Greetings. On Ifrit-ex some pillars stand too close to the wall of the location and impossible to go behind to give bonus damage (monk, dragoon). Please, move this pillars some yalms away from the "wall". Thank you
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Greetings. On Ifrit-ex some pillars stand too close to the wall of the location and impossible to go behind to give bonus damage (monk, dragoon). Please, move this pillars some yalms away from the "wall". Thank you
maybe they designed it like that
This is not even a remotely significant factor when it comes to winning and losing vs Ifrit EX. This is just about your dumb parse results.
Never had a an issue with it on my mnk. *facepalm*
I think this is the 3rd thread he made about something that is not even an issue lol
When we do Ifrit Extreme with melee, the nail break so fast that we have to slow things down otherwise we will get too much debuff stack
Even on the last nail phase the time limit for killing all the nails is very lenient. So unless you're actually doing it as an all i70 party (which nobody would recommend) it shouldn't be an issue. The nails have so little HP that using abilities from the rear are fairly pointless for DRG (it will be almost dead by the time you get Chaos Thrust off) and unnecessary for MNK (just use your flank combos and you can Bootshine the inner nails).
This is not the point of the fight mechanics. There is no any reasons why dragoons or monks must be "cutted". Very simple to move pillars some yalms out of the side. Im I right? I hope developers are not so stupid and so lazy as you try to say "no need to do, developers"
So what is the point, you can break the nail easily enough without any positional damage. So you want SE to fix something that is not even a problem so that you can do so awesome damage lol. I would rather they use the time to fix something more beneficial than this lol
That is the greatest mistake of such "smart pals" like you. You say to developers "dont so that, dont do that, You have another promlems". You stimulate developers not to fix bugs and issues by saying "dont do this. We like such buggy game. Have a rest, dear developers". Dodnt you forget, "smart pal", that we pay money for this game and I WANT to get quality Im paying for
I realise that English isn't everyone's first language but this thread is hilarious for the butchery of the English language.
I think that's what everyone was trying to tell him, but he doesn't get it.
You feel it's a bug but has you considered maybe it was made that way, maybe they intended it this way so that we can't dps down the nail super fast, and well considering that if you kill too many nails at the same time you will literary get your tank kill with the amount of debuff you put on the whole raid.
Just because something does not give you space to do positional damage does not means it's a bug, simple as that. And yes I would not want developer to fix something as trivial as this because I do not consider it a problem, and well everyone that reply in this thread does not consider it a problem except you.
I would have to chime in with I am almost glad that you can't. Killing the nails any faster is going to kill the tank or a healer and then everyone will blame the healer cause it is always either ours or the Tanks fault. If you want your positional advantages then how about talking with your ranged nonposition based DPSers to take the outside ones and you can run around and do all the inner ones that you can get your bonuses.
Fix what? Something that's working as intended?