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Is it just our server?
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Is it just our server?
Hmm..much anger. Settle down~
Well, from the majority's perspective.. It is certainly unfair cause the amount of money you guys generate and us are the same, especially if you weren't rich from 1.0. Even worse if you started in a legacy server in 2.0. God forbid why, but probably you have friends over there, I understand.
But from SE's perspective, there's probably 5-6 times the amount of money leftover from 1.0 when housing arrived when compared to 2.0.. which would then make it kind of fair, but so real-world-y. Rich guys be rollin in cash, and dat cash aint going nowhere. New, poor guys now have expensive prices, with same gil generating methods with cheaper servers.
Is it just your server? No, however there's not many servers that accomplished that either.
Despite my server is consider one of the cheaper end, we only got 1/3 of that in ward 1. Our server finally has it's own server first on large like less than a week ago too.
Sorry about the anger, this is a touchy subject for me.
I was already a little disheartened by the fact that 2.0 was so different from 1.23 and that it wasn't going to be easy for me to play a game this action oriented. But, I met my husband through FFXI, and we've been playing XI and XIV together for a LONG time now. Housing was going to be the feature that kept me in the game with him. Now, he logs in and does his duty roulette, or works on his next relic, or helps out the LS, while I sit and watch Netflix or read a book.
While I can almost understand that SE wants to remove some gil from the game, I'm bitter and angry that they used a casual feature, for fun, to try to remove gil. Everything else is so easily done, that gil has no real meaning, and yet, you have to have a crap ton of it to get a house. Farming takes no time at all, spiritbonding is apparently done in CT, gathering is botted beyond all reason and crafting is leveled up in a day via leves. No one needs gil, so why do they put such a high price on housing to remove the useless gil?
Actually, as of 7PM PST 2/13/2014, Durandal's price tier has dropped down to the same tier as non-legacy server. So if you were angry that you can't afford the Legacy server price tag, you can buy a house now cause Durandal houses are as cheap as the non-legacy servers.
Lol...i'm sorry i don't mean to hijack or derail the thread but i gotta say...Quiz...every-time i see your picture sig i can't help but laugh out loud.
And to add to this thread a little i understand how Tryst feels, i have already commented how i feel about the housing content in other housing threads on these forums, now i just sigh every-time i see a housing thread....but i still read them hoping to see Quiz's sig so it can make me smile! =P
On Cerberus none of our 1st wards are full, makes me wonder what's going to be done with the other wards? and if it's worth buying anything in the 1st ward in case they make houses a lot cheaper to fill the rest.
It's an interesting point, the way they design content seems so backwards. Content normally deemed hardcore is accessible to most players, and bis gear is guaranteed over time. But the content normally deemed casual like housing is priced in a fashion that only the 24/7 crafters back at launch or the titan sellers could afford them.
The end result is that there are terrible players running around with bis gear and dying on encounters they are overgeared for, and housing is reduced to trophy rooms for the most accomplished FCs. Look at that maid cafe event that was done in a medium house, isn't that sort of RP content what housing is meant for?
Mist Ward 1 on Masamune (Group 5) already all sold out, wards 1 and 2 mostly full everywhere.
was to be expected
Now that the housing prices on the legacy servers are the same as on the non-legacy servers, the run to the houses has started.
My FC still miss around 20m for a L house. I hope we get the gil ready to can buy at least a L house in Mist ward 3. Ward 2 would be better, but I think the last L house there would be sold before that.
Yay, no more "Legacy price gouging". :) And small house has one more 5% drop next week (across all worlds) to be at a full 50% off of starting price. (Plus an additional floor added in/around patch 2.2...!)
Wow, Tonberry world! On Balmung, our wards are not quite that full, though Mist is also the most popular. Ours has 21 of 30 sold in ward 1. Total we're currently 38+19+6=63 houses sold on Balmung.
ReplicaX (below): Hmm, Lavender Beds #29 is most popular for us so far (4 of 5 wards), but Mist #18 and #19 are the only ones sold out in all wards. (These are all small size.)
Only thing special on Excalibur is the best plot medium house in Lavender Beds (First house on the right #11 or #19 I believe) is sold out on all wards. I made that call day one.
I'm sure other servers are as well.
