What's the highest achievable DPS for single monk on this fight? What would be a good number I can aim for with this setup?
http://xivdb.com/?wardrobe/9297/Monk
Someone told me I did 203. Is that okay, bad or terrible?
Printable View
What's the highest achievable DPS for single monk on this fight? What would be a good number I can aim for with this setup?
http://xivdb.com/?wardrobe/9297/Monk
Someone told me I did 203. Is that okay, bad or terrible?
More along the lines of bad than terrible but it's pretty bad. Even if you drop GL3 between jumps you should still be 250 minimum, and if you play well and don't get Gaoled too often (or technically Gaoled but broken out so quickly you can recover) you can clear 300.
That being said, your team will determine your DPS a bit here. MNK's DPS rises the longer it stays in GL3 and on the enemy, so a longer fight will actually benefit a MNK more compared to most DPS classes. If your team kills Titan sooner, your personal DPS will probably be lower than if the fight stretches out over the full duration of two Super Bombs.
Is that number in full i90? And I always lose GL3 with gaol and jump. I usually keep GL1 with geocrush though.
Your DPS is okay'ish I'd say, it's enough to clear the encounter.
You might wanna try to keep your GL stacks between the jumps, it's a little harder on the healers but in the long run it boosts your damage considerably.
In i90 I usually parse between 240-290.
People, look at his link before giving your comment. He is ilvl83 not ilvl90.
You did ok damage, BUT, if you push it you can do more. My ilvl78 DRG can dish out 210 DPS on that fight. You might wanna look into the forum to find out what is the maximum DPS rotation for MNK and how to keep GL3 stack when you are dodging mechanism. Understand the fight to know when to pop buff helps tremendously too.
Yeah I recently started playing monk again and still not remember to use CD sometimes. I'm also not very comfortable popping Blood for Blood in Titan yet in fear of dying to Tumults. Thanks for the feedback, will look into keeping GL3 up.
even as i90 on Titan ex, with ToD and Demolish almost up 100% i still cant break 280 dps. Highest i ever hit was 287 on Twintannia... Then TP ran out lol
id love to watch a 300+dps on titan Ex tho....
You need a little bit of luck for that, I get hit like a minimum of 2 times with Goal every fight, our other monk actually makes fun of me because it actually became quite ridiculous.
If I ever happen to not get hit by it at all which is a really really rare case, I'm parsed around 290-310 DPS, still missing my twintania weapon...
But there are alot of factors that can lower your DPS like bomb save spot appearing in the back row and you have to back out or you can't keep your stacks after a jump because of stupid movement animation cancel etc...
Do you use fracture to maintain this? Also when you open i open with DK > TW > SP > PB > SP > SP > IR+ BfB > DM > ToD > DK etc...
Or is it better to open with Dm with PB? Just looking at ways to increase DPS really. I still dont have Allagan gloves, and waiste though (not that they will add that much to my dps one would have thought)
I always open with PB > Demolish > IR > SP > BfB > SP > Howling Fist > Dragonkick for the debuff > Steel Peak > Dragonkick > run behind Titan for Plumes and try to get a TS off on the way even if you don't hit the flank it's crucial get the buff.
Yes I do use Fracture it's still a DPS increase for Monks and my TP are usually fine if the rest of the group is doing okay DPS.
However if your group is "so-so" you might want to leave it out of the rota as the prolonged fight might starve your TP.
You should never use Fractore or Touch of Death if you know he's going to jump soon or else you won't be able to maintain your stacks.
Its the jumps that get me, i have a 50% success rate in keeping GL3. Most the time it drops just before i land the final SP.... highly frustrating i must say :s
The only advice I can give for that is to run towards him right before he lands and hit him then, your healers might hate you for it at the beginning since you don't get hit by the AoE heal but they'll get used to it as it speeds the fight up and the extra damage is something they can predict and work with.
PS: In my case it just sucks most of the time because I get Goaled right after he lands and lose my stacks, f*** my life.
