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  1. #1
    Player
    Onyxys's Avatar
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    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81

    Ifrit ex- pillar issue for melees

    Greetings. On Ifrit-ex some pillars stand too close to the wall of the location and impossible to go behind to give bonus damage (monk, dragoon). Please, move this pillars some yalms away from the "wall". Thank you
    (0)

  2. #2
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    maybe they designed it like that
    (0)

  3. #3
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    This is not even a remotely significant factor when it comes to winning and losing vs Ifrit EX. This is just about your dumb parse results.
    (3)

  4. #4
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,228
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Onyxys View Post
    Greetings. On Ifrit-ex some pillars stand too close to the wall of the location and impossible to go behind to give bonus damage (monk, dragoon). Please, move this pillars some yalms away from the "wall". Thank you
    then dont attack those pillars and let it someone else do, if its such a signifcant prob for you...
    (0)

  5. #5
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Never had a an issue with it on my mnk. *facepalm*
    (0)

  6. #6
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    I think this is the 3rd thread he made about something that is not even an issue lol
    When we do Ifrit Extreme with melee, the nail break so fast that we have to slow things down otherwise we will get too much debuff stack
    (0)

  7. #7
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by valho View Post
    I think this is the 3rd thread he made about something that is not even an issue lol
    When we do Ifrit Extreme with melee, the nail break so fast that we have to slow things down otherwise we will get too much debuff stack
    This is not the point of this thread
    (0)

  8. #8
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Even on the last nail phase the time limit for killing all the nails is very lenient. So unless you're actually doing it as an all i70 party (which nobody would recommend) it shouldn't be an issue. The nails have so little HP that using abilities from the rear are fairly pointless for DRG (it will be almost dead by the time you get Chaos Thrust off) and unnecessary for MNK (just use your flank combos and you can Bootshine the inner nails).
    (0)

  9. #9
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Alkimi View Post
    Even on the last nail phase the time limit for killing all the nails is very lenient. So unless you're actually doing it as an all i70 party (which nobody would recommend) it shouldn't be an issue. The nails have so little HP that using abilities from the rear are fairly pointless for DRG (it will be almost dead by the time you get Chaos Thrust off) and unnecessary for MNK (just use your flank combos and you can Bootshine the inner nails).
    This is not the point of the fight mechanics. There is no any reasons why dragoons or monks must be "cutted". Very simple to move pillars some yalms out of the side. Im I right? I hope developers are not so stupid and so lazy as you try to say "no need to do, developers"
    (0)
    Last edited by Onyxys; 01-09-2014 at 08:38 PM.

  10. #10
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Onyxys View Post
    There is no any reasons why dragoons or monks must be "cutted".
    i assume you mean 'there is no reason why dragoons and monks should have a hard time'


    why not..
    (0)

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