With games like Tera and GW2 coming around late 2011, I don't see anything that this game has that truly makes it shine out and have it's own unique flavor.
By the end of 2011, other than it's graphics and FF theme, why this game over the others?
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With games like Tera and GW2 coming around late 2011, I don't see anything that this game has that truly makes it shine out and have it's own unique flavor.
By the end of 2011, other than it's graphics and FF theme, why this game over the others?
Personally for me its because it is FF and though GW2 does look cool I really just dont have any interest in any upcoming MMOs. The only MMO I'm interested in is The Secret World and it being developed by Funcom will keep me from giving it any chance.
Hopefully its battle system. Imagine how fun this game would be if it played like Demon Souls (similar to TERA but slower and more tactical). Hopefully the dev team realizes it has to revolutionize the battle system (rather than making it like all the other mmos).
The battle system needs to be new a refreshing for this game to survive the onslaught that is GW2/TERA/SWTOR
The answer is simple, even if many don't want to hear it (in their crusade to try and push the devs into turning this MMO in a clone of their favourite MMO): fix the issues, streamline the UI, add content, make the mechanics more intuitive while retaining and polishing those mechanics that make this game unique.
The history of the past few years in the MMORPG market teach us that there's no success brought by cloning other games.
I pretty much agree wit you, it's content, content, content. Also a unique battle system, currently not bad but it needs a little more. that added with FIXES and LISTENING TO YOUR PLAYERS.
All would be well.
A fixed battle system and new content to showcase it will set this game apart and make it successful if done right. I agree with Abriael that a game at it's core being unique and not simply a "wow" ripoff is what will work.
With measure. Players often lack the bird-eye view needed to assess what's really good for the game (instead of just being convenient/fast/easymode).
Developers need to listen to the players, but they also need to be able to filter player demands, as popular requests aren't necessarily what the game needs.
Full, unfiltered democracy is a very, very bad way to develop games.
Oddly enough, that rings true. People are so fickle, I think that the majority of us would elect small quick-fixes to ease playability, rather than the larger picture. Example: There is already a thread created about in-game jumping. Wahoo?
What developers need to be focusing on is innovation, and efficiency of innovation at that. I, for instance, like the battle system but wish that playability wasn't bogged down by only partial alignment with keyboard style play. It isn't efficient to create a battle system with great potential and then throw its potential to the wind because some rough edges actually interrupt gameplay.
People are complaining about too many secondary-priority issues. This might make it hard for Square-Enix to really focus on giving the game continuity.
If FFXIV is to succeed, we need a few things:
Several instances of PvE (base it on Sky, Sea, Limbus, Dynamis, w/e... (Just make it so it lasts and that it takes time)
Arenas/Colosseums/Hamlet Defence/Chocobo Races, w/e (something people can do to pass time + socialize)
Ways to get around (Chocobo/Airships/NPCs that port us to key places like PvE areas and hamlet defense areas)
Everything else is secondary. Help SE realize you want the primary issues addressed if you want FFXIV to succeed.
I agree with you to a degree, but this game is just a big LAG right now, literally and figuratively. If something isn't done about the Market Wards, ie frequent crashes and price finding (maybe an SE sponsored suggested price range averaged out by world or SOMETHING that is not going to force players into gil buying, which I adamantly refuse to do) the game is going to hemorrhage players and encourage corruption. I have been loyal to SE via FFXI for years and am severely disappointed in how market unready this product is. While they are compensating with the "no charge" status for now, we still paid good money for a game which is virtually unplayable as it stands. These issues should have been resolved in beta, don't you think?
To REMAIN! It would need to first be able to COMPETE! :) Wish sadly it is not.
I kind've get the feeling that it will only really sell in Japan (if at all) when released on the PS3. The failed PC launch has definitely tarnished the title... and I doubt that anyone outside of original FFXI players will even purchase the game on PS3 in light of this (in the west that is).
Here's the thing...you look at Games like Guild Wars 2 and IT has everything players want...
