are you use garuda or ifrit ?
what is better way?
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are you use garuda or ifrit ?
what is better way?
Garuda. /10chars
Raging strikes and/or int pot + contagion beats anything ifrit can do. Always.
I use Ifrit
Why do you use ifrit? Legitimately asking.
i use ifrit also, assuming you have a monk in party, its roughly 10 dps overall increase in my experience, does take a little more effect to make sure ifrit doesn't die though.
Because Turn 8 is Single boss fight + Dreadnough pop 4 - 5 times (which is die so fast like fly) and Boss standing still, no warp, no fancy move, its basically Strike Dummy so Ifrit gonna do more DPS than Garuda. But others Boss and Turn that have alot mobs to kill or Boss move alot (Primal Ex is example) I use Garuda mainly though because Ifrit can't catch Garuda in term of distance.
Contagion is strong tool but the most efficient is when you see alot target more than 3 target and use Bane to spread DOTs on it, otherwise, I use Ifrit. Garuda's Contagion does not have any edge over Ifrit at all when you know what to do and I explains why Ifrit now. Peoples think Ifrit is weak and low dmg but I say its not true.
For those still curious why Ifrit, I suggest you go try Dummy test and you will understand why (I assume all of you guys know how to check your own performance)
Unfortunately your information is incorrect, especially about contagion *not* being more effective than Ifrit.
Contagion is more effective, period, especially when you factor in miasma II + poison pots + raging strikes + int pots and overall MP management required on the fight.
The fight becomes a difficult one to manage MP with as a summoner-- even when you use contagion optimally-- unless you simply are not casting certain spells such as shadow flare, miasma II (you'd have no reason to cast miasma II without contagion, but it IS more dps than ruin with contagion), and ruin II enough to auto-attack more and while running for mechanics (nodes, mines, allagan field placement, etc).
Also your information about "ifrit being more dps on a striking dummy" is misleading, because usually you don't have a bard casting Foe's Requiem when you run tests on a dummy. In turn 8 I would assume most groups have at least 1 bard using a battle voiced Foe's twice in the fight, and that increases garuda's damage as well (ifrit does not benefit from foe's requiem as his attacks are melee).
Since both you and garuda benefit from foe's, the pet becomes that much more effective, not to mention being able to contagion quite a few times throughout the fight and thus increasing your own dps more than whatever it could be with ifrit.
TLDR; Ifrit sucks.
oh great, I edit my message and somehow I lose my long texts lol
OK I will say it simple and to the point (Lazy to rewrite again lol)
Believe what you believe, I will not bother argue on it, you will think Garuda is better than Ifrit but I find out Ifrit doing better on T8 than Garuda. As well as Strike Dummy intensive DPS test
I want to ask you too, did you even care to test it seriously? test it on T8 and Strike Dummy and others things? or no? you will still say "No its bullcrap, Ifrit is suck suck suck x 10" if that so, I will just simple turn away because its no point to argue, I don't feel like to speak about Pa**** result in official forum or in game, its against here
I am not noob, I didn't just playing SMN until now, I been play it for half year and mastered it and I know what I doing, Garuda is easier than Ifrit but just so you know, Ifrit have potential to do more dmg than Garuda when its use by the hands of specialist :)
For generally, Garuda do perfect, nothing flaw about Garuda, no misleading
I didn't mean to come off like I was insulting your skill as a SMN.
You might be right that ifrit is doing slightly more dps than garuda on a striking dummy, but my point is that you're overlooking how much more dps YOU do yourself by having contagion and thus some extra mp throughout the fight. Having to constantly re-apply your dots earlier affects the entire rotation and costs more MP in the long run (to do less damage-- because you're doing less ruin / ruin II when you have to re-apply the dots).
And I do test these things. Just walked up to a striking dummy again and re-tested it, just for this discussion:
Garuda's wind blade -246 - 269
Garuda's crit wind blade-369 - 404
Ifrit's average AA- 89-96 +
Ifrit's average Burning Strike- 169-182 = ~ 268
Ifrit crit Burning Strike - 271 +
Ifrit AA - 92 = ~363
Ifrit Crit AA - 139 +
Ifrit Burning Strike - 177 = 316
*extremely rare*
Ifrit aa crit- 137+
Ifrit Burning Strike Crit- 262 = 393
From the numbers you can see that the range is pretty close, with Ifrit only slightly on top with the average hits. As crits come into play, however, Garuda tends to do more damage on average because half of Ifrit's crits proc on the AA which is not as much of a gain as it is when it procs on burning strike and very rarely (like 1 out of 20 hits) did it proc on both. Even then, when both hits procced a crit, it depended on their damage-window range if they beat out Garuda's single Wind Blade crit.
