I've gotten used to attacking targets on the run... but it's still horrendous & I know latency for many has a huge negative impact on this.
Can you please be a little more generous on the "give" in this area?
I've gotten used to attacking targets on the run... but it's still horrendous & I know latency for many has a huge negative impact on this.
Can you please be a little more generous on the "give" in this area?
I'd certainly appreciate some sort of investigation into fixing this.
If its moving, I cannot hit it. Thats a basic fact. I can be standing inside my targets hitbox (As a Ninja with the speed trait) yet my skills will get halfway through their animations, then cancel suddenly and tell me my target is out of range.
This would be really nice.
There's a little but some more would go a very, very long way.
Surprised this hasn't gotten more support.
It has to do with the netcoding and how often it updates your position on the server side. This problem doesn`t happen in PVP, where you would think it would be the most noticeable. They specifically program instances and PVP so that it updates your position faster.
Sadly, this wont be fixed until SE can find some more resources to update positions server side in all areas.
Do you live in the EU by any chance? They gona move EU data centers to the EU so that might help. As for the Hit box having more range, for me I think it's fine as it is but yes I do have suffered from a moving target, halfway though attack animation only to cancel.
What could work is having the hitbox expand slightly during movement.
Last edited by Toodles; 11-14-2014 at 05:57 PM.
Or slightly increasing the range of melee attacks.
Annoying when down to last mob and tank moves to grab the next pack and mid anim cancelling to try and keep GL3 which invariably drops because you cant hit something you should be in range of because it's moving.
Reason I didn't suggest this is that it would disrupt avoidance-balance on a lot of encounters.
My above suggestion would fix your second-line example anyway as the movement the tank moves the hitbox would widen & your attack wouldn't interrupt as easily.
I want an expanded hit box purely for all the times Im trying to do a fate or the like, and a bard has hate and starts running in circles continuously attacking, making it so that none of the melee can get a hit in to take hate off.
Of course it would have to be while moving only...and I dont know if there's a way to do that? I know if it was just expanded in general, there's several aoes that force you away from the mob just far enough that melees can no longer hit, and having a wider area would mean needing a wider aoe
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