Give me some advice please. The vids ive watched are filled w main tanks as plds. However on my server, everyone is suggesting warr as MT. Why is this so?
Printable View
Give me some advice please. The vids ive watched are filled w main tanks as plds. However on my server, everyone is suggesting warr as MT. Why is this so?
Mainly for mitigating Death Sentence. Warriors has access to Inner Beast. Inner Beast, on top of the extra HP from Defiance, and further 10% damage reduction debuff from Storm's Path, is a better damage mitigation tool against Death Sentence than just Paladin having Shield Oath and Rage of Halone.
Paladins have to rotate their cooldowns for Death Sentence. At one point they'll eventually run out of cooldowns, and will need a Virus from the SCH/SMN.
That's not to say Paladins can't MT however, my static uses a PLD MT for T5.
Because Warriors were not popular a few patches ago and people who made guides when Twintania was current content were Paladins.
A geared PLD at that time had near 7k HP. A completely unmitigated Death Sentence can hit for around 7k. Before calculation of any defensive cooldown, Shield Oath itself would take about 1400 off of that.
Well geared Warriors had about 8300+ HP which, as you might have guessed, in conjunction with a properly timed inner beast gave healers a lot more slack to work with after every Death Sentence.
Imagine having Rampart for every Death Sentence.
That's why.
Also for the fact PLD could pop HG and kite the snakes when shit hits the fan and also pop HG eating hatch while getting hit by 5x liquid hell AND still able to move.
Holmgang makes you immobile.
Together, that's why many raids make the WAR MT and PLD OT on T5. My raid inclusive.
All else usually our PLD is the MT.
Protip if you tank as a warrior: make a macro that use inner beast, then right after fracture. Fracture will act as a nice countdown for you to tell you approximately when the next DS is coming, so you can get ready with inner beast when it reaches zero :) (might come a bit later if other abilities like twisters or conflag are stacked before)
Warr in this case is the natural fit for MT, for the reasons mostly already mentioned:
- WAR Inner Beast every death sentence
- PLD can stoneskin from the OT position
- PLD does better job stunning Dreadguards during that phase - OT better position for that
However, PLD works OK too. My static goes purely PLD MT & WAR OT just because PLD learned it, knows it cold, and so why bother learning new positions.
The only reason you want PLD to OT is that they can chain stun Dreadknight in twister phase. otherwise it not really matter who MT. proper CD(or no CD but Virus on boss) +allo + WHM stoneskin for DS is more than enough to survive DS.
been farming her pre 2.2 with 2 PLD set up never have any issue.
If you use a one tank method, can PLD hallowed ground to avoid disseminate from snakes or does the debuff still apply?
I don't get the mitigation of Death Sentence being an issue, I have a friend who is i90 PLD who would get hit for 5k+ from Death Sentence/Plummet back-to-back, but when it happened to me, I only saw a drop of around 3k, and i was only i83 at the time. Was I just really lucky?
No, your healers were just doing their jobs and stoneskine + Adloqium you and time their heal to land right after Death Sentence. i83 or i90 it doesn't add much defense so damage is relatively the same. Death Sentence/Plummet/Auto-attack can do a lot of damage if all queued up at once.
Only reason we switched it was because the lack of stuns on Dreadknights, plus it's more reliable to have a PLD doing stuns on Dreadknights anyways.
In "Dream Team" composition, Yes, WAR should be MT, coz PLD's stunlock will be needed later.
But in double PLD case it will be completely different.
Let me tell u the difference :
WAR can pop inner beast for every single Death Sentence with only 1 sec activation time.
PLD can also do the same, but u will need much more effort. Pop Stoneskin + one defensive buff right before the Death Sentence. The problem is, Stoneskin needs 3 sec activation time.
So, this is how I managed this :
The range between each Death Sentence is about 27 sec (or 3 skills, including plummet, twister, chain liquid hell)
Use Stoneskin 3 sec before (u don't need to care about your aggro), better if u did this before 3 sec before Death Sentence coz if u failed (or got interrupted) u can cast it again.
My rotation of defensive buffs :
Rampart - Foresight - Bulwark - Sentinel - Convalescence + Fight or Flight + Bloodbath
Right timing for Mercy Stroke on Conflag/Dread can save your life too ;)
What do you guys do about the initial death sentence? I can get timing down afterwards but I always get smacked real good first death sentence and trying to position you're doing a lot in the meantime. Would I cast a vengeance to take some heat or just go with an inner beast after first rotation?
Pop Vengeance roughly 10 Sec. after the Pull at the beginning. (In my Static the WAR takes all 3 Adds and Twin first and pops Steel Cyclone,after which i provoke her out,pop rampart,position her and cast a Stoneskin on myself. Then comes the first DS,thats around 10 to 20 Seconds into the fight i think. Never counted the Time though)
Another Tip: Most of the Time (not always) she does a Twister at the Beginning of the 4th Phase (Dreadknights) if you got a DS just before the Second Neurolink Drops (Divebombs,phase 3).
I don't usually use Vengeance for the first Death Sentence, as I find it more useful later on for if the timings of the Conflags get messed up and one of the Healers ends up inside, with me not having enough HP to safely jump in as well.
Once I've Provoked Twin off the OT and landed a Butchers Block and a couple of Tomahawks, I pop Foresight > Infuriate while moving her, and then when she catches me up, hit her with Inner Beast for the first Death Sentence.