Just from manually recording numbers it appeared to me that as both pets crit more, their overall damage came closer and closer (with Garuda usually gaining every time wind blade crit). It was to the point that the difference was difficult to tell even on a stationary striking dummy-- Ifrit's ideal situation.
Now if you factor in that summoners usually try to have a higher crit rate in gear (for the pet trait + overall value) and estimate that both pets are critting more, Garuda will beat out Ifrit even on a striking dummy because not only will his crits have more value on average, but he benefits from the spell speed buff it procs and at some point will earn more attacks out of it.
Then if you factor in Foe's Requiem + Battle voice combo'd with Rouse + spur + enkindle (Garuda's enkindle has a bigger initial potency than Ifrit's), crits become even more valuable because Garuda will be at a plateau that ifrit can't reach even with a monk's dragon kick.
And all this hasn't even factored the main argument for Garuda-- contagion-- raising our own dps higher than it ever could be with Ifrit. Re-applying dots earlier makes it physically impossible to do more dps than another summoner who doesn't have to re-apply them as quickly. You cannot do as much Ruin / Ruin II spam as a summoner using Garuda, and you also lose the extra 5 tics of bonus Raging Strikes + Int Pot potency that the other summoner gets. You miss out on bonus Miasma II damage every 40 seconds and also any bonus damage from Poison Potions that get extended through contagion as well. It also alters the rotation to the point that you will either lose some of the main DoT up-time (Bio II miasma Bio) or Shadowflare up-time due to having to re-apply them so often.
This is why I say Ifrit sucks.
Thing is, At first I actually don't believe Ifrit gonna beat Garuda at all, I think the same as you. At first I was fun thinking compare both Ifrit and Garuda because my gears get stronger and stronger, I wonder if my gears will improved Ifrit so that's it, bring it on, can Ifrit win DPS over Garuda? we have Bard, we have Foe and Battle voice, we have Contagion! Garuda per hit is hit harder than Ifrit as you see, no way Garuda gonna lose Ifrit with over DPS result, that what I thinking when I try with Ifrit
I make sure I did everything correctly, I practice rotation with Ifrit before I attempt T8 (I been practice like full weeks? to find out what is best possible whole highest DPS for Ifrit using) I squeeze it out everything with seriousness, I make sure I really really ditch everything, every knowledge, every rotation both best rotation and my own rotation, squeeze every of my brain cells to think what is possible to do highest of highest DPS and no single mistake in rotation (I must tell you first, rotation I use with Ifrit and Garuda is a bit different so), I maximize every spell/skill usage and no down time, no OOM or less OOM
But result? surprised, its tell different story, I don't know what to say here, its just simple, you go do T8, and just compare both, what better, its tell me Ifrit is better, I didn't just do it on Strike Dummy too
I have no words to say more, I just simple continue using Ifrit just because its damn simple result telling me "Yo Ifrit have edge over Garuda" unless result is broken shit which its not possible, when I choose to believe something, I carefully check if its look correct first, I will not rush to conclude
I tried ifrit to entertain some people but its not worth it, contagion is just too strong. If ifrit is coming on top of your parses, I can only say you dont really know how to use contagion at the right places.
I severely doubt any current parser accurately reflects contagion / buffs
The thing with contagion is that its too good in too many places. It work with all dots including poison potions, artificially lengthens any DPS buff you apply, and perhaps most importantly it saves you close to 700 mana every 60 sec...
Garuda
Contagion on RS dots, Mega/X int pots and potent poison pots beats out ifrit's maybe 10 dps gain over Garuda.
