See below. Someone honestly summed it up better than I could.
There's amazing and intelligent replies between here and there too. You'll love it.
Ok I lied about the last part.
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See below. Someone honestly summed it up better than I could.
There's amazing and intelligent replies between here and there too. You'll love it.
Ok I lied about the last part.
One-track minded much? Low-mid level gears are selling like crazy because of all the spiritbonders trying to take advantage of the materia prices.
Yes.
#lolbadcrafters
Lyrinn makes a great point. Demand of one commodity is usually coupled with demand for whatever is necessary to find/make/use it. As a crafter, you make money by playing the market, meaning that you study the Auction House, figure out what's most in demand, and make that for maximum profit. If Materia isn't tied to your profit anymore at the moment, just do something else. It's not like you're no longer able to make money.
It's also worth noting that, on Diabolos at least, Materia prices went sky high the second the patch dropped... but they're already lowering and now aren't that much higher than usual anymore. 2-5x the previous price instead of 100x is definitely more manageable.
As for your third note...
You're only paying a sub to run Brayflox if that's what you choose to do with your sub. But hey, if you want to pay $15 a month to run a 8-10 minute piece of content over and over, more power to you. SE is still getting your money. The rest of us will do all of the other things the game has to offer instead :)
Why people would pay outrageous prices for materia when they can bond their own in less than an hour is beyond me.
That part should be pretty obvious. Why spend 1hr to spirit bond a few materia when you can purchase 20 of them in only a few seconds? We live in an age where people are more than happy to pay for the convenience of having someone else do the work for them.
Higher grade materia is a pain to get since you'll need higher tier equipment or you need to get lucky with an ilvl 55. Using higher grade equipment also bumps up the costs considerably, making it hard to justify when compared to the countless cheaper alternatives already on sale in the markets.
Nah SE only hates crafters without a hefty amount of gil, but they also hate ppl with mountains of gil.
That a side, more power to ppl buying my materia ^^
2 posts in a row where I'm agreeing with lyrinn.
you just have to look at the lower end gear that all those people will need to spiritbond for there materia, so long as it stays cheaper for them to spiritbond there own gear people will do that. if its just as cheap to buy the materia then why spend time spiritbonding.!?
there's lots of things crafters can create, how about pvp gear or furniture, dyes, glamour prisms, other mats for other crafters!?
You know who this is really hurting? The new guys that are one tracked mind on progression so they are told yeah relic its easy to get but they can't buy the materia at remotely reasonable ranges forcing them to learn lol spiritbonding tactics. But hey I'm glad people are doing it was worried that battle materia was going to rot as crafting materia skyrocketed.
They way I look at it, the only thing I used to need other people for was running a dungeon. (Almost) every other part of this game requires nobody else; the player can be as self reliant as he wishes. SE WANTS people to be self reliant (or they wouldn't have gone with the all-in-one character design), so it's not they're fault if you decide to interact, which indirectly causes you to hate the game and how it plays.
Wait, did I just encourage playing single player games, or did SE encourage it? o.O
Not sure if it is SE fault that someone has got lvl 50 crafter but still has no idea how to make money from crafting.
Will stick to classics and advise to start using your upper head for thinking. Or just try to search market first and then craft.
P.S.
materia problem is not a problem - it has at least 3 different, easy and fast solutions
I made a bunch of low level gear, sold it very quick and then took the sales to buy the materia. It was a godsend for crafting.
By previewing desynthesis design, I just realised that SE hates crafters ^^;
Well, the OP has a point.
We can't make real endgame gear, not even for ourself, and the stuff we can make requires some expensive materia to be better than what we can get with myth tomestones.
I like crafting, but I didn't master my crafts and got the new tools just to play "I sell my item for 1 gil less" with 50 other crafters all making the same item and undercutting like there's no tomorrow.
Yes, if you put some thought into crafting you can make money, it's easy. But it takes time if you don't want to join the "spam and undercut" crowd.
The materia system is another aspect of the game which requires adjustments. The system is nice, but why can't SE create content which requires the "useless" elemental and stat materia?
It's always the "red" materia. On Ragnarok the price for a single "red" materia IV is higher than the price for a HQ ilvl90 crafted item. I mean, lol?
Who would buy them to meld into ilvl90 gear?
I also watched the desynthesis preview...
So we'll be able to craft an item and then destroy it and get back a fraction of the materials used to make it...eeerm, yes.
There will be very limited use for desynthesis on normal crafted items.
It might be nice for all the useless fish, but hunting down rare materials from rare raid/trial drops will suck.
Well, maybe I'm special, but I'd like to craft stuff for myself. I don't want to sell or trade everything I make.
But SE makes it hard, for someone like me, to like crafting the way it is.
Instead of requiring crafting for actual content, doing content is required for crafting.
With a few exceptions (food, medicine) crafting just exists for the sake of crafting.
They should implement BoP crafted items with an ilvl between the highest available coil stuff and the easy to get soldiery+ tomestone stuff.
