I've gotten used to attacking targets on the run... but it's still horrendous & I know latency for many has a huge negative impact on this.
Can you please be a little more generous on the "give" in this area?
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I've gotten used to attacking targets on the run... but it's still horrendous & I know latency for many has a huge negative impact on this.
Can you please be a little more generous on the "give" in this area?
I'd certainly appreciate some sort of investigation into fixing this.
If its moving, I cannot hit it. Thats a basic fact. I can be standing inside my targets hitbox (As a Ninja with the speed trait) yet my skills will get halfway through their animations, then cancel suddenly and tell me my target is out of range.
This would be really nice.
There's a little but some more would go a very, very long way.
Surprised this hasn't gotten more support.
It has to do with the netcoding and how often it updates your position on the server side. This problem doesn`t happen in PVP, where you would think it would be the most noticeable. They specifically program instances and PVP so that it updates your position faster.
Sadly, this wont be fixed until SE can find some more resources to update positions server side in all areas.
Do you live in the EU by any chance? They gona move EU data centers to the EU so that might help. As for the Hit box having more range, for me I think it's fine as it is but yes I do have suffered from a moving target, halfway though attack animation only to cancel.
What could work is having the hitbox expand slightly during movement.
I want an expanded hit box purely for all the times Im trying to do a fate or the like, and a bard has hate and starts running in circles continuously attacking, making it so that none of the melee can get a hit in to take hate off.
Of course it would have to be while moving only...and I dont know if there's a way to do that? I know if it was just expanded in general, there's several aoes that force you away from the mob just far enough that melees can no longer hit, and having a wider area would mean needing a wider aoe
^yeah, Bard running mobs around is so irritating...
Actually they made a statement wheb PvP came out that they increased the range of melee attacks in PvP to deal with this e x act issue. Basically what op is asking for happened in PvP a long time ago. I'm not sure if it's necessary to apply to the rest of th game though. Just run at or ahead of it in my experience. It's always been like this with any online game. Monsters and other players are ahead of your screen and you are behind relative to your client screen.
Nothing like repeating the same animation halfway 5 times in a row while whoever has hate runs around like a headless chicken.
Please fix this.
It needs to be an actual hitBOX and not an invisible pole from the middle of the name to the ground. Was the same in FFXI and you had to be infront/ahead of it to hit it.
As a WAR who has oftentimes come across Bards and Casters unintentionally pulling aggro away while trying to hold a ton of adds:
http://makeameme.org/media/created/w...-we-2kvmbr.jpg
^lol love that.
Omg yes we need this.
Another issue is using the facing key during a cast, sometimes the spell will cancel regardless.
The auto-face doesn't actually update properly so it's very inconsistent.
^yeah that's seriously annoying and problematic.
This annoys me also. As with OP, can be timing the hit just right so that I *should* be in the hit box but nope -.-
^yeah, I mean we can manually correct it but depending on lat it can be horrible.
Camate please?
Also for this. It's goes far beyond pvp issues as well. For example certain adds in turn 12 need to be pulled immediately from where they spawn in the middle to specific spots on the arena for later phases and melee loses out on a LOT of dps having to spam an attack ten times before it finally registers because that add slipped out of range just a split second too soon >.<
It really sucks as someone whom plays smn that if the mob moves one step ever so slightly to it's left or right, it cancels my spell (which already takes entirely too long to cast). It's not behind my character, it is in full point of view of where my character is positioned, yet this slight position change by the target interrupts the spell. Couldn't this be made a little more lenient? Like a wider point of view allowance for casters?
Devs, where you at? Please.