I'm surprised there are people advocating for using Ifrit on this fight. Not only does Contagion give you equal dps potential to Ifrit's slight advantage (because you can time it, for example, when a dreadnought is coming and keep your dots ticking on the main boss while at the same time killing a dreadnought fast -- in my experience a dreadnought dies a few seconds before Bio is about to wear off), but this fight is also a HUGE mana sink. It's long. There's really not much to dodge (besides popping your assigned towers and moving for marks)... a lot of it is just sitting on the boss's butt, so you're not going to naturally regen as much mana as you would on a fight that has 'breaks' of dodging. On the plus side, that also means there's almost no time when you should be using Ruin 2, the exception being if you are popping buffs not on the GCD and want to squeeze in as much damage as possible. I like contagion on this fight because it helps me conserve mana. Ruin spam filler is 79 mp... recasting dots more often? More mp. I haven't even finished this fight yet (50% about) but I can already tell mana conservation is important, and Contagion does help with that.
I think its useless to continue my post here since people will never listen and will not open their mind and yet will truly believe Contagion conserve their MP and able to out DPS Ifrit in T8 fight, I bet you people not even care to do experiment and open your eyes to the truth, I don't see what the point to post more because only bullcrap all I see is Contagion almost everywhere and with MP conserve, I even wonder if your Bard never do their jobs or Bard is hard to find for T8
I done here, My purpose here is not to convict people to use Ifrit, I come here to say I use Ifrit in T8 in first place and if people wonder why Ifrit, I answered. People happy with Garuda so I don't see why I should try to argue on that
Alright.. I'll bite, let's do some simple math for contagion. Every minute you get to extend your dots 15 seconds, which means you get to use 5 more ruins (89 mana each) instead of recasting your dots and two ruins (106+186+133+89+89) in the same amount of time. You can probably fit one more ruin into each set there but that's not going to broaden the gap more.
So comparing that you get 445 compared to 603 mana spent in the same time. Take this over a 10 minute fight, you save 1588 mana. That's 2 Aetherflow and an energy drain it saves you. So this puts you a full 2 minutes ahead in terms of mana over titan or ifirt. (This is off course a rough estimate). So yes it does conserve you MP, a LOT of mp.
I have tried ifirt and garuda on this fight, over the course of the WHOLE fight, garuda makes us a pair do more damage. Simply because of foes and the fact that I have to use ED far less. On T8 with a solitary bard and healers that don't need that much from mage's ballad will cause you to use ED over the course of that fight. Especially since a soilitary bard in this fight will be using army's paeon or foes if the healers don't need the mana. If I'm using ifirt I have to ED a good two minutes ahead of when I'd need to as garuda. That's 150 potency loss per ED. Ifirt is not going to make up for that with his 10 dps difference. I don't currently use pots but even then having 3 contagioned raging strikes over the course of that fight pushes garuda way ahead already.
Also you've said this like 2-3 times, you've offered no proof to the contrary that Ifirt is better other than your hearsay. You've said you aren't trying to convince other people but you seem to be trying pretty hard without any evidence at all.
There's no "opening our eyes"
Ifrit simply does not do enough increased DPS to outweigh stat boosted dot damage to begin with. 5 more ticks of 20% boosted damage every 3 minutes, 5 more ticks of 84 Int boosted damage every 7 minutes, 5 more ticks of your potent poison potion (static damage) for 2 potions per 3 minutes. Garuda also benefits from Foes which will be up for at least 2 minutes of the fight, and possibly 3-6 minutes depending on if you have 2 bards and if mages ballad is needed. Ifrit's dps lead is usually 8~12 dps, assuming garuda's dps is 90 and ifrits is 100 unbuffed, garuda ends up at 99 while foes is up, 108 with BV. If you have a mnk then ifrit is gaining from dragon kick for one of his attacks, if not then nope. So as an 11 minute fight at the longest, and assuming a minimum of 2 minutes where Garuda and ifrit are at least matched, we have 9 minutes of Ifrit possibly doing more damage. 540 seconds. If his dps is 10 higher thats 5400 more damage than Garuda would put out. We'll round up to 6000 for his enkindle dot and gaining more from rouse/spur than garuda.
In an 11 minute fight we will use Contagion at least 10 times. This is 150 seconds of more ruins. Ruin is a 2.5 GCD. In i90 gear your ruin should be hitting 200 minimum. In 150 seconds you can fit in 60 Ruins. 60x200 is 12000.
Every potent poison pot is getting another 5 ticks, doubling its damage from 250 to 500. We'll assume you got to use 6 in the fight for 9 minutes worth of CD on it. Thats 1500 damage normally, 3000 damage thanks to contagion. 1500 more damage over the course of the fight that wasn't there as well.
