As stated by the dev team, one class will unlock or coincide with only one job. So which path do you think Conjurer should go? "Like" your vote below.
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As stated by the dev team, one class will unlock or coincide with only one job. So which path do you think Conjurer should go? "Like" your vote below.
[SIZE="6"]Black Mage[/SIZE]
[SIZE="6"]White Mage[/SIZE]
honestly id put them at rdm, but they dont have swords
[SIZE="7"]Scholar[/SIZE]
Obviously
what abt red mage?
BLACK MAGE!!!
yeah scholar, Red mage is more like the THM.
Summoner!!! I want my glow rat soooo bad ;_;!
Even though Conjurer may closer resemble Scholar, I truly doubt SE will implement it before White Mage or Black Mage.
Yeah have them add Fencer to the game first and then have that class unlock the Red Mage job.
Black Mage definitelly. They seem more the type due to their 'wild' nature (guild in Gridania), connection to elements and elemental magic. They seems more 'destructive' if you want to put it that way.
On the other Hand THM feels more like the healer type. I emphasise 'feel'. They live in a church :P so to speak, and clerical characters always seem to be more associated with healing and protecting the innocents. Even though our XIV THMs have an unhealthy love for death and all things death-related o_O
Scholar? No thanks, I'm happy if they don't include that job in XIV frankly. Never liked them in XI (also, ridiculous hats and attire!)
Summoner maybe, but I think a job like that should have at least a prerequisite of having a high CON and THM. Both. Summoner just sounds like it shouldn't be a job every average Joe should be able to pick up 'just like that'. We'll see how they go about it. It's all shots in the dark since we're quite clueless on how jobs will work and the quests for unlocking them or their skills....
I agree with most of the things you said. I feel THM more resembles a RDM, though. (they are kind of a rdm/drk combo, with only magic)
These jobs are supposed to be specializations of each class to be more functional in a party setup. Conjurer is already pretty much a Scholar. It needs a defined party role as either a healer or nuker, IMO. I personally think Conjurer should become Black Mage, seeing as it already has all the elemental DOTs, all the elemental nukes, as well as all ancient (lol) magic.
I honestly don't know where else a dedicated healer for parties is going to come from, though. (???)
By the looks of it, CON=>BLM and THM=>WHM, and eventually, someday, CON+THM=>RDM.
One thing I overlooked (and it seems apparent to me now), is that Conjurers wear robes and pointy hats (traditionally worn by Black Mages), and Thaumaturges wear hooded attire (traditionally worn by White Mages). Their weapons even resemble their respective corresponding job.
conjurer are so far way too close to blm, at least the ffxi version of it. They have some buffs in addition and healing (which seems like they got it randomly since it doesnt make much sense).
To me conjurer is blm already and just needs to get a bit more defined or changed a lot so a blm can evolve out of that job.
Thm and whm seems better since thm is a special job.
I absolutely loved my SCH in FFXI, so I would love to see that class in XIV too someday. ^^ But I highly doubt it'll be added any day soon.
I'm personally just waiting for a specialized healing class, so my gil's on WHM.
White mage. If specializing in jobs gave us new spells and skills they can also take some away. Eg. Playing as Whm/Conj would make your healing spells more potent, longer lasting buffs, more buffing spells like haste etc. In exchange you would lose attack oriented spells like fire, aero, earth, drown, etc.
This might work vice versa but I'd prefer healing when playing a mage :D
This mind set baffles me. Yet I see this alot.
In what path of logic can someone determin that a class that spills its own blood to heal another, or spills its own blood to increase a spells power, or spills anothers blood to tap for its own health, an be linked to the term "white" in any way shape or form.
It's twisted to begin with.
In terms of lore, Conjurer is all about elementals and Thaumaturge is all about life & death. In gameplay, CON has elemental magic and Cure, while THM has enfeebles and blood magic.
In terms of general FF lore, "Black Mage" doesn't do black magic, just elemental magic, while "White Mage" in FF terms means "heals." WHM and BLM have never really had any lore to them other than the type of spells they have. The only job I can think of with blood magic lore is Scholar, but let's not confuse things further.
