whats best gear set up for a rank 50 gladiator simple enough what the best gear for tanking.
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whats best gear set up for a rank 50 gladiator simple enough what the best gear for tanking.
i use full iron plate set with tarred pants and mythril bracelets +1
well i lie i used templar chain coif cuz its looks but it does add some HP to the mix so aint all that bad for just looks.
for shield i would say vintage kite shield is best one available and aeolian scimitar as far as weapon goes.
Get Iron Longsword HQ'd over Aeolian Scimitar. Having zero pierce on Aeolian and your most used attack is Heavy Stab, makes absolutely no sense.
Aeolian NQ: ATK: 144 | ACC: 142 | CRIT: 146 ZERO Pierce
Longsword +1 : ATK: 144 | ACC: 145 | CRIT: 160 20% Peirce
Aeolian does have a higher parry, but you cant parry with a shield up so whats the point. Yes even though you pop sentinel and use block, the log says you 'parry' but its not a true parry. Try using Fracture and it wont let you.
For gear, you will want a r47+ haubergeon, decorated iron scutum, and strength rings for fights where you aren't booning much (goblin, dodore (if you have emulate))... and you will want iron cuirass, vintage kite shield, two mythril wristlets, and one vitality ring for when you are shield boon rotating (greater buffalo, mosshorn (supertanking), uraeus).
The logic behind this is that strength is useless when you are using deflection and aegis boon, and it hardly matters when you are using sentinel to cover the gap in those two. The only thing that matters is the wield rate. The gear you are switching to isn't so much for VIT but for the DEF, cuts, and HP to mitigate and lessen enmity bleedout. Strength is more important when you are using the regular guard, say against the goblin, giving you more stamina to heavy stab with, using the strength even more.
HP becomes more important against dodore if you do not have emulate, especially if you are tanking him and all the adds. It's not needed on the goblin, he's really easy with or without emulate.
The templar's chain set is bad too. Unless they let allagan sets use two or three materia with no risk (and given that materia isn't awful stat-wise) it will never have a use.
Previous posters have covered the gear requirements but on occasion the Buccaneer's Shirt is the best piece for mdef if you're distance tanking dodore or goblin. The small pdef lost from using the shirt over the iron plate won't matter. As the previous poster said if you don't have emulate (r40 thm) if might be better to invest in more HP. Honestly I haven't tanked dodore since the nerf, but previously eating 4-5 shadowsears in an instant without emulate would mean death.
Means death even with emulate lol
For general tanking, as if it really matters...
Iron Cuirass set.
If shield is NQ, Decorated Iron Scutum. If shield is HQ, Vintage Kite (blocking catches up, wield rate becomes the deciding factor).
HP accessories.
Iron Plate Belt or Iron Tassets.
Tarred Leather Trousers.
HQ everything as much as possible.
No real need for an MDef set at the moment, nothing is going to kill you with magic damage anymore (and if you were regularly dying tanking Dodore, you were doing something silly).
Vintage Kite is only the best if it's HQ. The couple extra seconds of Deflection/Boon duration will be offset by the occasional missed block, which is something the Decorated Iron Scutum is virtually immune to.
That said, from HQ1 onwards, the Blocking stat on Vintage Kite nearly matches or does match the DIS, at which point its wield rate makes it the winner.
I have both. There is virtually no difference between them.
The damage components don't really seem to do crap. Melee damage, whether slashing or piercing, is virtually identical between Aeolian and +1 Longsword, WS damage likewise nearly identical.
Longsword +1 has a couple more points of Acc, Aeolian has higher parry. Like you said, parry isn't that useful, but on weak mobs Acc is a non-issue, and when tanking GLA doesn't have much stamina to actually get hits in, just the occasional poke to gin up more TP for Phalanx II.
Current stamina system puts something like 90% of stamina consumption while tanking into abilities for hate generation.
So for weapon, pick whichever you like the look of better, or find for cheaper.
HQ Aeolian obviously has a higher ceiling, but good luck making them in any quantity. Long+2 and higher are also painfully rare. Long+2 is more common and inexpensive than Aeolian +1, so a better choice. Aeolian +2 and Long +3 are virtually nonexistent, and Aeolian +3 is nonexistent so far as I know, so they're not really part of the quation.
you will use allot of stamina having to keep an iron scutum up for a long fight. I use a bull shield for the balance between yeild rate and defense but i guess it depends on preference.
