When can I join one of these things that MMOs are supposed to be about? I mean the instanced dungeons where I can grind gear and xp and suchlike?
Eco
Ps I'n in Limpopo or wherever its called.
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When can I join one of these things that MMOs are supposed to be about? I mean the instanced dungeons where I can grind gear and xp and suchlike?
Eco
Ps I'n in Limpopo or wherever its called.
Starting from lv15 if you are following the main scenario quests
You can do Guildhests, which are basically mechanics tutorials, though most people just tend to brute force them.
Ah, I just found those, and levequests too. I justcground them for an hour and got from lvl 11 to 14!
Should be at lvl 15 soon.
There's two other dungeons that are considered "optional" as well. They're slightly more mechanic-heavy than the typical story dungeons, but, as they're optional, you don't actually have to do them until you really want to. I found them to be most useful when leveling up a secondary class, since each dungeon has a 3 level span to fill before being able to enter the next hardest level. Without the optional dungeons, there will be two three level gaps that will be annoying to level otherwise.
Actually, even the 'optional' dungeons later on mostly are required to be completed in order to gain promotions in your Grand Company, so technically 'optional' dungeons are really not. Some end game content also requires some to be done also, like the Relic quest. So if you want to experience everything the game has to offer, you'll find you'll have to do most, if not all, the dungeons in the game at one time or another.
^ forgot about that. Yeah, there's some monsters in a hunting log you'll get later that can only be found in these dungeons. Since I never really paid much attention to the Grand Companies, I forgot that there's 2~3 targets found in there |D
I got to level 15 and wandered around hoping i'd be able to start a dungeon, and i asked in chat if there were any happening, but nobody apart from Gold Sellers uses chat it looks like. Eventually I went online and googled it, and found it's a dungeon called Satanica or something. Anyway, it's locked behind a long quest line you get from Balderal in the Drenched Wench in Limpopo. Pirates and suchlike. There's a few cutscenes but you can skip them so its not too bad, and they aren't those trippy glitched 'see...hear...think!' ones that don't make any sense anyway, so if you want to watch them they're just boring not senseless.
Looking forward to getting to the dungeon. First i've just got to save Springfield from zombie pirates and a pterodactyl. I tried some tactics in it in my first attempt, backing away from the melee so the pterodactyl would follow me, and it di, but the instance failed anyway. I'm not sure why.
Eco
That sounds like the level 15 solo battle - you probably failed the battle because the first part of that fight there are actually NPC fighters also participating, specifically a named npc fighter, who if they die, fails the battle. These npcs are shown in the cutscene before the battle, so if you skipped the cutscene, you wouldn't have known this (I'm Gridanian so the enemies and npcs I had for my fight are different, but the basics of the battle are the same regardless of which city you're in). Basically, keep close to the npcs and take out any mobs that come towards the npc so that they won't get mobbed. They can handle the voidsent when it shows up on their own as long as there are no other mobs around them.
The second phase of the fight which occurs after another cutscene (which is story connected by the way) has you against a gargoyle and a 'masked mage'. However, despite what the game says, don't attack the masked mage! The Ascian doesn't attack if you ignore him, but will slaughter you if you're foolish enough to hit him, so just focus on the gargoyle. It's pretty easy - it's only really bad attack is halfway through it will use a nasty poison attack that will burn through your HP quickly, but keeping a potion and an antidote mapped to your hotbar will easily overcome this. When the gargoyle is down to about a third of it's HP left, a certain person will then show up and finish the mob off for you, so from then on it should be easy for you. :)
Ah, cheers for the advice! I guess I'm used to being the protagonist in games. I'll try to keep the NPcs alive next time :)
They use keeping NPCs alive as a teaching tool for helping you learn how to keep other player characters alive once you get into group dungeons. (Well, that and because they can build storylines around those NPCs.) A tank's job is keeping mobs off of other people, and it's hard to learn that without other people to keep them from.
You don't necessarily have to get the mobs away from other people, just keep them from focusing their attention on other people (by keeping them focused on you). By staying nearby the rest of your team, you'll be in a better position to attack any mob that that does start to get a bit too interested in your healer or DDs.
And it's good to keep major mobs facing away from the rest of your team, so they're not in the way of any frontal AoE attacks the mob makes. You yourself should also move out of the way when an AoE is coming (shown by red area on the ground), but then once it's done, move back so the mob doesn't keep circling around to face you.
I have been doing that. I played The Secret World for a while, that game had the same mechanic.
One thing which is a bit irritating os the way that the gane wrests control of my facing away from me at times. Its most pronounced when i interact with glowie objects; once the interactions done, my facing snaps round to face the object, But it also happens in combat sometimes.
Well, I finally got to the first Dungeon. Satansarse, I think it was called. Bliney, it was a hell of a slog through a giant list of terrible quests to get to it. Balderal in the pub in Limpopo is the guy to follow for them. There was one about a pirate's dad who wanted to blow up a ship, the difficult one with the zombie pirate and the pteradactyl, which I took two attempts at, and then an incredible series of awful cutscenes which thankfully were skippable. One quest was 'wear a pair of nice shoes', which was possibly the worst fetch quest I've yet seen. There was also a horrible giant epic delivery quest which involved an airship and a boat, and then finally I was back where I started near Apetown and the cave of Shawshank.
I had a go at the dungeon, but the other people weren't very clear on what we had to do, so after fighting my way through a load of critters and giant clams, I thought I'd run on ahead to see if there was snything more interesting about. I died pretty soon after that, and when we regrouped I tried to talk to the group but they were just saying things like 'the Tank should hold mobs, the healer heal and DPS support', which was a bit redundant lol. So I quit. I've read the IGN guide now so nect time I'll know what to do. It's a shame the game doesn't tell you what you need to do in these things.
Ps so as not to be too negative, I'll say something positive about the sequence of chat/delivery/cutscene quests I went through today: thevwuest totles are often very humourous. 'It's Probably Pirates', for example. Nice sense of humour evident in the quest names, for sure.