Originally Posted by
Asiaine
Not sure that recognizing there can be many times of games excludes me from that ^^; That being said, this game does not really cater to the 'hard core' crowd (battle mechanics are really really really simple). And now it seems to start to annoy a bit of the 'casual' crowd with the ATMA farming.
It's as if they are a bit confused:
We want the hard core players to work hard to get their Atma.
But we want the battle mechanics to be so simple anyone can do it without thinking.
End result: Mind numbing repetition for 'hard core' players, and annoying repetition for 'casual' players.
If, for example, battle mechanics were very difficult to master and challenging, and merely winning a fight was a daunting but rewarding task then the drop rate could be less annoying with the RNG (the challenge would be in actually winning, not winning 100 times). However, due to very simple battle mechanics there is no challenge (or gating factor) in winning the battle. Therefore it must be the repetition of winning the battle that is the gate.
And therein is a sign of the flawed design (and/or direction). And given the significant number of people who seem to be posting unhappily, it may be a valid point.