And there should be more consumable items from all crafting classes, like sharpening stones, jewelry polish, armor patches,....
Crafting just doesn't feel very rewarding, and I'm not talking about gil.
Didn't you just answer your own question? The person who does that "easy" work and sells the materia. Keep in mind, the prices can only inflate to the extent that people are willing to pay. So do both if you wish, make materia, keep the stuff you want, sell that which you don't, use the money you make to buy the stuff you want.
That's just how economics work, and there's only so much stuff that gil is widely useful for, so expect to see that gill dumped into the things people care about.
Another thing to keep in mind is that while the patch definitely increases materia demand, it also increases the housing gil sink *substantially* as well as increasing housing item demand. This means that though materia demand is up, the amount of gil chasing that demand will be less, so don't assume the prices will stay sky high when at the same time a large portion of the player base's liquid gil basically gets deleted via purchasing rooms.
Not just rooms either. There's the new stables, which might be cheap, but since you only purchase it once per FC it'll likely be expensive. On top of that, FCs who haven't seen a use for a house might now see one.
SE's current stance on crafting is an odd one though. The new repair all above 100% even when in dungeons was a nice boon to people who've leveled crafting classes, but aside form that there's just very little cross over. I feel like I craft to get better gear/ materia to craft/ gather better than I could before, but it has almost nothing to do with the combat side of things. It's a bit different when leveling a new combat class and you can quickly and easily pop out a full suite of HQ level appropriate gear, practically on a whim. Post 50 (combat) is quite a bit different though, but I only have 2 combat classes I actually play.
Thank you. You described the situation in far more dimension than I did.
@therest:
Crafting at -any- level isn't much money when there's 500 people playing the 1g game. You must police it constantly and it gets very tedious. /10wishlist. And higher stuff? 5x melds are rarely better than high alla or upgraded soldiery in any circumstance.
I did enough SBing in 1.0 for my entire lifetime, and suggesting that as a money alternative to using one of the (all) craft jobs I have leveled, makes my point for me. "All crafts leveled? Go SB!".. wut? And saying the market evens out because Tier 1/2 are cheap? Yeah, because you really want those primarily stacked on your gear...
ALSO, unless Camate had a typo a couple days ago, in 2.3 there's going to be (GUESS WHAT!) new primary weapons. Hope you guys enjoyed that "master" grind for absolutely no reward. Phase 2 incoming. Now, who loves those crafters! I guess I was way off base.. /eyeroll
Can anyone tell me why carpenter has sh!t for recipes but retainers bring back tons of furniture? Their market left with arrows. No one wants your lame ass shields.
Remember ALC making crystals? Twenty bucks says that's what fish will desynth into. Should have just left it how it was.
edit: Oh wait I've got another! Goldsmith had a decent market, then "wolf" gear came out. Finally picked back up when people saw PvP gears for glamour. Now in the new Frontlines (which everyone will do instead of 4x4 grind if they even like PvP), morale gear has no effect. They just keep knocking our legs out from under us, patch after patch. So many worthless recipes... Everyone make the same 10 things and undercut gogo!
In fairness, SE also hates gatherers. I will never forgive SE for making my luminary tools worthless in ARR.
"In 2.3 you can now dye all those epic-level gear pieces people wanted to dye! Just take them with even more grind items to some chick who'll convert them for you! Craftable conversions? Why would we give crafters something to do?"
Sarcasm?
Let me add another one.
You can craft augmented gear. SE didn't forget about crafters!
Temple Attire Augmentation:
Terminus Putty
Saurian Leather
Wolfram Ingot
Hard Hippogryph Leather
Darksteel Ingot
Magicked Stable Broom x20 (required for Chocobo Stable cleaning):
Glazenut (hey everyone is going to want a Chocobo Stable so let's make a consumable which requires one of the most expensive materials)
Broombush
Bamboo Stick x5
They didn't forget to give us our slap in the face!
Implement cool ideas then make it so no one can afford them! Get bent Squeenix!
You guys forgot about the awesomness that is getting the Mastercraft Demimaterias to go from i70 -> i75 main hands! Desynth your i70 main hands for a Mastercraft Demimateria when you need not 1, not 2, but 3 of those Mastercraft Demimaterias plus 5 new Materials that can't be traded between players or sold on the market boards that have absolutely no other use in the game! But to even make those new materials, you need the old materials that were useless beyond getting your i70 tools as well as 2 Fieldcraft Demimateria IIIs for each one!
............Thanks for the kick in the nuts and the baseball bat in the teeth SE. It was bad enough these are limited to Desynthing, but made it even worse that the damned things were added in 2, 5 or 10s for EACH of the new synths added in 2.3 on top of other 2 and 3 star materials, essentially making it damn near impossible to HQ any of it without some serious luck (RNGesus needs to meet his end already). I'm all for a grind but my god, the horrid grinds just keep coming and getting worse. Its beginning to remind me of FFXI Relic/Mythic quests.