for those of u, who have missed the census:
http://imgur.com/a/pEzlr#36
Printable View
for those of u, who have missed the census:
http://imgur.com/a/pEzlr#36
It's a shame they will never ask us again ingame.
Looking at some of these stats is hillarious, because the developers might think people actually use the potions they get showered upon them from quests as it's the #1 item in inventories. I'm sure the 428billion gill is also related to how the developers think we are all rich.
I like how wanderers palace is #1 run dungeon by almost double 2nd place... got to love those RMT farm groups
Suggests they actually did a proper job working out how much Gil players have actually; 428 billion divided among 2 million players is a pathetic amount. For him to have been surprised some people only have 300 thousand suggests the numbers he saw were based off of proper statistics.
unless he did it the way I think which would be divide total gil on active accounts across the ACTIVE accounts (2m registered does not mean 2M are active) in which case RMT bank characters and outlying statistics would be included
300B/500k is a lot better than 400B/2M (random numbers used please no crucifixions)
That still isn't a particularly staggering amount of Gil per player, though.
At the end of the day, they've made a game which literally throws Gil at it's players (Duty Roulette, Challenge Log, etc.). They have every right to think players should be rich, if you're not you're either new or doing something wrong, or just purchases some land. Either way, the poor are in the minority, no matter how vocal they may be at the moment.
While you are correct 300B/500K is still only 600k gil per active character (outliers as you mention would inflate this as well, driving the mean down). I wouldn't say that is "a lot better" given the level of what I read to be his surprise.
Lol at them "having the right" to think something when the have data to show what it actually is. It is this kind of "thinking" by companies that lead to their downfall and failure. Just because someone has the right to assume something doesn't mean that doing so is the right course of action.
They should give us more information about the gil per player. really want to know more about it, since they used the stats for housing prices... so how wealthy is the average character? how many players are out there with more than 50 mio gil? how many active subscribers does ffxiv have?
oh some more questions: how many (active) chars on each server? how much gil on each server?
More Japanese players want to play catgirls than NA/EU players.
That's...not unexpected.
Also I'm wondering if they had the trial usage statistics in mind when they designed the Nexus progression, because in recent days i'm seeing a complete 180 in the attitudes towards Cape Westwind and the like.
Define "active char"Quote:
oh some more questions: how many (active) chars on each server? how much gil on each server?
Now ask someone else to define "active char."
There's your problem: there's no real agreement.
An active account is easy to spot, but due to alts and the nature of FFXIV, an active character is much more difficult to determine in some cases, and the stats are almost meaningless since the primary use for alts is for mules.
Will there be an english version? If so I'll look forward to it.
Most interesting thing to me in there is the last slide which shows the ratio or healer: dps: tank. While we seem to think there's a tank shortage out there, I wonder if it's really a healer shortage?
Most popular sex: Female!
Most popular race: Hyur!!
Most popular job: White Mage!!
Most popular GC: Twin Adders!!
I also enjoy how they are seemingly counting just the classes people have at 50, so you see the gap between all jobs slowly close to make it seem like everyone is playing about them half half.
In reallity Palladin remains the dominant tank while the dominant tank players have went off to level more jobs out of sheer boredom, likewise between WHM and Scholar.
the trouble is stuff like this don't reflect the reality... they are indeed usefull tool of information... but are not reality. i think the trouble lie there, they take this data like they are the mirror of the truth... when most of them are simply silly and don't relfect anything close of our reality.
they are dangerous data in a way, it why we did get the personal housing like this... worst this data don't represent what we think or want or need..
i really think they must avoid to act like some technocrate that only look at number and ignore reality.
Actually, to me it suggests they pulled numbers out of thin air and thought "Everyone must be rich by now".
After all, if dividing that sum up evenly results in a horribly low sum, then it's clear that a far smaller number have the Lion's share of the wealth. Thus, only a few are considered 'rich' while the majority should be considered poor. Even taking into account active accounts versus inactive, it's still a pitiful sum of gil overall which only goes to show how out of touch they must've been when working on their maths.
Agree some slides are a bit pointless.
The most common items slides should be changed to most useless items slides lol
Also, the most common mounts slides should be changed to "you know the answer if you can only train your chocobo..."
Really, these slides identify certain problems in game. Especially if the devs really do play the game outside of development, they would see what needs a good revision. Some of the slides they are being proud of but if they were players they would see the glaring problems.
But mostly it's hard for them to tell because it shows what class are unlocked, which means that even if you don't play it in dungeons it's considered unlocked, it should do something like stats of how many time someone queued as a DPS, Tank or Healer or only count the most played job of each player, so that we can see what role is most played.
that the whole trouble with this number, where lie the reality into this... it's impossible to know exept by asking us! look at page of number it's nice, but human are not number!
So is there more Hellsguard Roegadyn than Seawolf? Was always curious on that.
No it's not hard, they have access to every possible data they could log, including who queued as what, but that would require them to work with the active population, and this whole census was based on total subs, note that they know what's the active population, but they would never use it for something like this, because this is pure PR.
Whenever they show numbers it will be referenced to the total amount of players subbed, because saying "nearly 3 million subs" looks more impressive than "500k active subs".
If they wanted something accurate with class roles they would only count very specific encounters within the last few months.
What he's saying is they used REAL statistics...a proper distribution...rather than a flat average which would have generated that low number per person. They DID nix the outliers on both ends of the gil spectrum and probably generated a window of 1 standard deviation on either side of the mean to use for targeting the pricing for the small houses.
I'd be more interested in the median income of players.
I was hoping to see statistics showing the number of players who have cleared each respective Coil Turn.
Yes the information presented there is more obvious things which just shows you that all the jobs are being used, all 3 GCs are used, people of both genders exist...
But I don't know what the answer would be on player progress. How many people have beaten Twintania? 4% 20%? I don't know.
Because these live letters are as much about saving face with fans as providing information. SE's information releases are deliberately done in the way they are to avoid bad press, which is a good thing for the health of the company. Since they made a point out of their total number of accounts as advertising fodder, they don't want to give numbers that run counter to FFXIV:ARRs advertising campaign. Also, raid participation can be seen as a statement of the quality of the product, so it is likewise avoided.
http://i.imgur.com/nWAZAXt.jpg
LOL ...how is that my queues for frontlines are 1h+++ as maelstrom ¬¬
Out of everyone who has played: defintely less than 1% has cleared t5. Most people only play a littke bit before quitting.
Out of only level 50s. Closer to 10% I imagine.