Jeez on my server i may see 2 homes up other then that the zones are like the walking dead :P
I don't know what the Lavender Beds looks like (should go check), and last I looked there were only 2 plots sold in the Goblet (who likes that place anyway?) but Mist is maybe half-full at this point for us.
We got our house a few weeks ago when the pricing dropped on legacy servers.
Lavender Beds Ward 5 Plot 1. We should be opening it up soon once we finish the inside a little more. Its nice having a house the extra cheap teleport is great and although it was a ton of work it was worth it.
http://i7.minus.com/i4JBDXCXOxwrO.png
Call me elitist, but it's not really special that all the Small plots got bought up. Mediums and Larges > motel rooms.
Still a closet.
Our FC can easily afford a Small House. Yet, we are still saving for a Medium one. It would be beneficial to actually see how the expanded Small FC House will look before purchasing one. I would hate to pull the trigger on the purchase of a Small FC House and regret it latter since there is NO option to upgrade (and recover your Gil) to bigger FC House.
I clarified this out on the housing forums for an individual who felt the same way. People are missing the point that gil has different weighted values from server to server. Because you have way more players, you generate way more gil and have way more overall gil, the value of gil on each server is very different. Its like going to another country and having your currency swapped for theirs. It would be much easier on the average person if we named our currencies differently. For example, yours can be called gil and our server we'll call it yen.
1,000 gil on your server is equal to 10 yen on ours.
This helps an average person to differentiate that 1000 gil on your server = 10 gil on our server but because we call it all gil thru out all the worlds, the average person believes gil has the same weighted value thru out all the servers. Which is false.
The variations, of FC-lots being bought, we see in each of the population ranges is directly related to the attitude of the population. For example, we have 3 large servers, labeled as [A] [B] [C] with equal number of players. In server [A] 75% of population constantly generates gil, server [B] 50% of the population constantly generates gil and in server [C] only 25% of the population generates gil. The more gil generated on a server, the higher the likely hood more gil gets in to circulation a.K.a gil thru the market board. Obviously server [A] will easily reach the gil sinks before server [B] and server [C]. This is why we see some servers doing way better then others in the same brackets. Its even possible that some servers have come to a complete halt because their population completely refuses to generate any gil or do anything. They prefer not to work for their lots but pout in hopes of extreme price drops to pre 2.1 overall gil/circulation values. This hurts the overall population for that server.
This is why we see variations in the same brackets. Each server, in the same brackets, has the choice to produce the same amount gil but because its a choice, people can choose to do or not do it.
That would be a fair comparison in the real world, where earnings are also different based on your country's currency value.
However, other than shuffling existing funds around on the market boards, each server has the exact same conditions for introducing new gil. This is why the pricing is unfair. It's based on already existing gil, and not based on the potential to bring in new gil.
The pricing scheme would make sense if on my server I could sell an item to an npc for 3000gil, but on your server that same item sold to the same npc for only 300gil.
The higher pricing on legacy servers only allows legacy players to buy houses. Legacy players who carried gil from 1.0, or legacy players who played the markets early on. Most new players are at a distinct disadvantage and were effectively locked out of the content. There may be new players who found out early on how to quickly level crafting and were able to play the markets, or who banded together in a FC and sold merc runs. But that's a minority.
SE is punishing the whole class because of that one kid who caused trouble. ^^
You are right, but you are also evading the point Xystic made. Regardless of how much more Gil a house costs across different servers, the fact still remains that most people are relying heavily on the Market Board to make money, when you can generate new Gil into the world at any time you choose. I can sit down for an hour and make 20k gil. This is not other people's money, this is new money created when I finish a levequest. 20k gil is the right leve 6 times. So quick and easy it feels like cheating, but its not :)
If you spent the time to get the right classes up to the level (which you may or may not already have) and spend just 1 hour a day making 20k gil, that's almost 150k (the leve reward varies, but 20k/6 leves is on the low end of the spectrum) a week. This is on top of anything else you may sell / DR bonuses / dailies / map rewards.....
I could go on but the simple fact is there is literally TONS of ways to make new Gil in this game, and people just disregard it because they want MOAR NAO....
I didn't mean to evade a point. But, that point is still proving mine. Every server can make the same amount of new gil. If every server can make the same amount of new gil, totally bypassing market boards, then every server should have the same housing prices.
For me, it's not about how hard I have to work, it's about the fact that SE has decided that I need to work harder than everyone else.
