Need a hallowed ground? Holmgang or benediction better wait 5 seconds for that flash anima.... oops your dead sorry bro, and your skills on CD even though it didn't go off. Kthxbai.
Square please address this.
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Need a hallowed ground? Holmgang or benediction better wait 5 seconds for that flash anima.... oops your dead sorry bro, and your skills on CD even though it didn't go off. Kthxbai.
Square please address this.
I'm not sure if it's a mental thing, a PS3 thing, or if those actions are timed to be be like "are you sure you really wanna hit this button right now?" with delay. I swear Hallowed Ground feels like it takes longer to execute and I have to bash it for it to trigger. Maybe its just me in the moment or maybe its just PS3.
happens to me on PS3 and PC =\ the effect does not occur until after the animation it's just how the abilities are.
How dpo you know it isn't intetional?
I'M INVINCIBLE!!!
That's not really a great thing in games, that's why there is a trade off, more along the lines of:
I'm going to die soon, glad I was aware enough to notice it, as in a few milliseconds I WILL BE INVICNIBLE!!
One of the more annoying things in this game, for sure...
The worst part is, is that your CD is gone...
It ties directly into that same client/server communication issue that punishes some users so badly during Titan. You press the button, your machine checks it against the server. If the server says you were a half a second too late but on your screen you clearly weren't, you lose.
I agree that they should have ample time, and it would definitely be nice to have HG and Holm function as an actual "Oh Sh*t!" button. However, as they work now it's completely possible to anticipate when you're going to need them and use it to lighten the load on the healers.
Example being Turn 4 when the second Dreadnaught drops, can grab the second one, pop HG, healer tops you off and then can focus on other things (namely the OT) for the duration of HG.
Exactly this.
Abilities activate at the end of the animation. This applies to just about everything - just ask a healer.
Best PLD ability to see if for yourself is Rage of Halone. Use it on a non-aggroed enemy and watch: no damage or aggro occurs until the final swing hits.
They could always shorten the animations if this is such a big issue. Im pretty sure my War does some handwaving or whatever when i Holmgang, thats pretty unnecessary.
I have often found myself using Benediction too late as a White Mage, or Hallowed Ground too late as a Paladin.
Honestly, the amount of times it's happened to me says one thing... I'm not pressing it at the right time.
You can blame the animation, or you can blame PS3 or lag or whatever... but here's the real problem. You want to use it at the VERY last second. DO NOT DO THIS!
For Benediction, you are in control of your tank's HP, you need to know what the enemy is doing and how much damage they are taking, what CDs are up, are there other healers in the party, etc.
Now, for Paladin, Hallowed Ground can save you in a pinch, but you need to know when to use it. Use it too early is a waste, using it too late gets you killed. Dont be afraid to use it when you have 1000~ HP left or more depending on the damage you take, it's better to be safe than sorry.
Nope, working as intended. If you can't account the delay due to the animation than that is your fault. It can be used to argue about imbalance issues though, as Lustrate has no such delay, in addition to a bunch of other advantages Lustrate has.
You're misconstruing the issue. It's not about someone who "can't account the delay", it's about the animation delay making it unwieldy and counterinuitive toward its intended design. Lots of tanks can account for the animation delay. It's not hard at all, so trying to insult everyone who doesn't like the ability's current funciontality is silly and inane. The problem here is that the amount of time you have to give to buffer the ability is so long that you have to activate it in a situation where it's not particularly necessary to activate it and just hope things go badly enough for it to have been the right choice.
This is especially annoying for warriors given the highly volatile nature of warrior HP and that holmgang does nothing as a defensive cooldown if you aren't put in that critical state. Simply dismissing it as "activate it sooner lol" is disingenuous because the usage conditions of the ability are so sensitive that simply activating it sooner often means it might do nothing at all.
I've had problems with Hallowed Ground. The button doesn't indicate immediately that you pressed it, I guess until the animation is complete. I'm already word that if I don't use it I'm gonna die. So I waste time pressing it again.
thats how the game works its called animation lock. working as intended move along nothing to see here, these are not the droids you are looking for.
This issue goes beyond HG. A lot of my complaints could be solved with reducing the animation time of RoH or simply not locking out abilities because it's showing you a cool flashy animation. Trying to silence in time on turn 2 when you just used RoH. Pray you get lucky.