Aslong as you don't eat any unneeded damage aside from the Geocrush they'll love you anyway.
The life of a monk is a dangerous one.
How do you keep GL3 up through the start of the heart phase? The usual jump lasts just long enough to keep it but when he lands and expose the heart, it takes additional time to do so and I feel like 12 seconds is not enough considering it takes 7 to even get through the stances.
AFAIK, you normally can't keep GL3 into heart phase, and you won't have PB up if DPS is strong enough. However, one way that does let you keep it is if you push Titan right after the 2/3 map bomb phase and people get Gaoled while he jumps - this is a terrible situation though and is not a team DPS increase in any way.
In the same way you can't keep GL3 after heart phase unless you get a set of bombs to drop to attack, or IIRC you can PB depending on when you last Snap Punched or Demolished and do a Demolish right when he leaves invincibility and barely keep it.
Learn the fight, don't get hit, never stop attacking (you can hit bombs to keep up GL3 if necessary) and find a little bit of luck.
I usually parse 300+ in i90 and hellish claws. With a similarly geared DRG close on my heels. So i83, I guess should be around...260+ at least.
In i90 w/ Allagan fists, I average about ~290 in a successful kill, taking into account getting Gaoled etc...
Highest I've done in a kill attempt was 319. Didn't get Gaoled.
In your gear, you can probably get to 260+. Aim for 230.
Could it be that the highest DPS will always be in favour to be gaoled?
I was helping out with Titan Ex today and was goaled 95% of the time, I'm not even exaggerating.
I was maybe spared by 2 gaols in 9 attempts.
With proper timing, you can avoid the Bursts without moving to the back row.
I focus target any middle row bomb (between GCD), stay in the front row (dodging LS, of course), and move to the middle row when "Burst" is 90% done casting (~90-100ms ping).
It's still pretty dangerous though, for two GCD's worth of DPS gain. Just don't move diagonally between bombs or else you risk getting hit by two. And apologize to your healer if you get hit by one. =)
I was talking about the 3 rows that drop at the same time and leave a free row like right before the hearth phase.
I've had the impression they explode at the same time? I might be wrong but I'm pretty sure they do.
Is it really just the usual 3 row where mid one explodes first? I was always distracted by the huge safe row everyone went to and did that since then, while still getting as much hits as I could off before doing so.
I tended to average 230-260 on Titan EX with i83 (Fumas, 2 allagan, some DL and Vortex Fending ring :D). I remember this because I spent several weeks in that gear (only got 85 a few days ago) and kept ACT up pretty much constantly when doing group content, giggling to myself when out-dps'ing i90 players. I agree though that it's easier to get good numbers as a monk if the overall damage in the group is bad - I don't mind getting extra gaols or rocks during transitions, since it's free stacks and dps inflation with bootshine crits!
Which is more accurate? ACT or XIV-Apps? Also thats the issue i have with my group, we are all really well geared (excluding turn 5 gear) and in general our dps is very high all round, so at times by the time im through a few rotations the rock man jumps lol, then comes down looks at me, remembers his place in MK and says get over here. Soon after you hear me crying in Gaol lol
I've been using ACT.
All I know is that my numbers are very close (Within < 1%) of all other members also using ACT. The total damage numbers on a given boss is always consistent. This is a good sign to me that the numbers are accurate.
This was not the case with XIV-APP, which I stopped using a long time ago, but they may have improved since then.
The main difference between ACT and APP is the encounter culling I believe (aside from APP not reading certain abilities like flaming arrow). In ACT, you can set the encounter to end after any amount of time that passes after the last combat action is used that you like, or manually end it whenever you like, such as right when the boss dies. APP on the other hand, seems to have a set one that you cannot change, so it continues to tick after the fight is over for however much time, resulting in a lower overall reported DPS.
Generally I run both simultaneously, because I like the Widgets of APP while playing, so I usually use app for the visual appeal, and ACT for judging/reporting DPS. Generally looking at each side by side they are nearly identical during the actual fight when playing classes that don't have abilities that aren't being read by APP, with the major discrepancy appearing once the fight is over and Ive ended ACT while APP is still going.
