Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24
  1. #1
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50

    Increase the "Give" on Attacking Moving Targets

    I've gotten used to attacking targets on the run... but it's still horrendous & I know latency for many has a huge negative impact on this.

    Can you please be a little more generous on the "give" in this area?
    (38)

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Toodles View Post
    I've gotten used to attacking targets on the run... but it's still horrendous & I know latency for many has a huge negative impact on this.

    Can you please be a little more generous on the "give" in this area?
    I'd certainly appreciate some sort of investigation into fixing this.
    If its moving, I cannot hit it. Thats a basic fact. I can be standing inside my targets hitbox (As a Ninja with the speed trait) yet my skills will get halfway through their animations, then cancel suddenly and tell me my target is out of range.
    (22)

  3. #3
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    This would be really nice.

    There's a little but some more would go a very, very long way.
    (3)

  4. #4
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Surprised this hasn't gotten more support.
    (1)

  5. #5
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    It has to do with the netcoding and how often it updates your position on the server side. This problem doesn`t happen in PVP, where you would think it would be the most noticeable. They specifically program instances and PVP so that it updates your position faster.

    Sadly, this wont be fixed until SE can find some more resources to update positions server side in all areas.
    (0)

  6. #6
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Do you live in the EU by any chance? They gona move EU data centers to the EU so that might help. As for the Hit box having more range, for me I think it's fine as it is but yes I do have suffered from a moving target, halfway though attack animation only to cancel.
    (0)

  7. #7
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    What could work is having the hitbox expand slightly during movement.
    (3)
    Last edited by Toodles; 11-14-2014 at 05:57 PM.

  8. #8
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Toodles View Post
    What could work is having the hitbox expand slightly during movement.
    Or slightly increasing the range of melee attacks.

    Annoying when down to last mob and tank moves to grab the next pack and mid anim cancelling to try and keep GL3 which invariably drops because you cant hit something you should be in range of because it's moving.
    (2)

  9. #9
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sapphic View Post
    Or slightly increasing the range of melee attacks.
    Reason I didn't suggest this is that it would disrupt avoidance-balance on a lot of encounters.

    My above suggestion would fix your second-line example anyway as the movement the tank moves the hitbox would widen & your attack wouldn't interrupt as easily.
    (0)

  10. #10
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I want an expanded hit box purely for all the times Im trying to do a fate or the like, and a bard has hate and starts running in circles continuously attacking, making it so that none of the melee can get a hit in to take hate off.

    Of course it would have to be while moving only...and I dont know if there's a way to do that? I know if it was just expanded in general, there's several aoes that force you away from the mob just far enough that melees can no longer hit, and having a wider area would mean needing a wider aoe
    (1)

Page 1 of 3 1 2 3 LastLast