Now this is obviously not how your extra time from contagion always goes but after factoring in at least 75 seconds of either RS or Int potion boosted dots that otherwise would have expired I think you get a comparable gain it's pretty clear from a bullshit math standpoint that Contagion is doing a lot more than anything Ifrit is doing.
i considered at first explaining how ifrit works in relation to garuda, along with many other points, but since im to lazy and lets be honest, no one who is in the "garuda only or gtfo" catagory wont really care to read it, so i decided this;
most of these groups people are in are more than capable of loosing 200+ raid dps and still beating the fight with room to spare, so i say this, any of the people who sware to use garuda and only garuda and have a monk in their turn 8 party, try it out once or twice and post back, you will be surprised with the results.
i'll just clear up any misconception you seem to have about ifrits enkindle ability, garuda-egi uses a 250 potency aoe that is magic based, everyone knows this obviously.
what most people dont realize, ifrit-egi's enkindle ability is a 200 potency + 15 sec dot @ 20 potency cone aoe and is MAGIC damage, its an overall 50 potency higher than garuda's enkindle and is affected by foes req because of this, and it doesnt suffer a damage loss due to being on a physical damage calculation, and as such is unaffected by dragon kick by monks.
It seems that people dont really like to read what they dont agree on. I tried ifrit, it didn't get me a dps increase, I run out of mana by 4-5 min and had to be that guy that ask for mana, when our MNK who is doing well over 450 needs peon. I did about 320 with ifrit back then, while 340 with garuda. Now im doing 390+ garuda. Did I mention garuda scales alot harder with gear?
Maybe its cuz ur undervalue/lack of good understanding of contagion thats holding you back on T9.
I think Contagion's ability to save some MP for the SMN will win in the long run. It's a long fight with very little breaks and it's not always feasible to use Ballad. But I haven't tried it so I can't knock it until I do.
Ifrit is significantly more dps as long as you have a monk, even with proper use of contagion. This holds true for Turn 6/8/9, Garuda is closer on T7. I've only played with Ifrit since i103, so can't speak for anything less than that. The difference from then on though is very significant.
My question is, why does everyone think you have to start with and stick with 1 pet? I open with Garuda, Contagion my raging+pot+poison pot dots then swiftcast out to ifrit for the remainder of the fight. On T9 I can bring Garuda out for every Raging Strikes because of the fights downtime and not be affected mana wise.
For reference I can sustain ~415 dps on T8, where I use Ifrit the entire fight after I Contagion my opener. No poison pots. (i110 book)
Ifrit pulled 116 dps this week on Turn 9 - keep in mind T9 has A LOT of downtime, which makes that number much less than it would be on a 100% uptime fight. Find me a Garuda that can even get close to that. I also swap out to Garuda to Contagion every Raging Strikes which lowers Ifrits DPS as well.
Plain and simple - if you must use 1 pet for the entire fight, use Ifrit if you have a monk. Proper use of contagion on a fight like Turn 7 brings Garuda closer, and Garuda is better in situations where there is AOE and your dots will get to run their full Contagion duration. That leaves Ifrit by far better for T6/8/9.. if you have a monk. I highly suggest learning what your mana pool can handle though, and swap between pets accordingly for the best of both worlds. Usually only worth it on the opener, but in T9 there's plenty of downtime to hard-cast pets so you don't get stuck with Garuda out and no swiftcast after using Contagion.
As for the Mana concern, 1 short Ballad during T8 is enough to sustain ifrit - assuming the fight goes its full duration. T9 your mana should never be an issue. As I said I swap to Contagion every Raging Strikes, then swap back and can sustain myself for the entire fight. (Energy drain during golems)
Just throwing it out there, Ifrit is not purely Blunt. Burning Strike/Crimson Cyclone/probably Flaming Crush are Blunt, his autoattack is Slashing, and his Enkindle is Magic. Tested a few days ago.
My BRD is there to do their job, bait missile, deal DPS and then sing FOE for melee cause they really need it as they TP hunger faster than healer/mage mana starve.
I am a SMN in my static and let's face it, no matter how perfect your run is, your DPS will not win melee. Conserving BRD's mana for FOE is what you should be doing to sustain your melee's DPS. Garuda's profile fits nicely for mana conservation.