Essentially, I wish I could have ACT Accuracy combined with APP UI and features in one program, maybe someday.
I am using ACT, because XIV-APP crashes my GC every so often.
ACT in the other hand are stable and allows me to keep tab of all my DPS log (check box merge to create tab on top). And like everyone else stated, ACT captures Dots damage, but makes me wonder how ACT did it tho.
i've also been using ACT for a while, originally because i heard it reads ground dots like shadowflare and flaming arrow
I just recently got my allagan weapon and wanted to test my dps in titan ex as well. I managed to get a 318 last night by the end (never gaoled). I am still missing allagan head, body, and hands though so that makes a big difference.
If you are losing GL when u move for bombs or whatever, hit one of the bombs you are standing next to once or twice to advance your form. You can see the bombs casting "Burst" if you target it though, don't ever hit it after its halfway done casting, move away or you will get hit. You can use this same strategy when going from superbombs into the next adds phase. If you kill the bomb too fast, you may lose GL, so hit a nearby rock once or twice and then when titan geocrushes back in, you can hit him again to keep your GL.
I also read that you were having trouble figuring out when to use b4b. Personally, I always use Int release and b4b together right after tumults and weight of the land. Be sure not to use it on the one right before the heart phase though (only seen if team dps is too low) because he will probably jump and go into heart phase while your buffs are still up and then you will lose dps because of wasted buff duration.
Also, regarding your starting rotation, you are losing dps due to using demolish first. If you use the 2 Snap Punches first, then demolish you will get an 18 sec damage over time effect with an additional 18% damage from the 2 GL you build up with SP. Personally, this is how I start it:
BS > Twin > SP > DK > Perfect Balance > Snap > Int Rel > Snap > B4B > Demolish > Steel Peak > DK > Howling Fist > Twin (then PB ends) > BS > True Strike > SP
I wouldn't use ToD in the very beginning before the first geocrush, but after that you can pretty much keep it up full time.
It's true that I'm still a bit hesitant with using B4B cause I don't want to die and then inconvenient the healer with ressing me. I mostly run with random PUGs so... I guess I was still playing way too safe as to not cause wipe unnecessarily like either not popping B4B when it's up or not hitting from the right side so plumes would be in a stack (cause all the PUGs I've run with have had trouble adapting to monk -.-, IDK what's so hard about avoiding one specific side of Titan that I've been hitting the whole time) or stay with the group during Geocrush. And I haven't posted any rotations here. :P I'll try yours out and see if I can achieve higher DPS. Thanks.
the more you do titan, the better your timing will be. for me, the best time to use B4B(post heart) is right after 3 row bomb. between that and supert bomb stump you got about 15 sec ish. might have to right click to remove B4B before stump.
I have a feeling some of the numbers are inflated or from statics kill attempts. if you pug/df you won't get to that high because of wipes and other interrupts.
I have parsed this fight plenty of times in df/pug. The highest I see another DPS do is prob 288, drg. DRGs have a good time doing high dps in this fight. I can parse 285+ as drg regularly (ACT).
monks are slightly disadvantaged but I can do 260-280 ish too.
The pug/df average is probably 160-200 so that can be considered the "bad to terrible" range. FYI the shinra speedrun drg was doing top dps at 327.
Personal best of 305~ as monk with without allagan weapon (including one gaol) - in a 7 man run, I normally average 270-290 depending on gaols. The speed kill damage is probably lower than what you can really get because considering how fast they kill it there's a much larger percent of time spent with titan invincible/untargetable compared to a regular kill.
I got 405 then he jump and it all went away
Just thought I'd come in and thank you all. My best scenarios tend to be around 270 now and usually hover around 260. Gear has not changed much since besides replacing an i70 bracelet for i90 of slaying. Padding damage on the bombs to keep Greased Lightning 3 is an excellent idea.