I Really want to see a tank class for disciples of magic, as there's only currently two. With this in mind what do you guys think? or is there any ideas you'd like to introduce for a tank? :) :)
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I Really want to see a tank class for disciples of magic, as there's only currently two. With this in mind what do you guys think? or is there any ideas you'd like to introduce for a tank? :) :)
There are a number of threads in this section that go into this.
Here is the most recent one.
http://forum.square-enix.com/ffxiv/t...her-Melee-Tank
that's epic thanks, but just want to discuss what people really want to see, and what kind of moves they'd expect, maybe a spellsword :3
Here's another thread that has some stuff about potential magic based tanks.
http://forum.square-enix.com/ffxiv/t...57#post2370457
Here is a post I made in that thread that gives a brief overview of Mystic/Runic Knight, a classic FF class that is one of the potential possible new tank jobs, although my proposed take on it is a bit of a variation. Also while they would use magic, I'm don't think they could be classified as DoM just simply for gear purposes since most leveling tank gear is DoW or class/job locked.
P.s. I am linking threads to try to get you the most information on the topic I can without rehashing stuff.
That's awesone, thank you for your time in finding these :D
Doga is a RDM wearing HA tank set and casting spells, wake up peeps or everyone just buttonmash their buttons in ST?
All the dialogue i can remember is 'Skip Cutscene?' to which the answer is always yes.
Doga is a special npc that doesn't need to follow player class conventions. Just because the character is wearing something that resembles a recolored HA tank set and is casting spells does not mean that they are a RDM and that RDM will be introduced into the game as a player tank job.
IMO you are reading a bit too much into this and are assigning meaning to things that don't necessarily have that meaning.
Magitek Tank! Wearable magitek gadgets , use mainly damage soaking barriers, traps and bleeds. Put energy barriers in front of you to mitigate damage. Set up agroo traps behind enemies, if you lose hate and an enemy steps over the trap it blows up giving mob a debuff and regaining agro. Use multiple DoTs on enemies to keep hate. Have explosion abilities with very small knock-back to position enemies in front of your barriers. Main weapon could be ranged even. Make it more about managing the positioning of your tools and barriers and keeping up DoT rather than running around bashing stuff.
The only classes I can think of off the top of my head that would fit this role is Mystic Knight, or Rune Knight.
Meh, have WHM new job wear full armor and make it a cleric tank. What the hell.
Blue Mage. The tank role's need for HP and Defense justifies their need to get hit by things to learn things.
Directly scan enemies to learn strengths and weaknesses (visible debuff icons to show the weakest element / damage).
Cycle defensive buffs to react to the element and type of damage incoming, cycle offensive buffs to deal damage your target is weak to.
Reflect enemy skill damage / types, reduce negative status effect duration / potency.
Temporarily store enemy-cast spells to re-cast back on the enemies. (Megaflare, anyone?)
I'm not sure that monsters are weak to any one element more than the other, and I also recall reading about how elemental bonuses aren't really a thing for Player -> Monster damage.
I've always imagined a DoM tank working based on barriers, like a BLM does. Give them low HP but a tank stance that absorbs, say, 50% of damage as damage to your MP. Make it a piety based tank. More MP = more damage mitigation. Uses flashy illusions to keep hate and its AOE attack uses TP to absorb, say, 15% of damage as MP. Cooldowns would include things like an MP version of Bloodbath, something that reduces the amount of damage to your MP per hit, an MP version of invigorate, and its "Oh Shit!" button could be a barrier that absorbs damage equal to twice your max MP.
I dunno, I like to toss around the idea of out-of-the-box classes. I would like to see more unconventional class types in XIV.
We also have nearly no practical research about resistances... except one very nice link here.
https://dl.dropboxusercontent.com/u/...%20summary.TXT
Someone stacked it up and found out just how useful the elemental resistances can be when built up. Magic users strike me as able to do the same thing with a skillset around it, without resorting to overmelding tons of Materia to do so. It stands to reason this system has a similar kind of math to the slash/pierce/blunt styles of damage, and could be turned around to allow offensive aspect damage specialization as well.
Just saying, though, it's not fully explored and seems like it could be a quite practical wildcard of a tank that certainly fits the magic bill in its own right.
They should gain cross class skills from THM. Manaward (Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP).
I would say manawall but job skills are specific for that job.
A priest type class that wears cloth armor, carries a shield, and uses a mace.
They could cross class from GLD and CNJ, and have their own healing and buffing magic, with debuffs coming from their combo attacks (+enmity as well)
I want to see some sort of a Morpher from FFT:A. I know it's not exactly canon having never appeared on the numbered series but being able to transform into a monster to do tanking sounds so badass. Maybe we can have a base class named Beastmaster, which specialises into two jobs Morpher (Magical Tank) and BLU.
Geomancer there you go then have it turn into a blue mage job being Geomancer 30 / Monk 15