Between Monk and Dragoon, who is wanted most at endgame?
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Between Monk and Dragoon, who is wanted most at endgame?
The one with higher player skill.
That really depends on the player behind the job.
Finding a good melee is no easy task.
I see more Dragoon than Monk.
But I prefer being Monk.
Depends on skill level. There are also factors in a fight that can make a difference. With a fight like most of coil where there is a constent ability to hit mnk does very well. In a fight like leviathan with a lot of downtime mnk losing GL is a big downer.
DRG is pretty solid / reliable in most fight granted if the monk can just sit there and endlessly beat on the boss he will out dps the DRG with equivilent gear/skill almost every time.
Monk is a lot faster game play having such low gcd with GL at full
Balance is pretty good right now so choose w/e interest you more
Monk has high (relative) top speed, slow (relative) acceleration.
Dragoon has moderate top speed, moderate acceleration.
A fight with mechanics that involve not dealing damage (most primals jumping) tends to favor DRG slightly. A fight that is more or less a straight DPS race (most of Coil) tends to favor MNK slightly. Both are wanted, but a large amount of players tend to not play DPS jobs correctly so there is a negative stigma attached to most DPS as a whole.
Dragoon as it buffs bard and has better burst.
Either bring both (1xDRG or 1xMNK)
Or bring one person with gear for both - (accessories are shared, who else is the off-class melee loot suppose to go to?)
This lets you have access to both DRG/MNK if any fights favor the particular class.
Goons have better burst & more comp synergy. Monks have much higher sustained DPS over a full fight. Monk's have the highest single target DPS in the game. Both have their benefits and between an equally skilled monk & dragoon the choice is difficult. In the end, take the better player.
Dragoon
Because they let bards do more damage and every group has at least one bard.
I might be a little biased as I play DRG, but I would almost say DRG eeks out a little more because of mobility. A MNK has access to Shoulder Tackle which is more than they need on fights with the occasional disconnect, but a DRG has access to 3 gap closers, making them more mobile in fights like T6. All the above points are indeed also valid. MNK does more DPS in a longer, higher uptime fight. A DRG can do high DPS as well, but a DRG can put out more burst than MNK too I believe. This is important on fights with any add, so basically T4 and onward.
If your looking for the "ideal" melee per coil turn, I would have to say MNK is slightly better in T1, T2, and T5. A DRG may have slightly better performance in T4, T6, and T7, although this is just my opinion and I can't comment on T8 or 9.
I might be missing out on something but as far as I know we only have 2 gap closers (Spineshatter Dive and Dragonfire Dive), with one of them not always being valid to use due to its stun effect (e.g. spineshatter diving over to a dreadknight in T5 is not the best idea if you have a PLD on stun duty). Jump only acts as kind of a ranged attack as it will place you at the starting position of the jump again (so you don't actually close any gap).
DPS-wise I'd say bringing a DRG to your party is more beneficial than bringing a MNK, as both classes are quite close in terms of DPS and any advantage the MNK might have is easily offset by the DRG increasing the BRDs DPS, as long as your BRD actually knows how to DPS. MNK do have other advantages though like silencing or the debuff to magical attacks. In the end it's like everyone else already said, go with the more skilled player, both classes can shine if played well.
Only when you are at a very specific range to your target and turn your back precisely at the target. So I'd say no, it's not our best gap closer.
Which is just as much a personal anecdote of your own experience as my view is skewed by my personal experience. The theorycrafting faction in these forums have calculated the Monk to pull ahead by approximately 8%, but only if the encounter is more or less static and allows for a 100% uptime on GL3, otherwise the theoretical advantage melts away. Now a DRG will push BRD DPS by ~10%. Seeing that a BRD has lower base DPS both setups should come out about equal, maybe slightly in favour of the DRG+BRD combo, as the BRD usually has more DPS uptime than any other class.
Monk. Because they increase mages blunt damage from AA Damage.
This game is well balanced! Different jarbs shine in different fights! Play what you think is fun!
So many spout this "DRG because bards" over and over :S
It almost flat out is dependent on player skill and knowledge, as equally geared classes, the better person will edge out the worse person in almost all cases.
As a MNK, I personally have not been topped by a DRG, or even had a DRG+BRD combo together come out ahead. DRG has better AoE than MNK, but MNK will always stay ahead in single target. The increase to BRD DPS is okay, but it still doesn't edge out a well played MNK in equal gear levels.
However, I do know DRGs that play the class to quite an extreme end, and depending on encounter/RNG, we can come out closer together than usual.
MNKs will do more in sustained, DRGs better in burst/shorter fights.
And just to reference that post saying the DRGs may be better in T4, 6, and 7...
As a MNK I crush T4, I'm always top in T6, T7 is a little bit dependent on RNG because of the shrieks/voices and such, but even then with proper PB usage and knowing when/how to maintain GL, MNK can come out on top.
T8 is absolute MNK heaven, 400+ DPS, DRG's boosting BRDs don't close that gap enough to not warrant just bringing another MNK instead lol.
But again, ultimately it comes down to how skilled/geared the person is, as both MNK and DRG are designed to be able to do all content in the game just fine (as is every class obviously), so performance and preference are what it should be based off of.
I don't know what you people saying why drg is better. Look at BG groups. THEY DONT EVEN BOTHER TO BRING A DRG TO REPLACE THEIR BARD.
And most DRG player skill is just awful. A LOT SHITTY DRG can't even break 200 dps in T6 and T7. Monk is only choice for end game.
In a PUG, none. I can't think of many fights where you REQUIRE a certain job, much less a melee, and the majority of fights are still much more punishing to melees than they are to range. To make things worse, some melee don't even seem like they're putting any effort into it; if they wanted to play effortlessly, why didn't they just go bard?
I would say it depend on your comp and the fight.
If the fight requies some huge burst sometimes =DRG totaly.His burst is just crazy and only has 60 sec CD.
If the fight is only dps :MNK is better.
Btw if you do have a SMN,you can consider it like a "MNK" ranged since it's a really strong(or may be the best) dps on a long duration.
But really both are good,MNK is "harder" because if he loose GL3 he become really weak for about 20 sec until he comeback on GL3.Would say DRG is more versatile:strong dps in any case,crazy huge burst,2 stuns,debuff shared with BRD,can offtank a mob for a little if really needed and can reduce his enmity(which we're not suppose to use most of the time but shit happens eh)
One that gets along well with the group, shows up to raids on time, takes time to learn mechanics before showing up, and tries their best.
To be honest...I would take ranged over melee every time.
Any melee would do fine, just dodge the AOE.
Best answer given right here. Our group we have a player who can choose in between either dragoon or monk because of this we allow him to have both monk and dragoon gear that has dropped for us so far thru turns 6-8 still working on 9. he can go on either we still take down the bosses the same.Player skill over what people think may be more benificial.
DRG <3 piercing debuff