Fast Travel
Smooth UI
Smooth Skill bar
Tons of Skills for Builds
Excellent Graphics
I mean except for the Graphics GW2
has everything better than FF14 and
GW2 when it's all said and done might
be better than FF14 in the Graphics Departmetn!!!
and It's F2P .....(shakes his head)
I mean how can you compete with that???
In my honest opinion here are some things SE should of done from day one
1. Smoother UI, hassle free
2. Fast Travel from day one, NO ANIMA
3. Chocobos day one
4. Auction House
5. Mail System
6. Class uniqueness
7. More Armor
8. High End Content ( I mean when do you guys plan to put it in next year) So I guess all the level 50's can just hang out at nanawa mines and kill Coblyns out there and do level 30 behests cause I always see them overthere.
I mean seriously look at this list...I mean this LIST got people fired for Gods sake.
5 years and no MAIL system! Fired!
5 years and no Chocobos! Your Fired!!!
5 years and no Auction House! Your Fired!!! Dang I wish I knew how to say "Your Fired" in japanese..
It's hard to see now, but if you think about, oh say 6 months from now we may all be saying how can any game compete with ffxiv.
By making a deeper and better game. Considering that FFXI is a deeper and better game than Guild Wars has ever been (and it started equally bad as FFXIV, the ones that played, like me, the Japanese release can confirm), I have no doubt that there's plenty chances for FFXIV to become a deeper and better game than Guild Wars 2 will ever be (and in the graphics department there isn't even a comparison, GW2 characters and models have pretty much half the polygons of FFXIV's and lower resolution textures).
This without mentioning that, so far, GW2 looks a lot like a clone of the many MMOs already out nowadays. if I want to play another clone, I'll play one of those. FFXIV has the potential not to be like that, which is already a big boon by itself in an extremely stagnant market.
Correct. FFXIV has the skeleton/foundation to be better than any game on the market. This can only happen, however, if SE is devoting the necessary financial resources to precipitate these developments.
I don't see any evidence that the necessary support required for this has been given to the development team in the form of doubling, tripling, or quadrupling staff numbers and boosting the development budget.
Perhaps a dev rep can give us some concrete numbers?
I wouldn't be too quick to downplay Guild Wars 2....Guild Wars 1 sold 6 million boxes.
Here's a quick video...
http://www.youtube.com/watch?v=giFE9...eature=related
I'de rather play a GW2 Ranger than a FF14 Archer....now some people say to give the game time...hey listen
I have all the time in the world to wait for games to come out and play them....but It's Square Enix who is
running out of time...What??? Do they think their the only ones with a TRiple AAA MMO in 2010-1011....they
had over 5 years to fix this mess and this is what we have??? I hate to be negative but I'm not the only one
with these reservations for this game...When ever you get complaints across the board from reviewers and game
companies the answer is pretty simple....they released an unfinished, unpolished game out the gate..and like other
games that were released unfinished unpolished....Vanguard, Warhammer online, Conan, etc etc...if they don't becareful
they will lose their loyal fanbase...I'm hanging in there, but even I have my limits.
Making you play for free for months without any kind of cash shop to generate revenue is already a very solid evidenceof monetary/resource investments. Servers have a cost, employees have a cost, development has a cost. Square Enix, at the moment, is shouldering that cost without asking a further dime of us.
If they didn't mean to seriously pursue a recovery of the game, they would do like EA did with warhammer online:
-Charge the monthly fee right after the first free month. Whoever stays stays and gets milked. Everyone else can get lost.
-Massive Layoffs of the team and of the QA team
-Massive server merges to reduce operating costs.
SE did exactly the opposite. They even redirected several key figures from other teams into the FFXIV one. So yeah, it's pretty clear that they are putting a serious effort into it, both monetarily and resource-wise.
What, a little levity? Forgive me oh mighty secret moderator of the beta forums for I know not what I did to displease you. Perhaps it was folly to believe I could bring some amusement to this sacred and holy place.