You can say your ifrit deals more damage and you will not run out of mana cause your BRD is constantly ballad-ing you. But did you manage to see the big picture as a whole team?
Except on what fight does a SMN using ifrit need a ballad specifically catered to them? 1 Ballad on Turn 8, which is the most mana-intense fight is more than enough, and at least during progression healers get that ballad at some point. Mana concerns are mentioned a lot in this thread, but there really isn't any situation where it's relevant. Turn 6 is too short, Garuda is close on Turn 7, Turn 8 1 Ballad is enough (A short one), Turn 9 you don't even need a ballad at all.. even if you pet swap constantly. So in what way is the whole team affected?
I only lose to our Monk on Turn 8, and not by much. (He's in the 440-450 range) The rest I can take if I try hard enough - SMN should easily top T9 DPS.
Also yes, ifrit does do mixed damage. The more you take away from him debuff wise, the less his dps is. If he has all debuffs available, he will smoke Garuda. (My other post still stands though, there's no reason not to use both on a fight.. Garuda should always be used at least for the opener, and ifrit from then on.)
I believe this topic is all about T8 as a summoner, thus all my comment were based on T8.
You can argue swapping pets for more dps, but factoring in the mana cost for summon swapping (everytime RS off CD), downtime when swapping happens (both you and the pet), pet position allocation time wastage (certain fight). My conclusion/instinct tells me i am going to stick to Garuda for the whole fight.
In T8, i am responsible for landmine and tower, so i did couple of ruin II while running/getting into position. So my mana will be in critical condition if i do not watch it. Usually the BRD would only PEON our DRG/MNK and we are left with no mana song until close to the end of the fight where healer's would be in danger of OOM. It is completely up to me to utilize my mana reserve the best i can. I just do not have the luxury to summon swap every 3 min.
Alas, everyone have their own play style, not trying to hard force my play style on to you. Just continue what you believe and are comfortable with and what work best for your team.
Speaking from T8, past a certain point you don't need ballad anymore though the melee definitely need paeon so your own mana becomes an issue at least from what I've seen. Since the bard will only be casting paeon and foes. Also this thread has only been for turn 8 where mana and tp does become and issue for dps except blm.
As for the others, T6, why use ifirt? Bard can just use battlevoice foes twice in the fight which will pull Garuda way ahead. Not like you need the other songs for that turn. T7 and 9, a lot of movement on adds or cleaves and the like so why take ifirt again? When garuda is far safer, likely increases your damage more and doesn't need to move. In T9 you can stand in melee range for a lot of the fight meaning miasma II can easily be contagioned. T9 also pushes back your pet with heavens fall, garuda doesn't really need to re-engage after being pushed away.
Also generally curious, what would be the benefit to swapping pets? It's a mana sink and isn't it better to have garuda out every minute for contagion. Even if you don't want to swap for that you'd want to swap back every 3 min for raging strikes. Why spend a swiftcast and a global to do that? When swiftcast can be better spend on SF or a res.
good read :)
/10char
Any t8 SMN on his server? You guys should go do T8 (dont clear it, let's say to about 25-30%). Would love to see the results of a garu-SMN vs an Ifri-SMN..
Do it! :-)
This is just BS. If you're gona exaggerate your DPS you should at least put it in believable range. No summoner I have ever seen can pull 410+ on T8 as encounter DPS. In fact with full i110, which I am just short 1 ring, the most I can do is 395, only foe in the beginning. If you are really just i103, I would be impressed if you pull over 370 on encounter regardless what pet you are using. Show us a parse.
I was the second SMN on my server to clear T9, and neither me nor the other guy can hit 400, so please enlighten us.
Our SMN can do it. I don't know anything about SMN, but I do know he uses Garuda. Here is his parse.
Thats our parse from 2 weeks ago.
As you can see a few people here confirm that summoner do exceed 400 DPS, that was with Ifrit and ilvl 110 weapon.
Taking account of parser discrepancy and RNG you SMN does about the same as me around 395. CKD's SMN likely get multiple foes/mana due to 2 Bards, in addition to i115 book.
I not sure how many foe/mana you guys get, but I usually only get 1 Foe in the beginning and no mana unless our healer is fking up, so maybe that is why. Without bard help I dont think its possible to go 400+ especially with ifrit.