Could someone explain what they mean by this?
Is the myth from dungeons being raised? WP is only 30 myth now but will I get more? That is just an example I'm using.
Could someone explain what they mean by this?
Is the myth from dungeons being raised? WP is only 30 myth now but will I get more? That is just an example I'm using.
They will compensate people, who will stop doing trials, cause of adding extreme primals to the trial roulette :)
The older dungeons aren't getting any extra Myth; however, the dungeons that were the Expert Dungeon are getting their Myth totals raised. That patch note is talking about the distribution of the tomes from the bosses (in other words, it's a measure to prevent people from doing 2 bosses, then dropping because they don't need Soldiery later in the week).
I'll use Wanderer's Palace as an example since they didn't change the total number of tomes.
1st Boss - Keeper of Halidom drops 10 mythology
2nd Boss - Giant Bavarois drops 20 mythology.
3rd Boss - Tonberry King drops 0 mythology, 10 soldiery
There are a total of 30 mythology and 10 soldiery. Since they didn't change the total number of tomes, the only other option would be to redistribute them.
For example, they may change it like this:
1st Boss - Keeper of Halidom drops 10 mythology
2nd Boss - Giant Bavarois drops 10 mythology.
3rd Boss - Tonberry King drops 10 mythology, 10 soldiery
Still 30 mythology, but they adjusted how many is dropped by the bosses.
I'm just annoyed that they're increasing myth on some dungeons and decreasing soldiery.
Guys, Guyyyyyys. There's no need to cry wolf just yet. We don't know how much Soldiery the three new dungeons will give. If they give at least 45, just like the current batch of Expert dungeons, Soldiery will have actually been increased! Couple that with the ability to get tomes with Allied Marks as well as Frontlines and we'll actually be in a better place in general to get them.
As for the "tomes have been adjusted" thing, I agree that the most logical conclusion to make is that they're spreading rewards, particularly Myth, across all three bosses to deincentivise 2 boss runs.
I could care less if the soldiery is reduced in the dungeons we already have today, because I'm sure the new dungeons will still drop the 45. I usually cap on Soldiery by Wednesday or Thursday evening anyway.
I'm glad to see the extra Myth both in normal dungeons (Bray, Hala and Amp) as well as the increased roulettes, increased CT and the bonus for new players. Will make finishing off my second set of Atma/Animus books a little faster.
People actually do this? I run an expert a day if I feel like it. You won't catch me in a low level dungeon on a 50... But then I also have two characters and the notion of capping tomes has been tedious since November. I hope that frontlines and hunts give decent amounts of tomes.
Oh, and it is known that they're actually increasing the bonus soldiery on the expert roulette from 25 to 35.
Also giving a rather large Bouns in Gil and Myth tomes for sticking around when a Noob is in the run also.
I don't understand why they still are giving certain dungeons, and trials equal amount of reward. It really doesn't make sense to me. 100 Myth reward for doing EX garuda, titan, and ifrit. I'm sorry but if you manage to help some scrubs do titan, it should be more like 500 Myth. Really in my opinion all of those should be more reward for helping new players, as incredibly hard as they are to complete. As far as dungeons, having the same reward for Halatali (Hard), Bray, and the lost city shouldn't all be the same either. Bray takes 11 mins(or less) with the elite, and 25 mins tops(usually anyhow) with a scrub. The other two easily take 1.5x-2.5x longer. I'm not really asking for less reward for the easy runs, I'm just saying reward us based on the difficulty of the duty. If you're not sure how speedy people will get through a dungeon, throw a guess out there, and see what happens for a month, and hotfix the rewards.
That being said, I'm actually happy to see the reward for new player. I see myself likely doing more CT or main story dungeons again. 130 extra myth if there's a new player, which there usually is, is very nice.
I don't guess they are giving any kind of base increase in myth/sold to the trials themselves, only if new players, and/or roulette. I guess they figured there's a high probability of a new player in those, so why buff it further. Then again, the same logic could be used for main story missions..
I see myself doing more CT and Main Story also. Only reason I stopped doing CT was I felt it is worth more then a hundred Myth.
I feel like the high level roulette is getting a bit too diluted. It looks like now you'll have 30/10, 50/20, and 70/30 dungeons all together. Might need to either rebalance or make another category in 2.4, lest we have 30/10, 50/20, 70/30, 90/40 or similar.