Don't be an ass just because someone makes a joke.
As for SE, I really don't know how they can remain competitive. True enough that they've been doing a lot to try and improve the game but, unfortunately, they'll have to keep proving the game is better for a long time. The updates will have to keep coming at a good pace too. Trust isn't regained that easily, and often never at all.
SE had three options if they were not going to shut down the game completely: 1) Charge a monthly sub fee. 2) Extend the free trial period and use the remaining and incredibly small player base as extended beta guinea pigs. 3) Shut down the servers to fix the game.
They chose 2, but this monetary and resource "investment" you speak of is simply part and parcel of the choice. I'd be more impressed with concrete facts, otherwise I'm not buying it.
Everything else you mentioned is simply window dressing and PR stunts. What Stephen Colbert might claim to be "rearranging the deck chairs on the Hindenburg."
Also, i'm not sure if it has been said yet but currently SE is basically making no money so you can bet they'll be doing all they can as fast as they can.
Sorry but no. Shouldering the full costs of the maintenance/development/evolution of a MMORPG for an undisclosed amount of months IS a concrete fact. You may not care, but the fact doesn't change. Anyone that has the slightest idea of the costs that involve would know that.
It's simply unprecedented within the market.
If you demand a company to show you actual fiscal data on investment, you're quite delusional. No one will ever do that. It's not even legal for publicly traded companies to do that oustide official investor calls.
You were unable to comprehend the conceptual distinction I explicitly made, so let me baby step you through it since you're unable to keep up. I understand that keeping the servers running is unprecedented, but it is commensurate with the unprecedented disaster that was/is FFXIV. So keeping the servers running was accidental to, or a necessary requirement of, not completely shutting down the game. With the creeping, slow, and underwhelming content and hotfix updates since the PR stunt, not much progress has been made.
You may be correct about giving particular financial info about the game, I'm not a corporate lawyer. I doubt there are laws that restrict a company from saying "We've doubled the size of the dev team." or "We've greatly increased the production budget." Perhaps in limited circumstances some hard data can be given and I doubt, at least legally speaking, that it's delusional to request it. Again, these are unprecedented circumstances due to an unprecedented, devastating failure.
You must have not played FFXI at launch, or star trek online, or age of conan, or quite a few other MMORPGs that had a disastrous launch. For FFXI SE gave one additional free month, that's the only partial precedent. There have been PLENTY games out there that had disastrous launches, and plenty games that would have benefitted a ton from what SE did with FFXIV.
Creeping and slow? lol. I don't remember one MMORPG that has evolved as fast as FFXIV is doing after release. And I played pretty much them all. Sorry, but you're pretty much detached by the reality of the game.Quote:
So keeping the servers running was accidental to, or a necessary requirement of, not completely shutting down the game. With the creeping, slow, and underwhelming content and hotfix updates since the PR stunt, not much progress has been made.
Are you even playing currently?
It's illegal for publicly traded companies to give concrete financial information outside of periodic earning calls, because it can be seen as speculation to make the stocks fluctuate.Quote:
You may be correct about giving particular financial info about the game, I'm not a corporate lawyer. I doubt there are laws that restrict a company from saying "We've doubled the size of the dev team." or "We've greatly increased the production budget." Perhaps in limited circumstances some hard data can be given and I doubt, at least legally speaking, that it's delusional to request it. Again, these are unprecedented circumstances due to an unprecedented, devastating failure.
As for information about the increase of the developing team, that's exactly what they did. They even gave us names and bioses.
In response to the title, the game should be much better by the time the other upcoming games you mentioned release. To be honest, not many MMOs launch without tons of issues and a lack of content. It's the norm, not the exception. However, as you can guess, FFXIV is taking somewhat longer to get to the point where it is fleshed out. If I had to take a guess, I'd say the game will be superior to TERA and GW2 by the time those launch. If not, it may take a year or more to become better.