Hello all, coming back from a long break (since just before 2.2.)
Just curious how all the DPS classes are stacking up, numbers wise, mainly DRG/MNK/SMN/BRD, as well most desired classes ATM.
Thanks in advance.
Printable View
Hello all, coming back from a long break (since just before 2.2.)
Just curious how all the DPS classes are stacking up, numbers wise, mainly DRG/MNK/SMN/BRD, as well most desired classes ATM.
Thanks in advance.
You mean how much dps they do or how many players play those jobs?
MNK got even better than it was, some people will prefer DRG if they have bards.
Most other jobs no different, T7 gave smn a different role as a kiter.
BLM got a buff that largely ignored the problems that needed to be addressed, so they're still pro @ dungeons and bad @ coil.
DRG and MNK are pretty even imo, just depends what you like to play more. I prefer Drg as its more fun for me.
SMN is usually the top dps but also depends on the fight and how good they are at pet management etc.
BLM largely depends on the fight but can also be decent, but usually not the top DPS anymore.
Thanks for the replies.
Has anything changed with SMN rotations and pet management? Or do you still set Garuda to obey and manually cast Contagion for single target?
SMN can use ifrit on T6 and T8 for very slight increase in damage at the cost of higher skill required for MP management, probably the most verstile of all DPS as there is no bad fights for SMN, but lower highest DPS cap compared to MNK/BLM turreting.
If Mnk is not TP starved is on par with BLM in single target turreting
BLM is highest dps turreting, they can push 500 dps on T8.
DRG is just mnk but not as good, might be able to compare to mnk if there is 2 brd.
BRD you still need 1 in every party.
As for number full i110 with weapon on a low movement fight like T8
SMN 430, BLM 490, MNK 490, DRG 430, BRD 390
On a high movement/phase swap fight like T9
SMN 400, BLM 370, MNK 380, DRG 370, BRD 370
Blm is great in coil, sorry you can't play it well.
Agreed. Although your SMN numbers could be higher if the smn had less movement needed, but most groups make the smn do towers in T8 as, well, they still keep damaging while moving :P. BLM is not always consistent, but for the most part can reach those numbers with skilled play.
I also maintain over 400dps in turn 7 with i106 monk. Unless of course shriek target.
This is fairly accurate, his drg number is underestimated but they can pull 460+ if played at their strongest. (T8)
As a blm my highest numbers so far:
T6 495
T7 (lolt7) 405
t8 490
t9 370
dps numbers will vary between the classes with how the pt operates how fast golems in t9 goes (my group actually finishes golem part 1 with 15-20 to spare, this lowers dps a bit) and how much support the individal recieves (example monks dragonkicking for one another, double sch blm pts, amount of bard support given etc.)
Source: I'm in a fairly good end game fc.
tldr: play what you want as all the dps are fairly balanced atm each brings their own strenght to the table, drg gives the bard a 10% boost smn is amazing at mechanics etc.
Mind providing your own numbers then? That was pretty accurate in my opinion, except that the Bard damage is off 10% if the party has a DRG, but if they don't, it seems very accurate to me. Still, the most accurate represantion of expected T8/T9 damages I've seen so far.
The only numbers that were off were bard and drg, about +30 on both is as high as I see them go.
Some parses don't tell the full story and are deceptive to post without context, for the BLM above that 495 t6 is definitely flaring slugs, when most groups who have that level of DPS just ignore slugs and burn boss. The t9 numbers posted are definitely from a culled parse, there is no reason to either cull or not cull parses it makes no difference other that numbers are different, in my opinion jumps are a part of the fight and there is no imperative to cull unless you like inflating numbers. If you don't cull parses numbers cap out in the low 300s with SMN edging out on the top due to how that fight favors DoT damage.
Other things such as that you will never see those t8 numbers on every job in the same parse, only whoever the bard's songs favor. All those numbers depend on songs and unless there are 2 bards there simply won't be enough MP to fuel all of them. I think t8 parses can be difficult to compare for this reason, people will cherry pick a parse that represents the most optimal conditions for that job and post it out of context confusing groups who don't know better.
I don't cull my parses. My group burns the boss in t6 we just dont lb the slugs and instead hit the boss with melee lb. He asked for high end parses, I gave them pretty simple, the t8 parse (theres a video of it actually) really isnt a cherry picked bard supported parse either (i have good a good bard.), pretty much the minimum i pull on is 460. Sorry that you don't believe the parses are proper.
I am not denying they aren't appropriate parses to the question I am just giving context in the absence of some. T8 is not possible without multiple foes, why do people get defensive when you simply point out how the bard assists these numbers? It's simply giving depth to how numbers are achieved rather than simply posting the number and letting people try and figure it out. To be honest I'd put possible BLM damage higher than 490 simply because of the damage ranges BLM gets, but I'd attribute all factors the same.
I simply don't believe that t9 is possible when every second of the enc is parsed and If you are not flaring slugs in t6 I would like to know how you hit those numbers then because there is certainly some aoe damage in those numbers.
Not entirely sure what to tell you about that t9 parse other than on a good fight without breaks I'm above 450+ with the maximum breaks it really doesn't lower it by over 100. i did misunderstand the t6 thing, yes those are flared, really no reason not to as they go down in 2~seconds anyway and at that time im rounding down at raging strikes with flare convert i.e normal rotation a groups numbers really has nothing to do with it, may as well use a blms strengths. The flare doesnt add an extravagant amount either way maximum 3k x5 minimum 1500ish x5. The bard thing I don't mind, thing is our bard plays the same songs in the same spots week in and week out, we have multiple well parsing dpsers with this (paeon and foe).
They are asking for top end (unless i misread he asked how the vanilla dps stacked up in which case its hard to really list what the average number really is, your better off letting the top represent the jobs.) rather than average. No, these numbers arent what the average dps will be getting.