It doesn't make sense that CON has Cure and I'm really not sure why THM heals are blood magic, but it would be the definition of stupid if you denied Conjurer the one job that specializes in elemental magic. By process of elimination, THM has to get WHM. And WHM fits with THM's life & death lore better than THM's current skillset does anyway.
I think the first fatal flaw in your thought process, and many other posters as well, is that with absolutely no no backing, so many people claim to know lore.
Unless you can link this to some FFXIV lore, I call shannannagins. I don't care what happened in FFXI, FFV, FFVI, FFVII, FVIII, or any other FF series game. At no point has a dev or anyone else "in the know" stated one games lore applies to this one.
Now I admit, I see the point you are making, as well as the lgic behind it. As far as the WHM/BLM link to conjurer, I see that. I do not see the link between WHM and THM at all. Having done all the quest related to THM quest. Now your whole "process of elimination" theory only holds water in your mind. Your pigeon holing the devs options as many are. I admit I am appauled by the amount of people trying to limit the devs only options of game development to making FFXI - 2.
THM could be a necromancer, or a blue mage. They already take from mobs in the form of taps, absorbs, and siphons. Its reasonable to allow the idea of them absorbing abilities as well. Shaman is am option for both classes.
Now I am not saying as a whole, that you are either wrong or right. I am simply saying that by claiming the devs only have the option of either WHM or BLM is where the fatal flaw lies. I personally feel that all too many are pigeon holing there options, by claiming lore this or lore that. I would like to see people actually know FFXIV lore before they use it, because there isn't much of it out there yet, oddly that doesn't stop people from claiming to know it, use it, or make it up as they go along.
My thing is to make thm a blm takes retconning for those of you who don't read comics retconning is where you go back in the lore and you change the story so it fits a most recent plot. THM have an astral guild in uldah, the average person doesn't know this. To make them a whm is easy taking into account the astral guild. To make a conjurer a black mage lore wise is easy because they specialize in elements.
I've done the quests for Conjurer and Thaumaturge. I've also done the story quests for Ul'Dah and Gridania. I see from your signature that you're from Gridania, so you probably didn't do the Ul'Dah storyline.
The Ul'Dah storyline is heavily tied to the thaumaturges. (That's the lore.)
The conjurer guild is a bunch of hippies talking about elementals. (That's lore too.)
You say the fatal flaw of my argument is that I don't know the lore. If talking to every NPC, reading the little books and whatnot, and doing a bunch of quests related to both the Thaumaturges and Conjurers does not expose one to lore, then what does?
The devs have said that there is initially going to be one job per class. They have also said that the upcoming jobs include White Mage and Black Mage. If Conjurer gets Black Mage, then, tell me, who gets White Mage?Quote:
Unless you can link this to some FFXIV lore, I call shannannagins. I don't care what happened in FFXI, FFV, FFVI, FFVII, FVIII, or any other FF series game. At no point has a dev or anyone else "in the know" stated one games lore applies to this one.
Now I admit, I see the point you are making, as well as the lgic behind it. As far as the WHM/BLM link to conjurer, I see that. I do not see the link between WHM and THM at all. Having done all the quest related to THM quest. Now your whole "process of elimination" theory only holds water in your mind. Your pigeon holing the devs options as many are. I admit I am appauled by the amount of people trying to limit the devs only options of game development to making FFXI - 2.
THM could be a necromancer, or a blue mage. They already take from mobs in the form of taps, absorbs, and siphons. Its reasonable to allow the idea of them absorbing abilities as well. Shaman is am option for both classes.
Now I am not saying as a whole, that you are either wrong or right. I am simply saying that by claiming the devs only have the option of either WHM or BLM is where the fatal flaw lies. I personally feel that all too many are pigeon holing there options, by claiming lore this or lore that. I would like to see people actually know FFXIV lore before they use it, because there isn't much of it out there yet, oddly that doesn't stop people from claiming to know it, use it, or make it up as they go along.
My arguments are based on facts. Facts in the lore and facts stated by the devs and in interviews. Your argument is that because THM has Siphon MP it should get Necromancer and Blue Mage.