Also with the abolition of stamina gauge i may have to reevaluate my shield selection, well see.
The scutum in my opinion is better for someone who does not use the shield and only equips it for added defense.
Since this thread was 'whats best gear set up for a rank 50 glad' I figured he wanted to fight NM/higher mobs. So thats why I highlighted what you said. You're right acc is a non-issue for lower mobs, but higher mobs you don't want to miss too many phalanx / heavy stabs. Or else you'll have to pick up the hate with more stamina ridden abilities.
I also have both, or I should say had. Ended up selling my Aeolian after noticing Heavy stab's were doing 10-15 less on NMs then Longsword, and Riot was missing more with Aeolian. Its nothing to drastic since glad's aren't really there to do much DPS anyways(in a full pt). However when you duo/trio as much as I do you want as much damage as you can get while not decreasing your def/dmg mitigation.
Light Slash does about 2x the damage output on NMs that Heavy Stab does with Aeolian Scimitar.
Heavy Stab on goblin, for instance, has 95% accuracy rate and hits for 21-25 and costs 30 stamina (for a qualitative purposes).
Light Slash on goblin has ~75% accuracy rate and hits for 39-52 and costs 20 stamina.
Over 600 stamina Heavy Stab will do 20 hits, miss once, so 19 x 25 (ill just go with max...) = 575 damage.
Over 600 stamina Light Slash will do 30 hits, miss 7 times, so 23 x 45 = 1035 damage.
Also since it seems that the action itself, regardless if it hits or misses or how much damage it does, gives static threat amounts you are gaining a lot more threat with Light Slashes. This is sort of GLA's one downfall in the current system is that due to the lack of much stamina to do normal attacks, we can't gain that threat while other classes build it rapidly (esp. Pugalist).
Oh the difference is even greater on Dodore whom has less defense, my Heavy Stabs do ~40 and Light Slash does ~100. Its pretty safe to say the best weapon is Aeolian using Light Slash, not to mention it has the highest parry value (which is -the- tanking stat on your weapon anyway).
My light slash's have never done more then heavy stabs, so not sure where you're getting your numbers.
Also heavy stab's base threat amount will not be beaten by 2x more slashes. Doesn't currently work that way. Since slash has close to zero hate output.
Also rofl at the parry comment. Did you miss my initial post? You CANT parry with your shield up. So ya if you're(not you) just a bad tank and cant keep up your shield 100% with deflection/aegis/outmanuever/ or just typical guard. Then maybe I'd agree aeolian would be better. But being bad and letting the weap make up for it, wont make it 'better'.
Currently, using the heavy attack for hate generation is next to pointless. With Intimidation > Provoke II > War Drum > Warmonger there's no chance of an enemy getting distracted. Save your stamina for hate building abilities and stop trying to DD NM's... you can't compete with the other classes anyway.
Its not about DDing or trying to compete with other classes, its about efficiency. If you NEVER attack the mob, you can rarely do a phalanx. Which is zero stam usage as well. Ya you can hold hate 'decently' with never attacking but whats the point, when you can currently do both easily. Warmonger is every couple mins, Intimidation adds onto all your attacks and increases the modifier on abilities that already have hate+ (aka heavy stab/phalanx). You easily have enough stam to do everything.
You can hold hate amazingly well on a single target without ever using physical attacks or phalanx. Not sure what this 'decently' business is all about. I can hold hate 100% of the time in a 8-man party that kills Uraeus in 7-8 minutes or less. DPS do not have to hold back and BRs are constantly in motion. Tanking as GLA is a total joke and there is 0 need to try and deal any sort of damage. Phalanx isn't consistently accurate enough to rely on for hate generation. Use it when you can because it's there, but don't tout it like it's some god-like ability because it isn't. Perhaps the enmity mods will change that however.
It also seems like you're aren't placing enough emphasis on abilities outside of GLA ones. Warmonger is good, but more important is Accomplice. If you've never used it, it's a real keeper. It makes leveling pugilist very worthwhile.
