Is it just our server?
Is it just our server?
No, but it's most certainly NOT typical of my server.
I'm in the highest priced group of servers. I think so many of you completely freaking FAIL to understand that the prices on the higher priced servers are EXPONENTIALLY more expensive than yours.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Actually, as of 7PM PST 2/13/2014, Durandal's price tier has dropped down to the same tier as non-legacy server. So if you were angry that you can't afford the Legacy server price tag, you can buy a house now cause Durandal houses are as cheap as the non-legacy servers.
Last edited by KyrsIsley; 02-14-2014 at 07:57 PM.
I clarified this out on the housing forums for an individual who felt the same way. People are missing the point that gil has different weighted values from server to server. Because you have way more players, you generate way more gil and have way more overall gil, the value of gil on each server is very different. Its like going to another country and having your currency swapped for theirs. It would be much easier on the average person if we named our currencies differently. For example, yours can be called gil and our server we'll call it yen.
1,000 gil on your server is equal to 10 yen on ours.
This helps an average person to differentiate that 1000 gil on your server = 10 gil on our server but because we call it all gil thru out all the worlds, the average person believes gil has the same weighted value thru out all the servers. Which is false.
The variations, of FC-lots being bought, we see in each of the population ranges is directly related to the attitude of the population. For example, we have 3 large servers, labeled as [A] [B] [C] with equal number of players. In server [A] 75% of population constantly generates gil, server [B] 50% of the population constantly generates gil and in server [C] only 25% of the population generates gil. The more gil generated on a server, the higher the likely hood more gil gets in to circulation a.K.a gil thru the market board. Obviously server [A] will easily reach the gil sinks before server [B] and server [C]. This is why we see some servers doing way better then others in the same brackets. Its even possible that some servers have come to a complete halt because their population completely refuses to generate any gil or do anything. They prefer not to work for their lots but pout in hopes of extreme price drops to pre 2.1 overall gil/circulation values. This hurts the overall population for that server.
This is why we see variations in the same brackets. Each server, in the same brackets, has the choice to produce the same amount gil but because its a choice, people can choose to do or not do it.
Last edited by Xystic; 02-15-2014 at 04:34 AM.
That would be a fair comparison in the real world, where earnings are also different based on your country's currency value.
However, other than shuffling existing funds around on the market boards, each server has the exact same conditions for introducing new gil. This is why the pricing is unfair. It's based on already existing gil, and not based on the potential to bring in new gil.
The pricing scheme would make sense if on my server I could sell an item to an npc for 3000gil, but on your server that same item sold to the same npc for only 300gil.
The higher pricing on legacy servers only allows legacy players to buy houses. Legacy players who carried gil from 1.0, or legacy players who played the markets early on. Most new players are at a distinct disadvantage and were effectively locked out of the content. There may be new players who found out early on how to quickly level crafting and were able to play the markets, or who banded together in a FC and sold merc runs. But that's a minority.
SE is punishing the whole class because of that one kid who caused trouble. ^^
You are right, but you are also evading the point Xystic made. Regardless of how much more Gil a house costs across different servers, the fact still remains that most people are relying heavily on the Market Board to make money, when you can generate new Gil into the world at any time you choose. I can sit down for an hour and make 20k gil. This is not other people's money, this is new money created when I finish a levequest. 20k gil is the right leve 6 times. So quick and easy it feels like cheating, but its not
If you spent the time to get the right classes up to the level (which you may or may not already have) and spend just 1 hour a day making 20k gil, that's almost 150k (the leve reward varies, but 20k/6 leves is on the low end of the spectrum) a week. This is on top of anything else you may sell / DR bonuses / dailies / map rewards.....
I could go on but the simple fact is there is literally TONS of ways to make new Gil in this game, and people just disregard it because they want MOAR NAO....
I didn't mean to evade a point. But, that point is still proving mine. Every server can make the same amount of new gil. If every server can make the same amount of new gil, totally bypassing market boards, then every server should have the same housing prices.
For me, it's not about how hard I have to work, it's about the fact that SE has decided that I need to work harder than everyone else.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
A little off topic but which leves are you running? Are they combat or crafting leves? ThanksRegardless of how much more Gil a house costs across different servers, the fact still remains that most people are relying heavily on the Market Board to make money, when you can generate new Gil into the world at any time you choose. I can sit down for an hour and make 20k gil. This is not other people's money, this is new money created when I finish a levequest. 20k gil is the right leve 6 times. So quick and easy it feels like cheating, but its not![]()
What I wish I could do when
I get an RMT message:
We have the exact same methods for producing gil but each server has a different max amount of gil it can produce daily directly correlated to the servers population.
For example a server that has 12,000 players generating their max 25k a day will produce 300,000,000 million gil a day, while a small server of 3,500 players at 25k a day will only be able produce 87,500,000 million gil a day at MAX. At max gil generation, smaller servers will never reach numbers like larger servers. Server size directly correlates to how much a server can pump out at MAX gil generation.
It would be illogical to put legacy or high population prices on smaller or medium servers, when it would take nearly x3 more work or even more for those servers. When we do the math, regardless of the server sizes, its the same amount of work required for each server even if it appears 80 million Gil cheaper. The max output gil generation of smaller servers and medium servers would never match those of a fully populated server.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
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