The game's still free. Make a new character and play through Ul'Dah 1-20. See if you change your mind about the lore. If not, well, that's on you.
Yes. I don't think they'll be retconning, but the foundation to connect the class and job pairs is already there for anyone who paid attention.
Lore-wise, neither do I. But I do believe they resemble White Mages aesthetically, as do Conjurers with Black Mages.Quote:
I do not see the link between WHM and THM at all.
http://www.feesher.com/auction/images/spritesbig.jpg
As _C-a-e-r-i-t-h_ above me posted, the devs have confirmed the following jobs will be implemented first:Quote:
I am simply saying that by claiming the devs only have the option of either WHM or BLM is where the fatal flaw lies.
White Mage
Black Mage
Dragon Knight
Bard
Paladin
(I believe Warrior will be the last announced)
Seeing as the class to job ratio is 1:1 (for now, anyway), White Mage and Black Mage have to come from the only 2 magic classes, by default. It seems pretty obvious to me that Conjurer is (closer) to Black Mage than White Mage, so I'll go with that. (not to mention they wear the trademark Black Mage pointy hat, and are tied to everything elemental)
Now that Keyser mentioned Bard, I do wonder which class gets it.... I'd hope a mage class, since I don't intend to level any DoW classes at all, but I guess that'll not be the case as BLM/WHM are definitely going to come from our two only mage classes in game sadly.
I admitt, I do like what was mentiond about combining two classes to get a blended job, like THM+CON=RDM
This is unfair because damage dealing classes are more popular ; ; I love white mage!
The jobs need not align to their in-game guilds even if they match up with their classes. In fact, they may even represent a counterpoint to the relevant guild.
Conjurer = peaceful, calming and at one with the elementals, working with the moogles to preserve and balance.
Black Mage = violent & enraging the elementals' power with ancient rituals to prepare for war with the Garleans.
Thaumaturge = obsessed with death's power in the Arzanaeth Ossuary. And accruing wealth.
White Mage = obsessed with life's power in the Milvaneth Sacrarium. And "donations".
Thus, this spread could be plausible in the current lore.
SE said for the moment it will be one job per class. Si I think conjurer = black mage and THM = white mage.
But it's so sad to people like me who choose THM because it's don't have cure and was thinking it won't be THE healer of the game...
Now I think I juste have to level up conjurer...
blackmage ftw
FFXIV totally stepped away from the traditional FF lore is what the problem is. Conjurer is a summoner really. They summon the elementals. They also have cure spells (spirit healing).... and kind of remind me of druid (nature priests concerned over balance and what not). Spell-wise Conjurer fits both Black Mage and White Mage (and they are summoners by name and lore). However, THM is more of a "black" mage in name... seeing as how they use blood magic, enfeebling, life and death... they are a more dark necromancer type mage. Honestly SE should have CON unlock WHM and BLM.... and THM should unlock RDM.... and maybe SCH or whatever. lol
I actually loved the direction SE went with mages in FFXIV. The lore is wonderful. I am hoping they don't break the lore by messing with CON and THM..... THM getting elemental spells makes no sense at all. It would make more sense to shift Conjurer's cure spells and pro/shell to THM, than it would to move the elemental spells to THM....
In case people hadn't realized, they have gone with the traditional jobs in only a handful of games since FF hit the Sony platforms. VII, VIII, X, XII, XIII, crystal chronicles games all use their own job system that bares little resemblance to the original jobs. Almost as if they've been avoiding them in the design process.
I think (and hope) you are not seeing well what the game intend to do :P
BOTH THM and CON can access BLM, WHM and SCH !!! :D
An exemple : you are THM and you have reached a certain rank and have equipped buffing and healing skills then you will have access to whm and special whm abilities :cool:
You are con and you equip different types of skills then you are SCH with new SCH spells !!!
It will be a glorious system no ?
Honestly, I think CON should become a Sage from FF3. They both have access to white magic and black magic spells. Conjurer also sounds like it could be a set below a Sage in terms of names alone.
none of this would be a problem if they didn't tie classes to weapons. still don't like that system.