Just wanted to remind everyone of how beautiful primal fights used to look, other than the super slow combat, standing for quite a bit and movement that looks awesome!
https://www.youtube.com/watch?v=goKSqF9fldE
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Just wanted to remind everyone of how beautiful primal fights used to look, other than the super slow combat, standing for quite a bit and movement that looks awesome!
https://www.youtube.com/watch?v=goKSqF9fldE
Makes me miss my old skills.
I sure wish they'd give us a font option. I love that old font so much I think it holds the most nostalgia for me.
Everyone looks like they're fighting in slow motion.
This Stockholm syndrome really needs to stop.
The only good thing about these bosses are the graphical differences in Garuda's example the wing are very detailed everything else sucks about 1.0
Do you remember this as well?
http://i.imgur.com/BxWRGT5.jpg
Everything shrunk down in ARR or maybe everyone became giants. The size difference in maps and arenas is somewhat understandable I guess because PS3 limitations, but there's no reason why the PC and even the PS4 versions couldn't have kept the superior graphical fidelity like better normal maps and textures, maybe when DX11 finally hits it'll return, any day now.
Most animations weren't as flashy as they are now either so everything was easier to see, aside from Simian Trash which was funny and blinding seeing 7 Monks doing it at once, and of course the slowness and the animation lock made the animations look better and more weighted.
Paint the ground green and call it grass.
Let's face it: the game didn't live up to its potential. It did have some neat things going for it though. I never got to play it, but seeing some of it in action.. I wish we had more skills. lol I also wouldn't mind having TP be something that was generated in combat by standard combat actions, instead of starting at max and used up by all actions. Add a bit more strategy and timing to the game, and it could help alleviate the annoyance that is the GCD.
This. All the animations look really stiff and slow. In fact given this, i'm willing to bet its artifacts from that architecture that are the reason there's such a delay in certain actions still present in the game.
If you look carefully at the paladin, he's just standing there. He's not taking the more aggressive-yet-defensive posture the current paladins take, and all his attack animations deliberately show him taking the action, then returning to the same stiff posture.
What animations there are may be more interesting and the graphics may have been higher quality, but the pace and feeling of sluggishness is also on display for all to see.
That sounds like FFXI
Don't matter how beautiful the game is if they gameplay is crap, which is part of the reason 1.0 failed.
It's like 70% of the reason, since the graphics were excellent (except too taxing on contemporary machines and damned impossible for the PS3) the sound was...final fantasy, and the story was pretty good for an MMO.
Bad management and gameplay were the ONLY things they really fudged up on. And they fudged up HARD
The good ol days.
At least back then you weren't told to stop playing and got locked out of content.
Back in what some of the people here misguidedly call the "good ol' days", it was possible for BLMs with overmelded equipment to entirely bypass the second phase of Garuda by having 8 BLMs kill her before the phase transition. Yoshida admitted and recognized this oversight and asked people to not stack BLMs and spam Thunder on her to kill her before the phase transition while the devs worked out a solution. The players ignored Yoshida.
Well it was a fight entirely designed and implemented by the post Yoshida team after all.
Even on PC, most people couldn't run the game because the graphical (and maybe CPU) demands were too high for the mainstream PC gamer, which would have shut out a ton of people wanting to play the game. I don't expect the graphics to ever get back to the old levels unless there's massive work and optimization going on.
That's fine and dandy with the crappy Crystal Tools engine that can't even reach 60fps smoothly on modern PCs without mods and on some PCs without some workarounds as proved by the XIII PC port, but the new engine was designed specifically to be more flexible, light and optimized by none other than the Luminous Engine CTO, so no excuse there either.
Dat slow gameplay doe. I don't think I could've played this. ._.
I've tried to watch that video at least three times now and I can't get to the end, that slow combat makes me want to sleep.
Turn-based RPGs "died" (more like stagnated rather than die) because it is a relatively limiting design. In a world where people want the new shiny stuff and call it innovation and control is everything, turn-based RPGs didn't evolve much to claim innovation nor give enough control.
If you look at it over the years, the only real innovations were active inputs mid-battle (AKA that thing with the button pushes from Super Mario RPG) and button combinations (AKA that thing from Xenogears). Everything else has for the most part been gimmicks within the limits set by how turn-based RPGs work. This includes how materia worked in FFVII, GFs in FFVIII, the scrolling life meters from the Mother series, multi-hit attacks from the FF remakes, and so on.
This, too.
The whole bad thing about 1.0 garuda was only set up people would be willing to take was 1 whm 5 blm 1 bard ( to ballad the blms) 1 tank. Everyone else was pretty much excluded from the fight if you didn't level those jobs. In those days you had to shout in uldah to make parties for stuff, all you would see is shouts for blms mostly with must have double or triple meld gear cause blms with melded gear where hard to find, the whm, tank, and bard didn't need melded gear.
The image I posted are was pure laughs and memories. Ppl that played 1.x and were on the original forum understand it.
As far as attacking 1.x, whats done is done. Many of us have our favorite and worst memories of it. Only thing I'm tired of is "What ifs" regarding it or ppl with completely false blames of why it failed.
We like what we like. I really did like the 1.0 combat does not mean i don't like the spam fest that is 2.0
2.5 sec GCD is even slow for some people
what people need to understand is you can force people to like what you do and unfortunately the
moden MMORPG player seems to lose spamming like its a FPS
IT IS WHAT IT IS
FF11 had a somewhat similar gameplay and I really enjoyed the game, but after experiencing the new gameplay I have to say it was the step to the right direction. I did however thought it was weird they made illogical choices like, no elemental weaknesses or immunity and or absorption. Or different kinds of arrows for archer, you know, stuff that makes it detailed and less general click and kill deal we got right now.
"Judging"? Do you know what judging isn't? Judging isn't stating the facts. Here's judging: you are in denial. It can also be a fact, and in this case seems to be confirmed.
1.0 is the ugliest thing I have ever seen. Good riddance and may anyone who wants 1.0 go away. The only reason this thread exists is to highlight just how absolutely ridiculous people can be with demands that some older and clearly broken (and unpopular) version of a game is still demanded by 1-2 people. 1.0 looks terrible and looks like people are standing around.
The only singular thing I liked from 1.0 is the circular skill bubbles rather than square ones. Aside from that, no thanks.