the NPC said it at the beginning of the fiery fall quest and i dont think anyone noticed it. something about ul'dahs sister city under the sadn called sihl'da i wonder if that has anything to do with a new area coming.
Printable View
the NPC said it at the beginning of the fiery fall quest and i dont think anyone noticed it. something about ul'dahs sister city under the sadn called sihl'da i wonder if that has anything to do with a new area coming.
Ul'dah also used to be a massive forest...NPC's say alot of things. If anything I can't imagine the "Underground" city faired too well considering all the Antlings roaming the place.
I hope a lot of new sub city's pop up as we move on, lots of npc's very little housing, Cant be good for the economy that, unless your a landlord anyway.
(even if we cant get to them, be nice to see them in the distance)
It would be great to see Sihl'da be used not only for an instanced dungeon, but maybe also for storyline purposes, whenever the Ul'dah storyline picks up again. :)
Sihl'da's really got me intrigued for sure!
If you do the Miner Quest line, you get more information on Sil'dah. SPOILERS
Way back before the great flood, there was a city in Northern Thanalan called Sil'dah. It being in almost the middle of Aldenard, it was in a pretty vulnerable position during the Eorzean Wars (when all the city-states were fighting each other for rulership). A big battle occurred and the city was destroyed. The civilians that were still living became refugees, and once the sixth umbral era came and washed everything away and turned Thanalan into a desert, the Sil'dahns travelled as far south as they could and founded the city of Ul'dah. And so, the ruins of Sil'dah were forever buried under the desert.
I'm pretty sure thats how it went, but this is just what i've pieced together from NPCs telling me stuff, so I could have it wrong.
So then it's more of a parent city than a sister city?
Pretty sure this city is gone based on the stuff said in the miner's storyline quest.
I was skipping over the text when I logged in and started the event but that bit of dialog caught my eye. Damn, it would be pretty neat to eventually be able to explore Sil'dah.
Pretty much correct. I loved that storyline.
And how our darling Neneko, daughter to the Miner's guildmaster, has become an archeologist to uncover its secrets. So we may yet see more on this city.
It could end up like a FFXIV version of Quicksand caves, perhaps some people survived and evolved to a new type of beastmen that live in the ruins of Sil'dah, just somthing i thought of for possible lore if they did make Sil'dah as a zone
I'm holding out to see the third brother:
Ta'Dah!
I noticed this last night thinking, "Oooh!" And as soon as I saw a spoiler on this thread, skipped the rest and decided I must learn of it meself.
There's also mention from a Roegadyn in Limsa of a region somewhere far east of Eorzea run by a group of ruling houses. Capital city's name starts with an R I think.
There are plenty of things that could happen and zones that could pop up thanks to the game's lore. I'm sure we'll see more of it all eventually.
Sil`dah reminds me more of Kishgal from Ys fame rather than Quicksand Caves or Garden of Ru`Hemet.
Correct. You're referring to Thavnair and its capital city of Radz-at-Han, which is to the east, across the Sea of Jade. There's also Meracydia to the south, across the Sea of Ash, which is apparently a very tribal region, with heavy voodoo influences.
(Copied from my post here)
Not to mention Limsa's own Admiral discovered a route to the western continent across the Indigo Deep.
http://static.finalfantasyxiv.com/pl...001.png?_v=732
What unlike XI? In 2002 we heard about an island nation of Kazham and surrounding areas, in 2003 we got said land. In 2003 we heard about a near eastern empire, in 2004 we had an "official" from there, whom is the first Blue Mage to appear in the middlelands where you acquire your Homam/Nashira set from through the middleman. in 2006 we got said near eastern lands.
So we actually seen most of the world that was in XI's active storyline -- The only exception is the Mithran homeland and far east which is a warzone, the rest of the stuff (Western lands, Orc/Gigas homeland) were lore stuff dating before XI's release and Tribune material. So if XI's example is to be followed, we'll see quite a bit of of these lands, XIV is still only in it's vanilla stage, we've yet to get even our first expansion which could open the world a lot for all anyone can guess.
The main reason we didn't get to see certain things in XI is because 10 years later, it's likely not profitable to create more full expansion packs.
Okay, my apologies. I just meant in the grand scheme of things, there are more continents/regions mentioned in FFXI than we were able to actually go to (as you mentioned, Orc/Gigas homeland, Western & Southern Continents, Tsahya), but given their hostile nature, it seems unlikely that we would've been able to go to most of them anyway.
Obviously there will be more areas to explore in future expansions...all I'm saying is that I wish to explore as much of Hydaelyn as possible, so I hope they actually enable us to travel to these places that keep popping up in the lore.
Sounds like a good dungeon to make to me.
well yoship already said he wants to add an underwater area so I dont think its to far fetched to think he wants to also add an underground area.
There's a pretty substantial amount of countries/continents we didn't get to visit, that have been mentioned pretty frequently in the past. Wings of the goddess in particular peppers a fair few conversations with information about the continents to the south and west. So yes, unlike FFXI because despite them saying in interviews that they hoped to visit these places, the funding was pretty obviously pulled and we ended up with 'expansions' post-ToAU that didn't really add much in terms of brand new content.
I think Chrees is right in saying that.
Underneath Copperbell mines, there is a blocked off path that leads to an area with a similar name. Also mining quest hints that the ruins are east of uldah in a region that looks more like altepa, dunes etc.
Some sites are reporting it says "Sil'dik Aqueducts," but looking at the Eorzean alphabet, I see "Sil'dih." It could always be a typo of some sort, either on the map or in the NPC text.
EDIT: Looks like it's option 3: the OP spelled it wrong, haha. Just looked up a transcript of the rank 36 miner quest, and it is indeed "Sil'dih." Whoops! :p
Actual map: http://www.ffxivinfo.com/images/maps...-formicary.jpg
Traced map: http://www.ffxivmaps.com/img/dungeon...cary-large.png
Just north of Halitali there is a tunnel with an NCP barring the way and another south of Broken Water, makes me think these would be the way down to Sil'dih!!
I'm doing the Miner's Guild induction quest right now and have the text on my screen. In case anyone wants to read it:
Nenekko:
I see. Sil'dih must have been a truly vast city at its peak, just as the histories say.
Oh dear, forgive me for not explaining. I assumed you knew.
Sil'dih was an ancient city, located very near to Ul'dah. At one time, it prospered much as Ul'dah does now, but they lost a great war and the civilization crumbled.
To this day, none know precisely what kind of city it was.
But to gaze upon the sheer scale of the ruins, one can only imagine that it must have been as great and lively a city as our own.