But different servers don't have different prices anymore! According to this land price calculator (which is accurate according to the people on multiple servers I've talked to), prices on the following servers are ALL IDENTICAL: (world group 3) Bahamut / Behemoth / Cactuar / Carbuncle / Chocobo / Diabolos / Fenrir / Garuda / Gilgamesh / Ifrit / Leviathan / Mandragora / Midgardsormr / Odin / Ramuh / Shiva / Siren / Tiamat / Titan / Tonberry / Ultros
(world group 2: NA/EU Legacy) Balmung / Excalibur / Hyperion / Ragnarok / Sargatanas
(world group 1: JP Legacy) Aegis / Durandal / Gungnir / Masamune / Ridill
The only servers that have cheaper prices are as follows: (world group 5) Asura / Belias / Brynhildr / Famfrit / Lich / Mateus / Unicorn / Yojimbo / Zalera / Zeromus
(world group 4) Adamantoise / Alexander / Anima / Atomos / Cerberus / Coeurl / Exodus / Faerie / Gobli / Hades / Ixion / Kujata / Lamia / Malboro / Moogle / Pandaemonium / Phoenix / Typhon / Ultima / Valefor
So you DON'T need to work harder than everyone else. Or at least, over 50% of all servers have to work equally hard as you and the other 50% are smaller servers with way fewer people so their GDP is smaller, so having lower prices makes sense.
On Sargatanas, I know that Mist Ward 1 was around 3/4s full when we bought our small FC.
And to those complaining that it's a closet, our group of 7-8 FC members fit just fine in the house, with no space issues. Got a six table seat, a hot tub that seats 6, couple of benches that sit 2-3 (and I'm a Roe and take spot)
It's all about the size of your group and what you should get. We're fine with what we got and the extra space we WILL get in 2.2 will make it even bigger. Very happy with our location as it was a general agreement that we wanted a shot at the oceanfront.
But no, Small homes are not as bad as people make it out to be.
We have the exact same methods for producing gil but each server has a different max amount of gil it can produce daily directly correlated to the servers population.
For example a server that has 12,000 players generating their max 25k a day will produce 300,000,000 million gil a day, while a small server of 3,500 players at 25k a day will only be able produce 87,500,000 million gil a day at MAX. At max gil generation, smaller servers will never reach numbers like larger servers. Server size directly correlates to how much a server can pump out at MAX gil generation.
It would be illogical to put legacy or high population prices on smaller or medium servers, when it would take nearly x3 more work or even more for those servers. When we do the math, regardless of the server sizes, its the same amount of work required for each server even if it appears 80 million Gil cheaper. The max output gil generation of smaller servers and medium servers would never match those of a fully populated server.
They don't say anything about discounts or selling the old house, but SE is working on a feature to move all your furnishings & etc. to a new house. (Linky)
I confirmed this for Balmung this morning, and SE's schedule set Feb 13 as the date for all legacy worlds to be at equal prices to "Tier 3" new worlds. Tier 1 & 2 are mostly newer or less populated worlds, so that's my guess as to why they have lower prices still.
Crafting. Most you could make from 6 combat leves is like 3-4k.
Its a load of BS that they are stomping on crafting its a huge part of the game well it used to be there should be rare drops that are made into gear that can be on par with dungeons. It really pisses me off that they are doing away with crafting gear to a certain extent
But in LIVE Letter XII, Yoshi-P said the opposite:Lots of players are getting geared up with ilvl 90 gear, but in patch 2.2 the item level will change.(Reinheart's live translation)
And there will be enormous amounts of items being added.
High level crafting gear will be introduced, and if you think about it a little, you got the materia melding, so if you buy them it’ll be a faster method to gear up.
If I say too much, it’s going to be bad, but there will be lots of materials.
So it's not 100% clear exactly what's coming, but crafting (high level, materia, mats) is a part of it.
Last time I check our first ward was not full. Could have changed, but I'm still shocked that the devs thought making housing items would effect the market at all.
Lol...I'm on Hyperion...also one of the higher priced servers...and our wards are starting to look like the OP. So idk about you.
Luckily My little company has a cozy little home on the 29th plot of Lavender Beds ^^ So bring on the masses! I need some neighbors!
Also, OP, I like how your server has two companies with tags "FFVII" and "FFXIV" lol....original...I bet they'll alliance up when they implement the Company Alliance feature.