I just wonder why no one mentions Oak Macuahuitl as a weapon choice?
Apparently making a +3 Oak Macuahuitl is easier than making +2 iron longsword or +1 Aeolian due to less comlicated and lower-ranked recipe.
But to compare:
Oak Macuahuitl +3 Aeolian Scimitar +1 Iron Longsword +2
Attack 169 151 151
Accuracy 154 149 152
Crit. Hit Rate 179 153 168
Parrying 137 165 161
Even if you only make +2 Oak Macuahuitl, it's still better than the other HQed weapons...
If you only consider Strenth, even +1 Oak Macuahuitl givess better stat than the other two...
So why no one likes Oak Macuahuitl?
Not sure how you became so heated out of any of my posts but... okay?
My response was to the 'dont try to dd'
and this all started with zdenka saying heavy stab was worse then light slash
not really gonna answer anything you said seeing as how both my posts and yours are pretty irrelevant to this topic, and I myself shouldn't have even let it become this side-tracked.
so my b OP
Sorry if I sounded heated--I wasn't at all :)
So today i heard a thing and went to check it out...and was surprised that wield rate affects directly shield skill duration in 1:1 rate! o_O
I had a Decorated Iron Scutum +1 until i test some things out...after seeing that with Vintage round shield and serpent shield (highest ones with wield rate 19) the effect lenght jumped from pathetic 15 seconds to 28 seconds (with self-preservation)!
I still need to try it out at NMs, but from my experience with scutum no +30 def or +30 block rate can make up for +13 seconds of Deflection and Aegis Boon. If this confirms, then actually round shields will be the best ones for tanking heavy damage monsters.
Did anyone try tanking the big ones with any of these shields (serpent or vintage round shield)?
Good Question.
I had an Oak +3, Longsword +1 and an Aeolian.
The Macuahuitl has a higher base damage, but the weapon skill damage is the same.
Maybe that's the reason.
Another reason could be, that the Macuahitls look kind of lame and the small additional damage isn't important at the moment. Especially not for a defense class.
Iron Longsword +1 would be my recommendation.
Oak +3, if you have too much money an nothing else to do with it.
Aeolian, if you have really too much money and really nothing else to do with it.
Shield would be Vintage +1.
Armor depends.
Cuirass has HP and def. Haubergeon has Mag Def.
I think HP is more important than p def.
Sentinel and Aegis Boom can be used 2/3 of the time, so youre only vulnerable for a short time.
What really hurt are magical attacks. More HP helps a lot when it comes to those.
Especially with the AoE Heals.
Haubergeons are great for soloing and the +1 aren't very expensive.
Bladed Lantern Shield is also nice for fighting weaker enemies.
Aegis / Deflection aren't 100% if your block rate is to low, higher end mobs(NMs / 65+ mobs) will break through the shield more often so the +13 seconds might become void since it'll technically be up but you'll still take the full hit by the shield failing.
Ive tried serpent before and I didnt like how many times hits were going through so just went back to my vintage kite+1. Granted I only tried in on a few fights, but going from 100% block to anything lower wasn't worth it to me.
Duration doesn't matter when half of those hits will go through due to the low block rate. I tried pretty much all shield variants and as said before, a vintage kite shield +1 or better is probably the best due to the block rate and the wield duration. I have a feeling the ye olde shield skill rotation is going out the window come 1.18, so the decorated scutum might actually be king again. Recently +3'ed a decorated scutum and will be testing it out in the dungeons vs. a +2 vintage kite shield.
As a side note, Oak Mach's +2-3 are the best weapon you can get as a gladiator if you can stomach the looks currently. With stamina going out the window and auto attack being implemented, auto attack damage will make a slightly better difference in hate. Every little bit helps.
I see. However they have 2 separated effects...wouldn't the longer defense bonus make up for the possible low block rate? Because they're actually the opposite regarding shield performance models...the highest block rate/lowest wield rate vs the highest wield rate/lowest block rate so i'd assume each effect is focused to one of them, being blocking effect more for high block rate ones and defense bonus for high wield rate ones.
Too bad my LS is half dead right now...i'm dying to have some tests regarding them since i never had a chance of trying round shields in HNM.