deader than Batman's parents" and invite you to ignore them.
If anything, the heavy timer should be lowered. It's like what, 30 seconds? I could destroy the entirety of the Garlean Empire, find a cure for tempering, battle every primal EX at the same time, or dismount and kill the mob that put heavy on me and their family in that time. Specifically that last one.
So I've killed the mob that put heavy on me in five seconds. I'm still heavied for 25 more seconds and there's not another mob around to attack me. OH NO HEAVY IS PUNISHMENT TO MAKE THE GAME HARDER. No it's not. It's an artifact from a time when danger was a thing. Yes, WoW does the same thing, but theirs isn't near that much time. At minimum, it needs to be lowered to like 10 seconds...if even that long.
Besides, I hate pulling up my ilvl. I'm geared. Congratu-pony-lations. I don't have to strut my gear, especially when it's glamoured.