Reading over the 2.3 notes and Thank you. Hopefully it works to extremely slow down the rate of those rmt tells.
"The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited."
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Reading over the 2.3 notes and Thank you. Hopefully it works to extremely slow down the rate of those rmt tells.
"The number of Say, Yell, Shout, or Tell messages that may be sent per second has been limited."
Praise the Twelve!
It really should probably be per-minute, not per-second, since you can still be pretty annoying just sending out 60 spam tells a minute. But it's certainly a start.
Small step in the right direction but I think it needs to be improved bit more. Dont think 1sec is enough to stop those rmt ads. I think there should be a /tell lock depending on how many tells get sent out after a period of time. Like 20/30 tells in 1min.
As far as I can tell, the RMT players send simultaneous tells to several players. How many times do read from your fellow players comments about receiving a tell a second after you received one? With this, they'll reduce the amount of tells they can send per minute and it will probably affect their modus operandi. With that being said, you'll probably won't receive a tell right away when the tell "cooldown" is over.
SE would ignore those that flipped out. The "protection against RMT" took weird ways.
Why does FFXIV seem to have such a problem with RMT tel spammers? I don't know exactly HOW they did it in FFXI but it worked. In WoW I barely remember of tell spammers (but town shouters, and world channel spammers while it still existed)
a per second thing probably also will impact in FC shouts that go over more than one shout line when macroing (you can put less in a single macro line than in the actual chat line) I got one with 2 and one with 3, with both I get sometimes you need to wait befor you can shout, after the first line, although the second comes with a /wait 2 command, this after zoning into a zone and using the macro.
This will make shout arguments in mor donna weirder :D
They listened to my idea! Well maybe I wasn't the first one to think of it but still. Awesome!
http://forum.square-enix.com/ffxiv/t...-Anti-RMT-idea
I demand a cookie!
*Noms almost all the cookies and gives Darki only one* ;P
This looks like a great change, though I agree with others that it certainly should have been in place before launch. SE knew they already had a huge amount of RMT bots in 1.xx hoarding gil, did they think they'd just quit at relaunch after all those Cederwood sheep leves? Limiting tell/shout speed is so much more important than limiting a player from mailing their own alts or the other really silly things they've done to "combat RMT".