Maybe it's just me but I can't queue with a tank friend anymore :/ please add the option to queue for the same alliance ASAP...
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Maybe it's just me but I can't queue with a tank friend anymore :/ please add the option to queue for the same alliance ASAP...
Why can't you? If you really want to play with a friend, change jobs.
I am leveling them up as fast as I can but that's actually not a valid answer. This is a new character for me, and what if there are people who don't wanna play a different job?
I mean all I'm asking for is for the ability to queue to the same alliance.
They will give us the ability to queue as an alliance soon. They have said many times that it will be possible.
I think the 3 tank thing in there is great, you dont have 4 of you bored on a tower now!
I like the 1 tank per alliance thing and actually prefer it quite a bit over the default forced 2.
Did you and your friend enjoy working on tower duty together in the first CT?
The 1 tank thing is an incredibly big step in the right direction for the majority of people.
OP just asking news about alliance, not changing CT2 :)
Kind of an irrelevant point. They could have easily made it 3 tanks only in LotA too and forced some ranged DPS to man the towers instead.Quote:
Did you and your friend enjoy working on tower duty together in the first CT?
I just don't really see what made ST special enough to screw with the usual (and required, since it has to be DF) party formula.
Frankly you can almost solo-tank Syrcus Tower, that's what. That's just how it was designed. Forcing a second tank in per party would have just slowed parties down and placed an extra three people who would've been basically bored and useless into each party. LotA at least has enough adds flying around, party splitting, etc. for 6 tanks to sort of make sense.
I agree that it's not quite ideal, but I can also understand it - it can be tough enough to design to provide for three tanks in a single fight, regardless of scale. Nevermind six. I think Syrcus being one-tank only is a realisation of that among things they learned while designing CT.
There is no real tank mechanics in there to warrant 2 per party I actually prefer the first CT it has better use of all jobs that second is just a big mess. AOE heals hell aoe everything and just avoid their AOE. No strategy necessary people are in there for the loot nothing more and what's worse people are only interested in the last drop. No sorry two tanks in that instance is pointless.
Completely disagree with the OP. I love the one tank per party design. Gives DPS faster queues, and I mean come on, most of the tanks basically did nothing in the original CT.
Well, at least more people can get into Cyrcus Tower than Labyrinth of Ancients, but it came at a cost. The whole point of a twenty-four man raid is to provide the opportunity to create more complex combat scenarios than what you can get in an eight man raid. Although not difficult, the fights in Labyrinth of the Ancients were more intricate and interesting than what we have in Cyrcus Tower.
It does help point out one particular flaw with the holy trinity though: Complexity of encounters entirely hinges on the number of tanks involved. The number of DPS and healers literally contributes nothing to the complexity of an encounter. Hybrid tank/dps or tank/healers will open up the chance for additional variety though.
Yeah, I know it has nothing to do with the OPs post, but still felt it was worth mentioning.
The dungeon has better mechanics since they aren't trying to keep 6 tanks busy. This is an unfortunate side effect, but a necessary one.
Having adds that require off tanking does not make a fight intricate or interesting, it just gives the extra tanks something semi-worthwhile to do with their time.
And I have to disagree entirely. Every ST boss has more mechanics 'individually' then the entirety of the LotA bosses combined. Nearly the entire CT1 raid was tank and spank, with the Giant knight boss being the only exception. The last boss at least made people move around, but even still...
While i agree that having more tanks in CT2 would be pointless for the face-roll content that you're facing...
There's only room for 3 tanks for every 15 DPS and 6 Healers. According to the last survey done the amount of tanks make up 1/4 (or 6/24) of the players, healers 1/4 (6/24) and dps 2/4 (12/24). There's no reason why SE should make content available to only HALF of the tanks (3/24) that want to join, all of the healers (6/24) and 25% more DPS (15/24).
It's frustrating to queue up for and only drives more tanks away from this game. We dont need that.
Roll a DPS. :P
You don't even need 3 tanks for ST. Due to ilvl, pretty much every run I've done of it has been done with a single tank.
That survey isn't perfect. Typical queue times indicate a much different situation. If people were queuing at that ratio there'd be minimal wait times but as it stands DPS have a much longer wait, meaning the queues are typically much more than 50% DPS.